Age | Commit message (Collapse) | Author |
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And typo fix from https://github.com/godotengine/godot-docs/pull/4882.
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Replace remaining uses of `NULL` with `nullptr`
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Follow-up to #38736 (these uses were likely added after this PR was merged).
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[Android] fix generateDevTemplate
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Remove obsolete LargeTexture, it's no longer useful since 3.x
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[Net] Implement NetworkedMultiplayerENet.get_local_port
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Fixed rotate_y property of particle shaders
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Allows retrieving the local port to which the peer is bound.
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Add fill method to Arrays and PackedArrays
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In attribute expressions (`a.b`) it's possible that the base has an
incorrect syntax and thus become a nullptr expression in the tree. This
commit add the check for this case to fail gracefully instead of
crashing.
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Fixes #48178: WebXR broken when built with Emscripten 2.0.13 or later
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- Lambdas are always callables (no specific signature match).
- Captures from the current context are evaluated.
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Lambda syntax is the same as a the function syntax (using the same
`func` keyword) except that the name is optional and it can be embedded
anywhere an expression is expected. E.g.:
func _ready():
var my_lambda = func(x):
print(x)
my_lambda.call("hello")
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It existed in early Godot releases to allow working around hardware limitations
on max texture sizes (e.g. hardware limits of 1024x1024 pixels).
Nowadays the max texture size supported natively by Godot is 16384x16384, and
even low end mobile hardware should support at least 4096x4096.
The LargeTexture implementation is basically just an array with offsets, sizes
and textures and should be easy to replicate with a custom Texture resource if
needed - solving most of its bugs on the way as the implementation removed here
has various unimplemented or incomplete methods.
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Fix area calculation of Face3
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There seemed to be a bug in area calculation in Face3::get_area()-function. It returned the area of "imaginary" parallelogram instead of the triangle. Therefore the area returned was twice the real area. This manifested itself when using a hydro module for godot ( https://gitlab.com/ringtechsolutions/godot-tools/hydro/hydro ) causing the buoyancy to be two times the expected value.
"Reference": http://www.maths.usyd.edu.au/u/MOW/vectors/vectors-11/v-11-7.html
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Core: Drop custom `copymem`/`zeromem` defines
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Fixed issues with LineEdit Delete Word & Backspace Word.
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Raise error if Resource is of wrong type as function argument
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Backspace word was deleting all text before the cursor, and delete word was no updating until another action was performed on the LineEdit (in order to update it)
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Update CSGMesh3D's documentation to explain how vertex normals are used
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Tabs: Remove unused 'panel' stylebox from default theme
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Android: Upgrade buildTools from 30.0.1 to 30.0.3
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Cf. https://github.com/godotengine/godot/issues/37875#issuecomment-625297308.
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We've been using standard C library functions `memcpy`/`memset` for these since
2016 with 67f65f66391327b2967a20a89c3627e1dd6e84eb.
There was still the possibility for third-party platform ports to override the
definitions with a custom header, but this doesn't seem useful anymore.
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Fixed shader handling of constant expressions in function call
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[HTML5] Export as Progressive Web App
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Adds possibility to export as a progressive web app.
Allows customizing base icons, display mode, orientation and offline
page.
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fixes #30229
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[Net] Fix socket poll timeout on Windows.
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Linux: Remove use_static_cpp override on x86_32
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Fix NavigationAgent3D not emitting "target_reached" Signal
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[HTML5] HTTP server now supports optional SSL
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Fix NavigationAgent3D not emitting "target_reached" Signal when reaching pathfinding target.
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Generates a key/cert snakeoil pair or use a custom SSL cert/key.
This is of course false security, and potentially detrimental for it.
But, so long, those are the requirements browser vendors agreed on to
use things like the Gamepad API, and more advanced topics like wasm
threads.
You don't need this if you run on localhost (at least!), but you do
need this (or a much safer nginx proxy) to try those things on your
local network (e.g. when debugging a phone, networking, etc).
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[HTML5] Make debug server more maintainable, better icon export.
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We used to only generate the favicon if it was specified in the user
project settings, now it's optional, will export it to `NAME.icon.png`,
(falling back to the default project icon if none is set in project
settings), and the `<link>` tag is added using the `$HEAD_INCLUDE`
instead of being hardcoded in the template.
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put distance check to target into function
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