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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-12-23
Removes the gdnative library when no script (gdns) references it any longer. ...
geekrelief
2020-12-23
Merge pull request #34193 from fire/scene_export_native_gltf
Rémi Verschelde
2020-12-22
Add exporting glTF2.
K. S. Ernest (iFire) Lee
2020-12-23
Merge pull request #44487 from bruvzg/ctl_fixes_2
Rémi Verschelde
2020-12-23
Merge pull request #44540 from jacobcoughenour/vulkan-sdk-1.2.126.0
Rémi Verschelde
2020-12-22
Merge pull request #44598 from YeldhamDev/file_disambiguation_fix
Rémi Verschelde
2020-12-22
Merge pull request #44599 from RevoluPowered/remove_assimp_fbx
Rémi Verschelde
2020-12-22
remove assimp pending fbx upgrade
Gordon MacPherson
2020-12-22
Fix filename disambiguation on scripts in certain occasions
Michael Alexsander
2020-12-22
Merge pull request #44562 from mcognetta/randi_range_simplification
Rémi Verschelde
2020-12-22
Merge pull request #44182 from clayjohn/ASSAO
Rémi Verschelde
2020-12-21
Port ASSAO to Godot to replace SAO
clayjohn
2020-12-21
Vulkan: loader, headers, and glslang updated to sdk-1.2.162.0
jacobcoughenour
2020-12-21
simplify randi_range
Marco Cognetta
2020-12-21
Merge pull request #44573 from reduz/add-paged-array
Rémi Verschelde
2020-12-21
Add a paged array template
reduz
2020-12-21
Merge pull request #44472 from winterpixelgames/PR-duplicate-packedarrays
Rémi Verschelde
2020-12-21
Merge pull request #44507 from bruvzg/icu_update_68_2
Rémi Verschelde
2020-12-21
Merge pull request #44566 from madmiraal/fix-redefined-default-parameter
Rémi Verschelde
2020-12-21
Merge pull request #44263 from madmiraal/rename-xrpositionaltracker-sets
Rémi Verschelde
2020-12-21
Merge pull request #44560 from Xrayez/rng-tests
Rémi Verschelde
2020-12-21
Improve fill aligned text hit testing.
bruvzg
2020-12-21
Ensure default value in _render_shadow is the same as parent
Marcel Admiraal
2020-12-21
Rename XRPositionalTracker methods
Marcel Admiraal
2020-12-21
Fix RichTextLabel content height and scrollbar calculations.
bruvzg
2020-12-21
Use integer text position in scroll container, TextEdit and canvas editor, to...
bruvzg
2020-12-21
Always include space characters (including tabs and other space-like chars) i...
bruvzg
2020-12-21
Add unit test for `RandomNumberGenerator`
Andrii Doroshenko (Xrayez)
2020-12-21
Merge pull request #44261 from madmiraal/rename-trackerhand-enums
Rémi Verschelde
2020-12-21
Merge pull request #44328 from gongpha/tabs-label-incorrect
Rémi Verschelde
2020-12-21
Merge pull request #44300 from KoBeWi/🧹🧹
Rémi Verschelde
2020-12-21
Merge pull request #44525 from Calinou/doc-procedural-mesh-uv-jittering
Rémi Verschelde
2020-12-21
Merge pull request #44556 from Calinou/improve-editor-checkbutton-apperance
Rémi Verschelde
2020-12-20
Tweak the editor CheckButton "presed" appearance to be more recognizable
Hugo Locurcio
2020-12-20
Merge pull request #43414 from Xrayez/pi-type-string
Rémi Verschelde
2020-12-20
Merge pull request #43196 from Xrayez/property-list-changed-notify-protected
Rémi Verschelde
2020-12-20
Merge pull request #42136 from Xrayez/test-list-api
Rémi Verschelde
2020-12-20
Merge pull request #44549 from YeldhamDev/git_button_disable
Rémi Verschelde
2020-12-20
Disable "Commit" button in VCS plugin if there's no commit message
Michael Alexsander
2020-12-20
Merge pull request #44543 from Exxion/GD3D-collisions
Rémi Verschelde
2020-12-20
Merge pull request #44531 from reduz/add-dynamic-bvh
Juan Linietsky
2020-12-20
Merge pull request #43115 from RandomShaper/reset_track
Rémi Verschelde
2020-12-20
Add animation reset track feature
Pedro J. Estébanez
2020-12-20
Extend UndoRedo handling of Resource to every Reference
Pedro J. Estébanez
2020-12-19
Fixes collisions in Godot 3D physics
Exxion
2020-12-19
Add a Dynamic BVH implementation.
reduz
2020-12-19
Merge pull request #44521 from madmiraal/rename-rect2-clip
Rémi Verschelde
2020-12-19
Merge pull request #44528 from Janglee123/no-commit-msg-pre-fill
Rémi Verschelde
2020-12-20
Removed default commit message
janglee
2020-12-19
Document how to solve UV jittering when using large procedural meshes
Hugo Locurcio
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