Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-17 | Merge pull request #33663 from Calinou/add-node-get-process-priority | Rémi Verschelde | |
Implement `Node::get_process_priority()` and its associated property | |||
2019-11-17 | Implement `Node::get_process_priority()` and its associated property | Hugo Locurcio | |
This closes #33660. | |||
2019-11-17 | Merge pull request #33678 from nekomatata/stylebox-flat-width-zero | Rémi Verschelde | |
StyleBoxFlat doesn't draw content when width or height is zero | |||
2019-11-17 | StyleBoxFlat doesn't draw content when width or height is zero | PouleyKetchoupp | |
Causes unnecessary computations and drawing, and a division by zero when calculating uv coordinates. This case happened with ScriptEditor's member overview (ItemList), initialized with a minimum width of 0. Fixes #33634 | |||
2019-11-16 | Merge pull request #33662 from touilleMan/issue-30577 | Rémi Verschelde | |
Add singleton_name field to autogenerated json api | |||
2019-11-16 | Merge pull request #33637 from madmiraal/fix-c4334-warning | Rémi Verschelde | |
Fix Visual Studio throwing C4334 warning. | |||
2019-11-16 | Merge pull request #33643 from Calinou/visual-script-multiply-sign | Rémi Verschelde | |
Use the Unicode "multiply" sign for the "A x B" visual script node | |||
2019-11-16 | Merge pull request #33645 from Calinou/graphedit-ctrl-toggle-snapping | Rémi Verschelde | |
Make holding Ctrl toggle snapping in GraphEdit | |||
2019-11-16 | Merge pull request #33658 from NeoSpark314/rename_ext_msaa | Rémi Verschelde | |
Rename External MSAA to AndroidVR MSAA | |||
2019-11-16 | Merge pull request #33603 from neikeq/ばか | Rémi Verschelde | |
Mono/C#: WebAssembly and initial AOT support | |||
2019-11-16 | Add singleton_name field to autogenerated json api | Emmanuel Leblond | |
2019-11-16 | Rename External MSAA to AndroidVR MSAA | Holger Dammertz | |
A new external MSAA setting was introduced in https://github.com/godotengine/godot/pull/33518 that fixed issues on GLES2 and Oculus Mobile VR. To avoid misunderstanding it was suggested by @BastiaanOlij and discussed on discord to rename it to AndroidVR. | |||
2019-11-15 | Make holding Ctrl toggle snapping in GraphEdit | Hugo Locurcio | |
This affects the visual script and visual shader editors as well. | |||
2019-11-15 | Use the Unicode "multiply" sign for the "A x B" visual script node | Hugo Locurcio | |
2019-11-15 | Fix Visual Studio throwing C4334 warning. | Marcel Admiraal | |
2019-11-15 | Merge pull request #33632 from lupoDharkael/ternary-check | Rémi Verschelde | |
Parser: Check all the arguments of the ternary operator | |||
2019-11-15 | Merge pull request #33635 from akien-mga/emscripten-fix-1.39.1-support | Rémi Verschelde | |
HTML5: Fix support for Emscripten 1.39.1+ | |||
2019-11-15 | HTML5: Fix support for Emscripten 1.39.1+ | Rémi Verschelde | |
A change in upstream Emscripten 1.39.1+ made our buildsystem error out where it was previously only issuing a warning: ``` [ 5%] Linking Static Library ==> main/libmain.javascript.opt.bc shared:WARNING: Assuming object file output in the absence of `-c`, based on output filename. Please add with `-c` or `-r` to avoid this warning Ranlib Library ==> main/libmain.javascript.opt.bc /opt/emsdk/upstream/bin/llvm-ranlib: error: unable to load 'main/libmain.javascript.opt.bc': file too small to be an archive ``` As advised on emscripten-core/emscripten#9806, we should be using `emar` here to create the static library and not `emcc`. This was apparently done to workaround Emscripten issues in the past, but evidently this is no longer necessary. The rest of the `env` redefinitions should probably be re-assessed against the current state of Emscripten. Fixes #33374. | |||
2019-11-15 | Make C# internal calls return structs as ref parameters | Ignacio Etcheverry | |
The Mono IL interpreter's WebAssembly to native trampolines don't support passing structs by value, so we need to do it this way. Also now we pass and return long, ulong, float and double as ref parameters as well. This is due to missing trampolines for float and long types. This is likely a temporary workaround that will be reverted in the future. The correct solution would be to patch 'mono/mini/m2n-gen.cs' when building the Mono runtime for WASM in order to generate the trampolines we need. | |||
