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2021-07-03Merge pull request #50054 from reduz/curve-texture-3dRémi Verschelde
Implement Curve3Texture
2021-07-03Merge pull request #50133 from reduz/fix-render-debug-modesRémi Verschelde
Fix render debug modes.
2021-07-03Merge pull request #50130 from Calinou/assetlib-installer-guess-more-extensionsRémi Verschelde
Add icons for more file types in the editor asset installer
2021-07-03Merge pull request #50128 from Faless/mbedtls/hmac_freeRémi Verschelde
[Crypto] Delete mbedtls ctx in deconstructor.
2021-07-03Fix render debug modes.reduz
* Ovedraw debug works again * Lighting debug works again
2021-07-03Add icons for more file types in the editor asset installerHugo Locurcio
2021-07-03Merge pull request #50080 from reduz/fix-old-mesh-compatibilityRémi Verschelde
Add compatibility with old mesh formats
2021-07-03Implement Curve3Texturereduz
* This was required by users in some scenarios, such as animating individual axes over time with a single texture. * Examples: Shaders, Particles, etc. * CurveTexture now defaults to RGB, can be changed to Red if needed, this allows to freely exchange them.
2021-07-03Merge pull request #50096 from reduz/fix-render-infoRémi Verschelde
Fix Render Info
2021-07-03[Crypto] Delete mbedtls ctx in deconstructor.Fabio Alessandrelli
Would cause memory leak when the context was `start`ed but not `finish`ed.
2021-07-03Fix Render Inforeduz
* Fixed and redone the process to obtain render information from a viewport * Some stats, such as material changes are too difficult to guess on Vulkan, were removed. * Separated visible and shadow stats, which causes confusion. * Texture, buffer and general video memory can be queried now. * Fixed the performance metrics too.
2021-07-03Merge pull request #49468 from menip/FixGetScreenPositionRémi Verschelde
Fix Control::get_screen_position() not considering viewport scale
2021-07-03Merge pull request #50099 from KoBeWi/'Rémi Verschelde
Support single quote when dropping files to script
2021-07-03Support single quote when dropping files to scriptkobewi
2021-07-03Merge pull request #50119 from BastiaanOlij/fix_override_scene_renderRémi Verschelde
Properly override virtual functions in render_scene_render_rd
2021-07-03Properly override virtual functions in render_scene_render_rd and subclassesBastiaan Olij
2021-07-03Merge pull request #50102 from nekomatata/expose-body-test-motion-3dRémi Verschelde
Expose body_test_motion in 3D physics server
2021-07-02Expose body_test_motion in 3D physics serverPouleyKetchoupp
Results are exposed through PhysicsTestMotionResult3D, the same way it's done for 2D. Also cleaned a few things in the 2D version.
2021-07-02Merge pull request #50092 from YeldhamDev/window_get_contents_exposeRémi Verschelde
Expose `Window.get_contents_minimum_size()` to scripts
2021-07-02Merge pull request #50089 from YeldhamDev/splitcontainer_minimal_fixRémi Verschelde
Make invisible `SplitContainer` nodes correctly calculate the minimal size of its children
2021-07-02Merge pull request #50090 from ↵Rémi Verschelde
Calinou/remove-leftover-optimized-directional-shadow-depth-range Remove leftovers from the DirectionalLight3D Optimized shadow depth range
2021-07-02Merge pull request #50085 from madmiraal/android-replace-stringbufferRémi Verschelde
Use StringBuilder instead StringBuffer in Godot Java code
2021-07-02Merge pull request #50083 from madmiraal/android-fix-raw-useRémi Verschelde
Fix raw use of parameterized Class
2021-07-02Merge pull request #50087 from madmiraal/android-remove-redundant-explicit-typesRémi Verschelde
Remove redundant explicit types in Godot Java code
2021-07-02Expose `Window.get_contents_minimum_size()` to scriptsMichael Alexsander
2021-07-02Remove leftovers from the DirectionalLight3D Optimized shadow depth rangeHugo Locurcio
The Optimized shadow depth range was removed in late 2020 in favor of the Stable shadow depth range, but it still had a (broken) property that allowed to enable it.
2021-07-02Make invisible `SplitContainer` nodes correctly calculate the minimal size ↵Michael Alexsander
of its children
2021-07-02Remove redundant explicit types in Godot Java codeMarcel Admiraal
2021-07-02Merge pull request #50081 from Calinou/doc-randomnumbergeneratorRémi Verschelde
Improve and clarify documentation for RandomNumberGenerator
2021-07-02Use StringBuilder instead StringBuffer in Godot Java codeMarcel Admiraal
2021-07-02Improve and clarify documentation for RandomNumberGeneratorHugo Locurcio
2021-07-02Merge pull request #50078 from madmiraal/android-remove-unused-importsRémi Verschelde
2021-07-02Fix raw use of parameterized ClassMarcel Admiraal
2021-07-02Add compatibility with old mesh formatsreduz
* Can load 2.x meshes * Can load 3.x meshes
2021-07-02Merge pull request #50077 from thebestnom/fix/initialize_mouse_modeRémi Verschelde
Android: Initialize mouse mode
2021-07-02Android: Initialize mouse modethebestnom
2021-07-02Remove unused imports from Android Java codeMarcel Admiraal
2021-07-02Merge pull request #50074 from madmiraal/android-replace-c-arrayRémi Verschelde
Use Java array declarations not C-style declarations in Android Java code
2021-07-02Merge pull request #50072 from madmiraal/android-remove-interface-modifiersRémi Verschelde
Remove redundant interface modifiers from Android Java code
2021-07-02Use Java array declarations not C-style declarations in Android Java codeMarcel Admiraal
2021-07-02Merge pull request #50071 from madmiraal/android-remove-semicolonsRémi Verschelde
Remove unnecessary semicolons from Android Java code
2021-07-02Merge pull request #50065 from SirQuartz/patch-1Rémi Verschelde
Add `action_get_deadzone()` method to `InputMap`
2021-07-02Remove redundant interface modifiers from Android Java codeMarcel Admiraal
2021-07-02Remove unnecessary semicolons from Android Java codeMarcel Admiraal
2021-07-02Add `get_dead_zone()` method to `InputMap`Nick H
This commit adds a new method to the `InputMap`, allowing the user to get the value of an action's dead zone as a float.
2021-07-01Merge pull request #50058 from reduz/fix-surface-from-arraysJuan Linietsky
Fix surface from array creation
2021-07-01Merge pull request #50057 from reduz/force-string-in-dictionaryRémi Verschelde
Force String as Dictionary key instead of StringName
2021-07-01Fix surface from array creationreduz
* The debug check was not updated to the new format. * Bug introduced by #50037
2021-07-01Merge pull request #50041 from aaronfranke/prop-usage-flagsRémi Verschelde
Use `PROPERTY_USAGE_NONE` instead of `0` for no property usage
2021-07-01Force String as Dictionary key instead of StringNamereduz
* Lua table syntax uses named indexing: `{ mykey = myvalue }` * Python style syntax uses string indexing: `{ "mykey" : myvalue }` * Both are incompatible since a StringName key wont fetch a String key, hence confusing. * This PR proposes always using String for indexing at a very minimal performance cost. Always indexing with StringNames will be faster, but they are considerably more expensive to create.