Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-06-01 | Merge pull request #49241 from floppyhammer/fix-tree-item-dragging | Rémi Verschelde | |
Make tree item dragging not affected by touch dragging | |||
2021-06-01 | Merge pull request #48963 from ↵ | Rémi Verschelde | |
HaywardMorihara/export-android-keystore-debug-warnings Exporting -> Android: Keystore Warnings | |||
2021-06-01 | Merge pull request #49236 from ↵ | Rémi Verschelde | |
kleonc/texture_region_editor-edit_region-updating-fix TextureRegionEditor Fix not updating on editing region with autoslice cached | |||
2021-06-01 | fix-tree-item-dragging | floppyhammer | |
2021-06-01 | Merge pull request #49239 from Paulb23/text_edit_selection_behind_minimap | Rémi Verschelde | |
Fix TextEdit selection drawing behing minimap | |||
2021-06-01 | Fix TextEdit selection drawing behing minimap | Paulb23 | |
2021-06-01 | Merge pull request #49228 from MmAaXx500/cc-ver-pr | Rémi Verschelde | |
Improve compiler version extraction | |||
2021-06-01 | Merge pull request #49024 from groud/restore_tilemap_show_debug | Rémi Verschelde | |
Restore TileMap's debug collision shapes and add navigation. | |||
2021-06-01 | TextureRegionEditor Fix not updating on editing region with autoslice cached | kleonc | |
2021-06-01 | Merge pull request #48770 from ↵ | Rémi Verschelde | |
LightningAA/scrollcontainer-ensure-item-visible-4.0 ScrollContainer: Expose `_ensure_focused_visible` to the scripting API and rename it to `ensure_control_visible` | |||
2021-06-01 | Merge pull request #49067 from JFonS/fix_gcc_warnings | Rémi Verschelde | |
Fix some warnings raised by GCC-11.1 | |||
2021-05-31 | ScrollContainer: Expose `_ensure_focused_visible` to the API | Lightning_A | |
Was renamed to `ensure_control_visible` | |||
2021-05-31 | Merge pull request #49142 from Chaosus/bvh_fix_possible_crash | Rémi Verschelde | |
Fixed possible crash in `DynamicBVH::optimize_incremental` | |||
2021-05-31 | Improve compiler version extraction | MmAaXx500 | |
2021-05-31 | Merge pull request #48517 from pycbouh/editor-better-profiles-dialog | Rémi Verschelde | |
Improve the layout and texts of the Editor Feature Profiles dialog | |||
2021-05-31 | Improve the layout and texts of the Editor Feature Profiles dialog | Yuri Sizov | |
2021-05-31 | Merge pull request #49226 from Faless/net/4.x_empty_chunk_fix | Rémi Verschelde | |
[Net] Fix HTTPRquest store_buffer error. | |||
2021-05-31 | [Net] Fix HTTPRquest store_buffer error. | Fabio Alessandrelli | |
HTTPRquest no longer call store_buffer/append_array when the chunk size is 0. | |||
2021-05-31 | Merge pull request #49223 from timothyqiu/plugin-config-desc-wrap | Rémi Verschelde | |
Wrap description TextEdit of plugin config dialog | |||
2021-05-31 | Merge pull request #49132 from Calinou/editor-syntax-themes-rename-default | Rémi Verschelde | |
Rename the bundled text editor themes for consistency with themes | |||
2021-05-31 | Merge pull request #49173 from KoBeWi/navigational_oblivion | Rémi Verschelde | |
Tweak arguments of list_dir_begin() (skips navigational and hidden files by default) | |||
2021-05-31 | Merge pull request #49208 from aaronfranke/tileset-disable-dep-compat | Rémi Verschelde | |
Disable loop with CompatibilityTileData in TileSet when building with deprecated=no | |||
2021-05-31 | Rename the bundled text editor themes for consistency with themes | Hugo Locurcio | |
The Adaptive text editor theme is the default, and has therefore been renamed Default for consistency with the Default theme preset. It keeps its automatic dark/light switch status. The Default text editor theme was actually a legacy Godot 2-style theme, so it has been renamed to Godot 2 to match the theme preset. Its background color has been changed to be a constant opaque color, since the new editor theme made the theme look less good on a translucent background. The previous background color on light theme also lacked contrast. | |||
2021-05-31 | Merge pull request #49213 from Calinou/doc-resource-duplicate-copy-export-only | Rémi Verschelde | |