2019-11-15 | Mono/C#: Initial exporter support for AOT compilation | Ignacio Etcheverry | |
2019-11-15 | Parser: Check all the arguments of the ternary operator | lupoDharkael | |
2019-11-14 | Merge pull request #33607 from Calinou/orbit-modifier-always-alt | Rémi Verschelde | |
Always allow Alt as an orbit modifier in the 3D editor | |||
2019-11-14 | Always allow Alt as an orbit modifier in the 3D editor | Hugo Locurcio | |
This makes it easier to navigate in 3D when using a graphics tablet. This fallback modifier will only be available if no other modifier is using Alt. This partially addresses https://github.com/godotengine/godot-proposals/issues/196. | |||
2019-11-14 | Merge pull request #33621 from Calinou/export-runnable-tooltip | Rémi Verschelde | |
Add a tooltip to explain what marking a preset as "runnable" does | |||
2019-11-14 | Add a tooltip to explain what marking a preset as "runnable" does | Hugo Locurcio | |
2019-11-14 | Merge pull request #33617 from Chaosus/fix_theme_element2 | Rémi Verschelde | |
Fix incorrect error/matches label color when switching from light to dark theme | |||
2019-11-14 | EditorNode: Improve tooltip for pause button | Rémi Verschelde | |
Closes #14742. | |||
2019-11-14 | Fix incorrect error label color when switching from light to dark theme | Yuri Roubinsky | |
2019-11-14 | Merge pull request #33614 from Chaosus/fix_theme_element | Rémi Verschelde | |
Fix "matches" label color in light theme | |||
2019-11-14 | Merge pull request #33608 from groud/disable_ok_button_input_settings | Rémi Verschelde | |
Disable ok button if no key is selected when adding event to an action | |||
2019-11-14 | Merge pull request #33601 from willnationsdev/nodepath-docs | Rémi Verschelde | |
Added more in-depth examples of NodePaths in API docs. | |||
2019-11-14 | Fix "matches" label color in light theme | Yuri Roubinsky | |
2019-11-13 | Disable ok button if no key is selected when adding event to an action | Gilles Roudière | |
2019-11-13 | Added more in-depth examples of NodePaths in API docs. | willnationsdev | |
2019-11-13 | Mono/C#: WebAssembly support | Ignacio Etcheverry | |
2019-11-13 | Merge pull request #33595 from Faless/fix/explain_msg_strip | Rémi Verschelde | |
Fix explain message not being stripped in release. | |||
2019-11-13 | Merge pull request #33596 from KoBeWi/sell_tile | Rémi Verschelde | |
Make sure tile is selected when selecting TileMap | |||
2019-11-13 | Make sure tile is selected when selecting TileMap | Tomasz Chabora | |
2019-11-13 | Fix explain message not being stripped in release. | Fabio Alessandrelli | |
Messages coming from ERR_EXPLAIN / ERR_*_MSG macros used to strip the error explanation in release builds and was changed in a recent refactoring. This commit restores the old behaviour (fixing release builds). | |||
2019-11-13 | Merge pull request #33591 from zaksnet/fix-string-docs-split | Rémi Verschelde | |
Fix split/rsplit docs | |||
2019-11-13 | Fix split/rsplit docs | Zak | |
2019-11-13 | Merge pull request #33589 from JFonS/fix_scaled_gizmos | Rémi Verschelde | |
Fix broken gizmo interaction when Node is scaled | |||
2019-11-13 | Fix broken gizmo interaction when Node is scaled | JFonS | |
2019-11-13 | Merge pull request #33536 from akien-mga/revert-25474-android-gestures | Rémi Verschelde | |
Revert "Android : implement InputEventMagnifyGesture and InputEventPanGesture" | |||
2019-11-12 | Merge pull request #33576 from merumelu/doc-reload-current-scene | Rémi Verschelde | |
Doc: Add return values for SceneTree::reload_current_scene | |||
2019-11-12 | Merge pull request #33575 from KoBeWi/zoomset | Rémi Verschelde | |
Properly handle zoom when opening tileset editor | |||
2019-11-12 | doc: PCKPacker class example code | IlyaStuurFedorov | |
2019-11-12 | Merge pull request #32966 from ffaristocrat/fix-hex-parsing | Rémi Verschelde | |
Fix base 16 hex literal parsing | |||
2019-11-12 | Fixes #32963 by correctly parsing bin/hex literals | Micheál Keane | |
2019-11-12 | Doc: Add return values for SceneTree::reload_current_scene | merumelu | |