Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-07-21 | Enable single-window mode by default in projects | Hugo Locurcio | |
There are many issues with using multiple windows by default: - Taking screenshots of a specific window will not capture subwindows. This also applies when recording a video using tools such as OBS. - Subwindows may not behave correctly when fullscreen mode is enabled, especially if exclusive fullscreen is implemented in the future to decrease input lag on Windows. "Subwindows" is quite general here, and also refers to dropdown menus (e.g. those spawned by OptionButton) and Control tooltips. Therefore, it's safer to embed subwindows by default in projects. Multi-window mode remains the default in the editor. | |||
2021-07-21 | Merge pull request #50662 from SirQuartz/patch-25 | Rémi Verschelde | |
Fix visual script icons | |||
2021-07-20 | Merge pull request #50663 from reduz/debug-stringnames | Rémi Verschelde | |
2021-07-20 | Fix visual script icons | Nick Huelin | |
This pull request fixes an issue where the visual script icons weren't representative of their data. | |||
2021-07-20 | Adds ability to debug stringnames | reduz | |
* References (which include hash tables) can be profiled with --debug-stringnames | |||
2021-07-20 | Merge pull request #38317 from verdog/get-cam-2d-4.0 | Rémi Verschelde | |
add viewport.get_camera_2d() | |||
2021-07-20 | Merge pull request #50655 from JFonS/sname_opt | Rémi Verschelde | |
Editor StringName and Viewport optimizations | |||
2021-07-20 | Merge pull request #50653 from foxydevloper/remove-action-input-map | Rémi Verschelde | |
Make "remove action" translatable in Input Map | |||
2021-07-20 | Editor StringName and Viewport optimizations | Joan Fons | |
* Added explicit return type to the SNAME macro. * Add some extra SNAME usages. * Change some ClassDB methods to use const StringName & arguments. * Cache the Window parent in Control because it's used in is_layout_rtl(), which is called often. * Only enable internal processing for viewports that need it. * Change CanvasItem::group to be a StringName because it's only used as that. | |||
2021-07-20 | Make "remove action" translatable in Input Map | foxydevloper | |
2021-07-20 | Merge pull request #50649 from KoBeWi/🐛 | Rémi Verschelde | |
Fix Change Node Type after Add Node Here | |||
2021-07-20 | Merge pull request #50648 from foxydevloper/remove-weird-prints | Rémi Verschelde | |
Remove leftover prints when using shader global variables | |||
2021-07-20 | Merge pull request #50516 from YeldhamDev/tile_editor_enhancements | Rémi Verschelde | |
Minor enhancements for the TileMap editor | |||
2021-07-20 | Fix Change Node Type after Add Node Here | kobewi | |
2021-07-20 | Minor enhancements for the TileMap editor | Michael Alexsander | |
2021-07-20 | Merge pull request #49882 from Faless/mp/4.x_rpc_gd | Fabio Alessandrelli | |
[Net] New `@rpc` annotation, "sync" is no longer part of mode. | |||
2021-07-20 | Merge pull request #50641 from akien-mga/gamepad-update-controllerdb | Rémi Verschelde | |
Sync controller mappings DB with SDL2 community repo | |||
2021-07-20 | Sync controller mappings DB with SDL2 community repo | Rémi Verschelde | |
Synced with gabomdq/SDL_GameControllerDB@241fed0a4425d1b7679e3d3d7abdd2a2cd7fa57c. | |||
2021-07-20 | Merge pull request #50639 from akien-mga/mbedtls-2.16.11 | Rémi Verschelde | |
mbedtls: Update to upstream version 2.16.11 | |||
2021-07-20 | Merge pull request #50621 from KoBeWi/feel_good_scroll | Rémi Verschelde | |
Add scrolling to tile atlas view | |||
2021-07-20 | Merge pull request #50581 from DavidCambre/VisualScript-Drop-Custom-Nodes | Rémi Verschelde | |
Allow dropping custom node scripts in VisualScript editor | |||
2021-07-20 | Add scrolling to tile atlas view | kobewi | |
2021-07-20 | mbedtls: Update to upstream version 2.16.11 | Rémi Verschelde | |
2021-07-20 | Merge pull request #50631 from timothyqiu/add-item-type | Rémi Verschelde | |
Improve add item type UI in theme editor | |||
2021-07-20 | Merge pull request #50500 from ↵ | Rémi Verschelde | |
LightningAA/simplify-subviewport-preview-editor-theme Remove unnecessary `get_editor_theme()` in `SubViewportPreview` | |||
