Age | Commit message (Collapse) | Author |
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by destroying the XRServer too early
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interval type.
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Allows 2D character controller to work without applying gravity when
touching the ground (also more safely in 3D), and collision detection
is more flexible with different safe margin values.
Character body motion changes in 2D and 3D:
-Recovery only for depth > min contact depth to help with collision
detection consistency (rest info could be lost if recovery was too much)
-Adaptive min contact depth (based on margin) instead of space parameter
Extra CharacterBody changes:
-2D: apply changes made in 3D for stop on slope and floor snap that help
fixing some jittering cases
-3D: fix minor inconsistencies in stop on slope and floor snap logic
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Fix inversed check inside register_singleton
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Set directory dialog folder icon color
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Fix trim overrun width not being reset.
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Reload kinematic shapes when changing PhysicsBody mode to Kinematic
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Fix TileMap layer loading
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Fix tile size property
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prevent a crash when calling test_body_motion. Call reload_kinematic_shapes from init_kinematic_utilities as they are always called together.
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Updated Tabs to not update excessively
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Use SWAP template for swapping values.
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Fix error when opening multiple debugger sessions
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