Document `Resource.duplicate()` only copying exported variables' values | |||
2021-05-31 | Merge pull request #49194 from madmiraal/fix-43544 | Rémi Verschelde | |
Fix UV mapping on CSGSphere | |||
2021-05-31 | Wrap description TextEdit of plugin config dialog | Haoyu Qiu | |
2021-05-31 | Merge pull request #49185 from DrRevert/inertia_nan_fix | Rémi Verschelde | |
GodotPhysics: Avoid NaNs when calculating inertias for bodies without mass/area | |||
2021-05-31 | Merge pull request #49191 from ↵ | Rémi Verschelde | |
pfertyk/issue-46020-pluginscript-instance-has-crashes-godot Check for _language in PluginScript.instance_has | |||
2021-05-31 | Merge pull request #49222 from bruvzg/fix_unix_free_space | Rémi Verschelde | |
Fix `Directory::get_space_left()` result on macOS and Linux. | |||
2021-05-31 | Merge pull request #49182 from timothyqiu/parent-cache | Rémi Verschelde | |
Check cache_parent_physical_bone when rebuilding parent cache | |||
2021-05-31 | Merge pull request #49178 from YeldhamDev/remove_dim_option | Rémi Verschelde | |
2021-05-31 | Merge pull request #49157 from Chaosus/vs_billboard | Rémi Verschelde | |
Added Billboard Node to Visual Shaders | |||
2021-05-31 | Tweak arguments of list_dir_begin() | kobewi | |
2021-05-31 | Fix `Directory::get_space_left()` result on macOS and Linux. | bruvzg | |
2021-05-31 | Merge pull request #49175 from nobuyukinyuu/bind-zoom-on-position | Rémi Verschelde | |
Bind CanvasItemEditor::_zoom_on_position and CanvasItemEditor::get_st… | |||
2021-05-31 | Merge pull request #49161 from lawnjelly/fix_canvas_rect_bound4 | Rémi Verschelde | |
[4.x] Fix canvas rect bound calculation | |||
2021-05-31 | Merge pull request #49192 from lawnjelly/bvh_current_tree4 | Rémi Verschelde | |
BVH - fix stale current_tree in deactivate function [4.x] | |||
2021-05-31 | Merge pull request #49144 from aemreaydin/editor-features-collapse-reset | Rémi Verschelde | |
2021-05-31 | Merge pull request #49121 from KoBeWi/dropreload | Rémi Verschelde | |
Add preload() to resource path when holding Ctrl | |||
2021-05-31 | Merge pull request #49162 from Paulb23/fix_find_text_change_signal | Rémi Verschelde | |
Fix FindReplaceBar text_change signal binding after replace all | |||
2021-05-31 | Merge pull request #49130 from Calinou/editor-improve-audio-bus-theming | Rémi Verschelde | |
Improve the audio bus editor appearance | |||
2021-05-31 | Merge pull request #49050 from reduz/implement-spirv-cache | Rémi Verschelde | |
Implement shader caching | |||
2021-05-31 | Merge pull request #49137 from RandomShaper/ios_targeted_family | Rémi Verschelde | |
Add iOS export option for device family | |||
2021-05-31 | Merge pull request #49136 from Calinou/editor-light-theme-use-negative-contrast | Rémi Verschelde | |
Use a negative contrast setting for light editor themes | |||
2021-05-31 | Merge pull request #49125 from Calinou/tweak-camera2d-editor-colors | Rémi Verschelde | |
2021-05-31 | Implement shader caching | reduz | |
* Shader compilation is now cached. Subsequent loads take less than a millisecond. * Improved game, editor and project manager startup time. * Editor uses .godot/shader_cache to store shaders. * Game uses user://shader_cache * Project manager uses $config_dir/shader_cache * Options to tweak shader caching in project settings. * Editor path configuration moved from EditorSettings to new class, EditorPaths, so it can be available early on (before shaders are compiled). * Reworked ShaderCompilerRD to ensure deterministic shader code creation (else shader may change and cache will be invalidated). * Added shader compression with SMOLV: https://github.com/aras-p/smol-v | |||
2021-05-31 | Merge pull request #48915 from lyuma/gltf_mesh_nodes_bones | Rémi Verschelde | |
gltf: Fix mesh nodes which are also bones. | |||
2021-05-31 | Document `Resource.duplicate()` only copying exported variables' values | Hugo Locurcio | |
2021-05-30 | Check for _language in PluginScript.instance_has | Paweł Fertyk | |
2021-05-30 | Disable loop with CompatibilityTileData when building with deprecated=no | Aaron Franke | |