Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The EditorProperty UI elements for project settings are created from
SectionedInspector, which has a prefix added to each property path. Each
EditorProperty needs to be made aware of this path so copy_property_path
copies the full path, and not just the suffix.
Fixes #59020.
|
|
|
|
|
|
Improve scene tab close button options
|
|
|
|
Add sky cover texture for ProceduralSkyMaterial
|
|
Fix flipped EYEDIR.z in sky shaders
|
|
Fix out of bounds crash in particle collision gizmo
|
|
|
|
Initialize bools in the headers in `editor/`
|
|
Fix Slerp C# docs and add test cases for vectors in the same direction
|
|
Fix unable to change directory in user access mode
|
|
Calinou/filedialog-current-properties-hint-no-editor
Don't store and show current file/directory/path FileDialog properties
|
|
|
|
|
|
|
|
|
|
Sauermann/fix-cursorshape-animationnodestatemachineeditor
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Fix mixed smoothed and non-smoothed face normals computation for CSG shapes
|
|
|
|
Clarify the position of points in `Curve{2D,3D}.add_point()`
|
|
Use `RTR()` for `VisualScriptNode` captions and texts
|
|
AnimationNodeStateMachineEditor
get_cursor_shape() is used in cases where a Control displays different cursors in different areas.
There is no need to set the default cursor shape on every mouse move event.
Fix minor issue with selection order.
|
|
|
|
|
|
|