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2021-09-28Merge pull request #53040 from pycbouh/docs-color-picker-and-buttonRémi Verschelde
2021-09-28Merge pull request #52953 from nekomatata/fix-collision-recovery-depthRémi Verschelde
2021-09-28Merge pull request #53053 from LATRio/callable_in_thread_startRémi Verschelde
2021-09-28Merge pull request #53001 from floppyhammer/fix-tree-item-widthRémi Verschelde
2021-09-28Merge pull request #53160 from BastiaanOlij/improve_xr_server_cleanupRémi Verschelde
2021-09-28Merge pull request #52512 from jitspoe/master.csg_fixes_simplificationRémi Verschelde
2021-09-28Merge pull request #53153 from Duroxxigar/fix-bone-attachment-typoRémi Verschelde
2021-09-28Improve unregistering XR interfaces so we don't get crashes in GDExtensions ↵Bastiaan Olij
by destroying the XRServer too early
2021-09-27CSGPolygon fixes and features: Angle simplification, UV tiling distance, ↵jitspoe
interval type.
2021-09-27Fixed typo in bone attachment warningDuroxxigar
2021-09-27Improved logic for CharacterBody collision recovery depthPouleyKetchoupp
Allows 2D character controller to work without applying gravity when touching the ground (also more safely in 3D), and collision detection is more flexible with different safe margin values. Character body motion changes in 2D and 3D: -Recovery only for depth > min contact depth to help with collision detection consistency (rest info could be lost if recovery was too much) -Adaptive min contact depth (based on margin) instead of space parameter Extra CharacterBody changes: -2D: apply changes made in 3D for stop on slope and floor snap that help fixing some jittering cases -3D: fix minor inconsistencies in stop on slope and floor snap logic
2021-09-27Merge pull request #53148 from Shatur/fix-register-singletonRémi Verschelde
Fix inversed check inside register_singleton
2021-09-27Merge pull request #53146 from naeu/fix_folder_iconRémi Verschelde
Set directory dialog folder icon color
2021-09-27Merge pull request #53145 from bruvzg/fix_trim_width_resetRémi Verschelde
Fix trim overrun width not being reset.
2021-09-28Fix inversed check inside register_singletonHennadii Chernyshchyk
2021-09-27Fix trim overrun width not being reset.bruvzg
2021-09-27Set dialog folder icon colornaeu
2021-09-27Merge pull request #53134 from briansemrau/quadmesh-has-no-indicesRémi Verschelde
2021-09-27Merge pull request #53141 from RandomShaper/fix_cast_freed_checkRémi Verschelde
2021-09-27Fix check for freed object during castPedro J. Estébanez
2021-09-27QuadMesh remove format ARRAY_FORMAT_INDEXBrian Semrau
2021-09-27Merge pull request #53118 from BimDav/physicsbody_to_kinematicCamille Mohr-Daurat
Reload kinematic shapes when changing PhysicsBody mode to Kinematic
2021-09-27Merge pull request #53109 from aaronfranke/fix-gltf-lightRémi Verschelde
2021-09-27Merge pull request #53127 from timothyqiu/index-modRémi Verschelde
2021-09-27Validate before passing indices to meshoptimizerHaoyu Qiu
2021-09-27Merge pull request #53124 from RandomShaper/fix_inverted_errorRémi Verschelde
2021-09-27Merge pull request #53100 from KoBeWi/fix_them_tiles_2-layer_count_of_oblivionGilles Roudière
Fix TileMap layer loading
2021-09-27Fix inverted error messages about null objectPedro J. Estébanez
2021-09-27Merge pull request #53122 from AnilBK/whats-segement-can-i-render-itRémi Verschelde
2021-09-27Merge pull request #53121 from timothyqiu/resource-id-utf8Rémi Verschelde
2021-09-27Fix Typo: Segement.Anilforextra
2021-09-27Fix TileMap layer loadingkobewi
2021-09-27Parse UTF-8 when getting path from resource UIDHaoyu Qiu
2021-09-27Merge pull request #53119 from Faless/net/4.x_enet_relay_fixRémi Verschelde
2021-09-27[ENet] Fix server not correctly relaying peer disconnects.Fabio Alessandrelli
2021-09-27Merge pull request #47524 from bruvzg/macos_sandbox_helpersRémi Verschelde
2021-09-27Merge pull request #53095 from KoBeWi/fix_them_tilesGilles Roudière
Fix tile size property
2021-09-27[macOS, sandbox] Add export option to embed and sign helper executables.bruvzg
2021-09-27init_kinematic_utilities from the start for kinematic bodiesBimDav
2021-09-27Reload kinematic shapes when changing PhysicsBody mode to Kinematic to ↵BimDav
prevent a crash when calling test_body_motion. Call reload_kinematic_shapes from init_kinematic_utilities as they are always called together.
2021-09-26Fix GLTF light importAaron Franke
2021-09-27Merge pull request #53091 from AnilBK/merge-duplicatesRémi Verschelde
2021-09-27Merge pull request #52979 from jmb462/fix-lineedit-double-clic-selectionRémi Verschelde
2021-09-26Fix LineEdit and TextEdit double-click and triple-click selectionjmb462
2021-09-26Merge pull request #52824 from e8newallm/52680Rémi Verschelde
Updated Tabs to not update excessively
2021-09-26Fix tile size propertykobewi
2021-09-26Updated Tabs to not update excessivelyMatthew Newall
2021-09-26Merge duplicate branch conditions to one.Anilforextra
Use SWAP template for swapping values.
2021-09-26Fix minimum size of TreeItemfloppyhammer
2021-09-26Merge pull request #53078 from YeldhamDev/debugger_style_fixRémi Verschelde
Fix error when opening multiple debugger sessions