Age | Commit message (Collapse) | Author |
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Renames Leftover 'path_db' -->> 'node_path'
[ci skip]
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Makes all Godot API's Methods lower_case
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Duplicate error messages to macOS logging system (Console.app)
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'tab_changed' signal after using 'set_current_tab'
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Initialize Particles2D draw order property
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iOS copy touch coordinate as is
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Implement OS.has_touchscreen_ui_hint() in HTML5 platform
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Improve HTML5 canvas management
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Fix warp_mouse_pos on macOS
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fixed loading old theme styleboxes
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Fix label align of button in editor
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SpatialEditor: fix "Top", overflow preview button
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SpatialEditor: uniform min/max of fov,znear,zfar
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builtin_script_template_improvements
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Re-revert #378b1e6 for s3tc
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Theme border settings change + updating styles
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Texture: Fix wrong method bind instance type
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Revert #378b1e6 for s3tc
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Fix double finalisation of audio drivers
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Queue RPC packet before calling method locally to ensure correct RPC …
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Fix #9209
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they should be. Fixes #9267, Fixes #9939
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Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
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Closes #7695
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Fix is_class check typo in ObjectDB::cleanup
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ClassDB: Adds get_property_index method
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explicit bool constructor has thus now been removed, as it served it's mission!
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This bug got discovered thanks to clang!
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Renames properties and methods to avoid ambiguities
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- Method Node2D.scale(Vector2) renamed to Node2D.apply_scale(Vector2)
- Property BaseButton.is_pressed renamed to BaseButton.pressed
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closes #7615
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closes #10051
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