2021-07-20 | [Net] Single `rpc` annotation. "sync" no longer part of mode. | Fabio Alessandrelli | |
- Move the "sync" property for RPCs to RPCConfig. - Unify GDScript annotations into a single one: - `@rpc(master)` # default - `@rpc(puppet)` - `@rpc(any)` # former `@remote` - Implement three additional `@rpc` options: - The second parameter is the "sync" option (which also calls the function locally when RPCing). One of "sync", "nosync". - The third parameter is the transfer mode (reliable, unreliable, ordered). - The third parameter is the channel (unused for now). | |||
2021-07-20 | Merge pull request #50505 from Calinou/editor-create-dialog-display-class-name | Rémi Verschelde | |
Display the class name in the description | |||
2021-07-20 | Merge pull request #50518 from timothyqiu/locale-az | Rémi Verschelde | |
Fix missing locale names | |||
2021-07-20 | Merge pull request #50635 from akien-mga/scons-py3.5-no-fstring | Rémi Verschelde | |
2021-07-20 | Merge pull request #50537 from Calinou/improve-shader-error-output-2 | Rémi Verschelde | |
Add error marking to the shader error console output | |||
2021-07-20 | Improve add item type UI in theme editor | Haoyu Qiu | |
2021-07-20 | Merge pull request #50593 from SirQuartz/patch-24 | Rémi Verschelde | |
Fix Illegible text in audio bus editor | |||
2021-07-20 | SCons: Avoid using Python f-string to preserve Python 3.5 compat | Rémi Verschelde | |
Fixes #50629. | |||
2021-07-20 | Merge pull request #50605 from Calinou/tweak-shader-code-style | Rémi Verschelde | |
Use C++11 raw literals for shader code to improve readability | |||
2021-07-20 | Merge pull request #50206 from groud/undoredo_increase_args_count | Rémi Verschelde | |
Increase the number of arguments accepted by UndoRedo methods | |||
2021-07-20 | Merge pull request #50624 from foxydevloper/translate-more-strings | Rémi Verschelde | |
Make various strings translatable | |||
2021-07-20 | Merge pull request #50498 from LightningAA/zoom-out-alt-4.0 | Rémi Verschelde | |
Add shift + [1-5] keyboard shortcuts to zoom out | |||
2021-07-20 | Merge pull request #50627 from Atlinx/fix_50617 | Rémi Verschelde | |
Add scaling to the curve editor's handles | |||
2021-07-20 | Merge pull request #50618 from reduz/implement-more-specialization-constants | Rémi Verschelde | |
Implement more rendering options as specialization constants | |||
2021-07-20 | Merge pull request #50607 from bruvzg/add_bold_fonts | Rémi Verschelde | |
[Editor Fonts] Add Noto Sans Bold font variant for supported languages. | |||
2021-07-19 | Implement more rendering options as specialization constants | reduz | |
* Shadow quality settings now specialization constant. * Decal and light projector filters can be set. * Changing those settings forces re-creation of the pipelines. These changes should help improve performance related to shadow mapping, and allows improving performance by sacrificing decal and light projector quality. | |||
2021-07-19 | Add scaling to the curve editor's handles | Atlinx | |
This fixes issue #50617 | |||
2021-07-19 | Make various strings translatable | foxydevloper | |
2021-07-19 | Merge pull request #50599 from Calinou/editor-profiler-improve-tooltip | Rémi Verschelde | |
Improve tooltips in the editor profiler to mention the script name | |||
2021-07-19 | Merge pull request #50588 from bruvzg/menu_gen | Rémi Verschelde | |
Optimize LineEdit and TextEdit menu item generation. | |||
2021-07-19 | Merge pull request #50582 from timothyqiu/resource-extra-button | Rémi Verschelde | |
Minor enhancements for the resource options button | |||
2021-07-19 | Merge pull request #50604 from aaronfranke/float-array-cast | Rémi Verschelde | |
Explicitly cast real_t to float when creating a float array | |||
2021-07-19 | Merge pull request #50615 from DarkMessiah/reload-current-project-shortcut | Rémi Verschelde | |
Implemented the ability to add shortcut for Reload Current Project | |||
2021-07-19 | [Editor Fonts] Add Noto Sans Bold font variant for supported languages. | bruvzg | |
2021-07-19 | Remove random prints for some shader actions | foxydevloper | |