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2014-05-11Merge pull request #393 from marynate/PR-2d-key-movereduz
Tune 2d editor arrow key move mode
2014-05-11Merge pull request #397 from marynate/PR-line-edit-drag-n-dropreduz
Fix LineEdit selected text drag and drop behavior
2014-05-11Fix LineEdit selected text drag and drop behavior: move instead of duplicate ↵marynate
selected text; maintain selection after drag and drop.
2014-05-10Change key move behavior of canvas item editor to ignore zoom level; Addmarynate
alt + arrow key as local base move mode; Control + arrow key as local + rotation move mode
2014-05-08Merge pull request #386 from marynate/PR-scene-tree-align-eye-iconreduz
Make visibility icon always last to display in scene tree
2014-05-09Make visibility icon always last to display in scene treemarynate
2014-05-08Merge pull request #383 from sanikoyes/hotfix-Crash-In-Editorreduz
Fix crash in editor when open new scene in editing
2014-05-08Merge pull request #381 from marynate/PR-scene-tree-iconsreduz
Add lock and group icon to scene tree editor
2014-05-08Fix crash in editor when open new scene in editingsanikoyes
resources_dock->cleanup(); // This will delete GDScript instance (if property_editor->obj is scene's GDScript instance, editor will crash)
2014-05-08Add lock and group icon to scene tree editormarynate
2014-05-07Merge pull request #379 from jonyrock/auto_brace_complete_open_bug_fixreduz
call during autocompletion
2014-05-07remove degud outputjonyrock
2014-05-07call during autocompletionjonyrock
2014-05-06Merge pull request #375 from marynate/PR-2d-editor-F-keyreduz
Add F and CMD+F hot key for center/frame selected node(s) in 2d editor
2014-05-06Merge pull request #374 from marynate/PR-code-completereduz
Add auto code completion (without press Ctrl+Space manually)
2014-05-06Press F key in 2d editor to center view to selected nodemarynate
Press Ctrl+F to frame selected nodes in 2d editor Change Frame Selection hotkey in 2d editor from Ctrl to CMD for Mac compatability
2014-05-06Add auto code completion (without press Ctrl+Space manually)marynate
Disalbe auto code completion even there's only one option Hide auto-completion if only one completion option and it's been typed Support use tab key to accept code completion option
2014-05-06Merge pull request #373 from marynate/PR-contextual-helpreduz
Contextual help for Script Editor
2014-05-06Implement Shift+F1 as contextual help hotkey for script editor; There'smarynate
one bug that when jump to help tab first time, the scroll position is wrong.
2014-05-06Update EditorHelp to response help request other than class; Make sure ↵marynate
EditorHelpSearch dialog popup with search results
2014-05-06EditorNode consume F1 key only when Shift or Command key not pressed at the ↵marynate
same time
2014-05-06Add get_word_under_cursor() method to TextEditmarynate
2014-05-06Start working on script editor helpmarynate
2014-05-05Merge pull request #371 from SystemFail/masterreduz
fix z-buffer issues on x11/mesa
2014-05-06fix z-buffer issues on x11/mesaDeviance
2014-05-04Another small fixJuan Linietsky
2014-05-04mini-fixJuan Linietsky
2014-05-04Lots of 3D improvements:Juan Linietsky
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too). -Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed. -Manipulator gizmos are different for edited object and other objects. -Properly highlight manipulator gizmo handles when hovered. -Fixed bugs in fragment program when using more than 1 light together. -Reload png/jpg files automatically in editor if edited externally. -Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios -Added PCF13 to improve smoothness of shadow borders -General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM. -Fixed normal mapping when importing DAE files, works nicely now.
2014-05-02Merge pull request #331 from jonyrock/pair_symbols_toolreduz
pair symbols tool basic imp
2014-05-02Merge remote-tracking branch 'upstream/master' into pair_symbols_tooljonyrock
2014-05-02Fixes to constants in scopeJuan Linietsky
2014-05-01Merge remote-tracking branch 'upstream/master' into pair_symbols_tooljonyrock
2014-05-01-Fixes to OpenSSL compilation (more)Juan Linietsky
-Fix bug in GDScript, now static functions can call static functions.
2014-05-01-OpenSSL FixesJuan Linietsky
2014-05-01Merge pull request #356 from marynate/PR-pm-sortreduz
Sort projects by last modified/accessed date in project manager
2014-05-01Sort projects by last modified/accessed date in project managermarynate
2014-05-01setted font bug fixjonyrock
2014-04-30EDITOR_DEF in the right placejonyrock
2014-04-28-Added OpenSSL and HTTPS supportJuan Linietsky
-Built-in version of the library for Windows, Android and iOS (other OSs use system one) -Small fixes all around
2014-04-28Merge pull request #318 from adolson/scene-snap-settings-savereduz
2D scene snap settings save
2014-04-28#331 settings menu option title fix oopsjonyrock
2014-04-28#331 settings menu option title fixjonyrock
2014-04-27pair symbols tool basic impjonyrock
2014-04-26Merge pull request #330 from jonyrock/complex_undoreduz
#298 imp - thanks!!! - hope you tested this well :)
2014-04-26#298 impjonyrock
2014-04-24Merge pull request #325 from adolson/input_map_missing_headerreduz
added missing include for imagemap
2014-04-24added missing include for imagemapDana Olson
2014-04-23Merge pull request #324 from adolson/close_running_program_on_editor_quitreduz
stops running process when quitting editor
2014-04-23Merge pull request #323 from adolson/inputmap-bindingsreduz
added bindings for InputMap (closes #283)
2014-04-23stops running process when quitting editorDana Olson
I noticed a bug where I could close Godot while I was running a project. If the program was left running and then ran into an error, or if an error was caught by the debugger and then I quit Godot, I could no longer close the running project without manually killing it. This fixes that problem by essentially hitting the Stop button automatically just prior to quitting the editor.