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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2021-05-24
Merge pull request #47791 from Chaosus/fix_doc_theme
Rémi Verschelde
2021-05-24
Merge pull request #48956 from Chaosus/vs_fix_adding_multiple_resources_undo
Rémi Verschelde
2021-05-24
Merge pull request #48829 from Chaosus/vs_comment_node_fixes
Rémi Verschelde
2021-05-24
Add GDNative Framework loading and export support.
bruvzg
2021-05-24
Merge pull request #49016 from bruvzg/macos_on_top_40
Rémi Verschelde
2021-05-24
Merge pull request #49013 from zaevi/fix-zip-close
Rémi Verschelde
2021-05-24
[macOS] Allow "on top" windows to enter full-screen mode.
bruvzg
2021-05-24
Fix duplicate close files when deconstructing ZipArchive
Zae
2021-05-23
Merge pull request #49000 from KoBeWi/iCoords
Rémi Verschelde
2021-05-23
Support for 2D particles to collide against SDF
reduz
2021-05-23
Change frame_coords to Vector2i
kobewi
2021-05-23
Merge pull request #40397 from KoBeWi/silent_seeker
Rémi Verschelde
2021-05-23
Merge pull request #48980 from amoriqbal/patch-1
Rémi Verschelde
2021-05-23
Merge pull request #48991 from KoBeWi/deferred_again
Rémi Verschelde
2021-05-23
Reset Shader Editor scroll when changing shader
kobewi
2021-05-23
Merge pull request #48984 from kleonc/sprite_frames_editor-minor-fixes
Rémi Verschelde
2021-05-23
SpriteFramesEditor Minor fixes
kleonc
2021-05-23
Mouse ptr reappears at drag start position
amor
2021-05-23
Merge pull request #48739 from Calinou/textedit-add-select-word-under-cursor
Rémi Verschelde
2021-05-22
Add a keyboard shortcut to select the word under cursor in TextEdit
Hugo Locurcio
2021-05-22
Merge pull request #48916 from mortarroad/master-convex-hull-ported
Rémi Verschelde
2021-05-22
Replace QuickHull with Bullet's convex hull computer.
Morris Tabor
2021-05-22
Allow shader arrays to be passed as parameters and return value
Yuri Roubinsky
2021-05-22
Merge pull request #44874 from Chaosus/shader_warnings
Rémi Verschelde
2021-05-22
Merge pull request #48940 from omar-polo/add-openbsd
Rémi Verschelde
2021-05-22
Basic warning support implementation for the Godot Shading Language.
Yuri Roubinsky
2021-05-22
Merge pull request #47764 from fire/meshoptimizer-update
Rémi Verschelde
2021-05-22
Merge pull request #48973 from trollodel/debug_shapes_update_crash
Rémi Verschelde
2021-05-22
Merge pull request #48970 from EricEzaM/more-editor-log-fixes
Rémi Verschelde
2021-05-22
Update with experimental mesh optimizer.
K. S. Ernest (iFire) Lee
2021-05-22
Fix crash on debug shapes update if CollisionObject3D is not in tree
trollodel
2021-05-22
Merge pull request #42775 from Paulb23/code_edit_line_background
Rémi Verschelde
2021-05-22
Add symlink API to the DirAccess (on macOS and Linux).
bruvzg
2021-05-23
Fixed editor log collapsing of duplcate messages not working
EricEzaM
2021-05-22
Merge pull request #48969 from bruvzg/uwp_phys_keys_fix
Rémi Verschelde
2021-05-22
Add custom background line colour to TextEdit and remove marked lines
Paulb23
2021-05-22
[UWP] Add missing `get_scansym` argument.
bruvzg
2021-05-22
The built in function math/seed was missing the sequenceport.
David Cambré
2021-05-22
Merge pull request #48954 from Calinou/editor-tweak-checked-checkbox-appearance
Rémi Verschelde
2021-05-22
Merge pull request #48952 from aaronfranke/cs-vec2-orthogonal
Rémi Verschelde
2021-05-22
Merge pull request #48927 from KoBeWi/I_fixed_your_left
Rémi Verschelde
2021-05-22
Fixes non-atomary action of dragging resources on visual shader graph
Yuri Roubinsky
2021-05-22
Tweak pressed CheckBox appearance in the editor
Hugo Locurcio
2021-05-21
Rename Vector2 Perpendicular to Orthogonal in C#
Aaron Franke
2021-05-22
Merge pull request #48918 from groud/fix_tilemap_y_sort
Rémi Verschelde
2021-05-21
Fix usage of String.left()
kobewi
2021-05-21
add OpenBSD to OS_LinuxBSD::get_name()
Omar Polo
2021-05-21
Merge pull request #48922 from akien-mga/os-xdg-dedup-code
Rémi Verschelde
2021-05-21
Merge pull request #48926 from madmiraal/fix-38645
Rémi Verschelde
2021-05-21
Merge pull request #48928 from Faless/js/4.x_fix_build_after_rename
Rémi Verschelde
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