Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-05-11 | Merge pull request #393 from marynate/PR-2d-key-move | reduz | |
Tune 2d editor arrow key move mode | |||
2014-05-11 | Merge pull request #397 from marynate/PR-line-edit-drag-n-drop | reduz | |
Fix LineEdit selected text drag and drop behavior | |||
2014-05-11 | Fix LineEdit selected text drag and drop behavior: move instead of duplicate ↵ | marynate | |
selected text; maintain selection after drag and drop. | |||
2014-05-10 | Change key move behavior of canvas item editor to ignore zoom level; Add | marynate | |
alt + arrow key as local base move mode; Control + arrow key as local + rotation move mode | |||
2014-05-08 | Merge pull request #386 from marynate/PR-scene-tree-align-eye-icon | reduz | |
Make visibility icon always last to display in scene tree | |||
2014-05-09 | Make visibility icon always last to display in scene tree | marynate | |
2014-05-08 | Merge pull request #383 from sanikoyes/hotfix-Crash-In-Editor | reduz | |
Fix crash in editor when open new scene in editing | |||
2014-05-08 | Merge pull request #381 from marynate/PR-scene-tree-icons | reduz | |
Add lock and group icon to scene tree editor | |||
2014-05-08 | Fix crash in editor when open new scene in editing | sanikoyes | |
resources_dock->cleanup(); // This will delete GDScript instance (if property_editor->obj is scene's GDScript instance, editor will crash) | |||
2014-05-08 | Add lock and group icon to scene tree editor | marynate | |
2014-05-07 | Merge pull request #379 from jonyrock/auto_brace_complete_open_bug_fix | reduz | |
call during autocompletion | |||
2014-05-07 | remove degud output | jonyrock | |
2014-05-07 | call during autocompletion | jonyrock | |
2014-05-06 | Merge pull request #375 from marynate/PR-2d-editor-F-key | reduz | |
Add F and CMD+F hot key for center/frame selected node(s) in 2d editor | |||
2014-05-06 | Merge pull request #374 from marynate/PR-code-complete | reduz | |
Add auto code completion (without press Ctrl+Space manually) | |||
2014-05-06 | Press F key in 2d editor to center view to selected node | marynate | |
Press Ctrl+F to frame selected nodes in 2d editor Change Frame Selection hotkey in 2d editor from Ctrl to CMD for Mac compatability | |||
2014-05-06 | Add auto code completion (without press Ctrl+Space manually) | marynate | |
Disalbe auto code completion even there's only one option Hide auto-completion if only one completion option and it's been typed Support use tab key to accept code completion option | |||
2014-05-06 | Merge pull request #373 from marynate/PR-contextual-help | reduz | |
Contextual help for Script Editor | |||
2014-05-06 | Implement Shift+F1 as contextual help hotkey for script editor; There's | marynate | |
one bug that when jump to help tab first time, the scroll position is wrong. | |||
2014-05-06 | Update EditorHelp to response help request other than class; Make sure ↵ | marynate | |
EditorHelpSearch dialog popup with search results | |||
2014-05-06 | EditorNode consume F1 key only when Shift or Command key not pressed at the ↵ | marynate | |
same time | |||
2014-05-06 | Add get_word_under_cursor() method to TextEdit | marynate | |
2014-05-06 | Start working on script editor help | marynate | |
2014-05-05 | Merge pull request #371 from SystemFail/master | reduz | |
fix z-buffer issues on x11/mesa | |||
2014-05-06 | fix z-buffer issues on x11/mesa | Deviance | |
2014-05-04 | Another small fix | Juan Linietsky | |
2014-05-04 | mini-fix | Juan Linietsky | |
2014-05-04 | Lots of 3D improvements: | Juan Linietsky | |
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too). -Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed. -Manipulator gizmos are different for edited object and other objects. -Properly highlight manipulator gizmo handles when hovered. -Fixed bugs in fragment program when using more than 1 light together. -Reload png/jpg files automatically in editor if edited externally. -Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios -Added PCF13 to improve smoothness of shadow borders -General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM. -Fixed normal mapping when importing DAE files, works nicely now. | |||
2014-05-02 | Merge pull request #331 from jonyrock/pair_symbols_tool | reduz | |
pair symbols tool basic imp | |||
2014-05-02 | Merge remote-tracking branch 'upstream/master' into pair_symbols_tool | jonyrock | |
2014-05-02 | Fixes to constants in scope | Juan Linietsky | |
2014-05-01 | Merge remote-tracking branch 'upstream/master' into pair_symbols_tool | jonyrock | |
2014-05-01 | -Fixes to OpenSSL compilation (more) | Juan Linietsky | |
-Fix bug in GDScript, now static functions can call static functions. | |||
2014-05-01 | -OpenSSL Fixes | Juan Linietsky | |
2014-05-01 | Merge pull request #356 from marynate/PR-pm-sort | reduz | |
Sort projects by last modified/accessed date in project manager | |||
2014-05-01 | Sort projects by last modified/accessed date in project manager | marynate | |
2014-05-01 | setted font bug fix | jonyrock | |
2014-04-30 | EDITOR_DEF in the right place | jonyrock | |
2014-04-28 | -Added OpenSSL and HTTPS support | Juan Linietsky | |
-Built-in version of the library for Windows, Android and iOS (other OSs use system one) -Small fixes all around | |||
2014-04-28 | Merge pull request #318 from adolson/scene-snap-settings-save | reduz | |
2D scene snap settings save | |||
2014-04-28 | #331 settings menu option title fix oops | jonyrock | |
2014-04-28 | #331 settings menu option title fix | jonyrock | |
2014-04-27 | pair symbols tool basic imp | jonyrock | |
2014-04-26 | Merge pull request #330 from jonyrock/complex_undo | reduz | |
#298 imp - thanks!!! - hope you tested this well :) | |||
2014-04-26 | #298 imp | jonyrock | |
2014-04-24 | Merge pull request #325 from adolson/input_map_missing_header | reduz | |
added missing include for imagemap | |||
2014-04-24 | added missing include for imagemap | Dana Olson | |
2014-04-23 | Merge pull request #324 from adolson/close_running_program_on_editor_quit | reduz | |
stops running process when quitting editor | |||
2014-04-23 | Merge pull request #323 from adolson/inputmap-bindings | reduz | |
added bindings for InputMap (closes #283) | |||
2014-04-23 | stops running process when quitting editor | Dana Olson | |
I noticed a bug where I could close Godot while I was running a project. If the program was left running and then ran into an error, or if an error was caught by the debugger and then I quit Godot, I could no longer close the running project without manually killing it. This fixes that problem by essentially hitting the Stop button automatically just prior to quitting the editor. |