Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-02-11 | Merge pull request #33386 from Chaosus/vk_fix_texture_preview | Rémi Verschelde | |
[Vulkan] Adds repeat flag to texture preview checkerboard background | |||
2020-02-11 | [Vulkan] Add repeat flag to texture preview checkerboard background | Yuri Roubinsky | |
2020-02-11 | Merge pull request #33385 from bruvzg/loader_1_1_127 | Rémi Verschelde | |
Update Vulkan loader to 1.1.127 | |||
2020-02-11 | Update Vulkan loader to 1.1.127 | bruvzg | |
2020-02-11 | Merge pull request #33359 from akien-mga/vulkan | Rémi Verschelde | |
Fix code formatting issues and VS compilation | |||
2020-02-11 | Fix code formatting issues and VS compilation | Rémi Verschelde | |
Also temporarily disable multicheck build so that we get a full build even when there are style issues on Vulkan. Fixes #33356. | |||
2020-02-11 | Improved Voxel AO settings. | Juan Linietsky | |
2020-02-11 | Dynamic objects in GIProbes are now affected by propagation parameter. | Juan Linietsky | |
2020-02-11 | More correctly divide alpha by 8 for mipmaps, fixes voxel overocclusion. | Juan Linietsky | |
2020-02-11 | Fix to category in material. | Juan Linietsky | |
2020-02-11 | Changed SDF processing to smooth out shadows. | Juan Linietsky | |
2020-02-11 | Several fixes to GIProbes | Juan Linietsky | |
2020-02-11 | Fixes to how anisotropy is handled, makes it work on nvidia. | Juan Linietsky | |
2020-02-11 | Fixed uninitialized memory bug in voxelizer | Juan Linietsky | |
2020-02-11 | Use a different strategy to get textures from GPU (via buffers), for more ↵ | Juan Linietsky | |
compatibility. | |||
2020-02-11 | Merge pull request #32950 from RandomShaper/fix_rid_alloc | Rémi Verschelde | |
Fix bugs in `RID_Alloc` | |||
2020-02-11 | Fix bugs in `RID_Alloc` | Pedro J. Estébanez | |
- Replace unintended `%` with `&` - `get_owned_list()`: make thread-safe and fix logic - Apply same logic fix to the destructor Previously, the determination of owned RIDs was wrong. For instance, it could skip owned items or include duplicates in the list. Avoids the engine crashing at exit. | |||
2020-02-11 | Merge pull request #32914 from RandomShaper/fix_template_compile | Rémi Verschelde | |
Fix export template compilation | |||
2020-02-11 | Fix export template compilation | Pedro J. Estébanez | |
2020-02-11 | Merge pull request #32821 from bruvzg/vlk_fix_macos_exit | Rémi Verschelde | |
[Vulkan, macOS] Fix RID leaks and crashes on exit. | |||
2020-02-11 | Move Vulkan context/rendering_device destruction to windowWillClose ↵ | bruvzg | |
notification. | |||
2020-02-11 | Merge pull request #32818 from bruvzg/vlk_fix_hidpi_and_resize | Rémi Verschelde | |
[Vulkan, macOS] Improve HiDPI handling, fix incorrect window viewport clipping. | |||
2020-02-11 | Improve HiDPI handling, fix incorrect window viewport clipping. | bruvzg | |
2020-02-11 | AO support for GIProbe (right on time for Godot Sprint!) | Juan Linietsky | |
2020-02-11 | GIProbe now generates a distance field on bake using CPU, for better ↵ | Juan Linietsky | |
compatibility | |||
2020-02-11 | Dynamic object support for GI Probes (a bit buggy still) | Juan Linietsky | |
2020-02-11 | Fixed 2D and 3D CPU Particles | Juan Linietsky | |
2020-02-11 | More GIProbe work and fixes | Juan Linietsky | |
2020-02-11 | Merge pull request #32560 from bruvzg/vlk_v3_fix | Rémi Verschelde | |
[Vulkan] Fix Vector3 ambiguities and out of bounds init. | |||
2020-02-11 | Fix Vector3 ambiguities and out of bounds init. | bruvzg | |
2020-02-11 | Fixed display menu visualizations. | Juan Linietsky | |
2020-02-11 | Better GIProbe quality settings. | Juan Linietsky | |
2020-02-11 | Missing proper comparison for depth pre-pass. | Juan Linietsky | |
2020-02-11 | GIProbes working. | Juan Linietsky | |
2020-02-11 | Merge pull request #32389 from akien-mga/vulkan | Rémi Verschelde | |
Better format generated shader headers | |||
2020-02-11 | basis_universal: Use proper basisu_transcoder.h header, fixes Clang build | Rémi Verschelde | |
Also renames bu to basisu to be more explicit and match upstream name. | |||
2020-02-11 | Better format generated shader headers | Rémi Verschelde | |
2020-02-11 | Fixes to Basis Universal. | Juan Linietsky | |
2020-02-11 | Merge pull request #32385 from akien-mga/vulkan_basis | Rémi Verschelde | |
Vulkan: Fixes to bundled basis_universal and glslang | |||
2020-02-11 | glslang: Disable warnings and allow unbundling | Rémi Verschelde | |
2020-02-11 | basis_universal: Fix py3 build and document license and provenance | Rémi Verschelde | |
Also drop unneeded files. Fix build with MinGW. Closes #32384. | |||
2020-02-11 | Rewritten StreamTexture for better code reuse, added basis universal support | Juan Linietsky | |
2020-02-11 | Untested support for compute shaders | Juan Linietsky | |
2020-02-11 | Merge pull request #32298 from Chaosus/vk_fix_typo | Rémi Verschelde | |
[Vulkan] Fix typo in shading modes | |||
2020-02-11 | [Vulkan] Fix typo in shading modes | Yuri Roubinsky | |
2020-02-11 | Skeletons are now working. | Juan Linietsky | |
2020-02-11 | Merge pull request #32281 from Chaosus/vk_shader_array_varying2 | Rémi Verschelde | |
[Vulkan] Implement shader array support for varyings | |||
2020-02-11 | [Vulkan] Implement shader array support for varyings | Yuri Roubinsky | |
Remake of #32175 | |||
2020-02-11 | Merge pull request #32280 from Chaosus/vk_shader_switch2 | Rémi Verschelde | |
[Vulkan] Implements switch flow control operator in shaders | |||
2020-02-11 | [Vulkan] Implements switch flow control operator in shaders | Yuri Roubinsky | |