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2016-04-29Merge pull request #4387 from JoshuaGrams/rigidbody2d-torqueRémi Verschelde
Hooked up RigidBody2D torque methods
2016-04-29Fill in the blank in the Array, CenterContainer and Dictionary class ↵Geequlim
reference (#4476)
2016-04-29Merge pull request #4473 from Paulb23/shader_editor_color_fixRémi Verschelde
Fixed shader editor syntax coloring
2016-04-29Documentation for Canvas Modulate, ColorPicker, ColorPickerButtonDaniel J. Ramirez
2016-04-28move Font to BitmapFontJuan Linietsky
so we can add DynamicFont later..
2016-04-29Fixed shader editor syntax coloringPaulb23
2016-04-28Merge pull request #4468 from Hinsbart/better_axis_descRémi Verschelde
More precise InputMap Axis descriptions in project settings.
2016-04-28Merge pull request #4466 from eska014/move-export-debug-toggleRémi Verschelde
Make export GUI debug toggle more obvious
2016-04-28Merge pull request #4462 from Paulb23/scroll_linesRémi Verschelde
Added scroll lines, issue #4243
2016-04-28Merge pull request #4451 from JoshuaGrams/anim-tree-filterRémi Verschelde
Anim tree: add filters on Animation nodes
2016-04-28Move export GUI debug toggle to export settings windoweska
2016-04-28More precise InputMap Axis descriptions in project settings.Hinsbart
Now it's "Left Stick {Up, Down, Left, Right}" instead of just "Left Stick" repeated 4x.
2016-04-28Partial documentation for Polygon2D and Raycast2D (#4467)Daniel Ramirez
2016-04-28Merge pull request #4465 from akien-mga/pr-classrefRémi Verschelde
Classref: Document Button and ButtonArray
2016-04-28Classref: Document Button and ButtonArrayRémi Verschelde
Also bind relevant constants and define some object types and better argument names for the docs.
2016-04-27Merge pull request #4461 from djrm/classref-editRémi Verschelde
Added GridContainer documentation
2016-04-27Merge pull request #4463 from AlexHolly/http-fix-duplicate-headerRémi Verschelde
fix - HTTPClient connection keep-alive duplicate Headers #4208
2016-04-27GridContainer, CheckBox documentation, descriptions for Vector2 and ↵Daniel J. Ramirez
CenterContainer.set_use_top_left
2016-04-27fix - HTTPClient connection keep-alive duplicate Headers #4208Alexander Holland
2016-04-27Merge pull request #4459 from CombustibleLemonade/masterRémi Verschelde
Documentation for WeakRef
2016-04-27Added scroll lines, issue 4243Paulb23
2016-04-27fixed some mistakes in WeakRef documentationJan Heemstra
2016-04-27Documented WeakRef and member functionsJan Heemstra
2016-04-27Sync classes reference template with current code baseJan Heemstra
2016-04-26Documented Node2DJulian Murgia - StraToN
2016-04-26Various improvements to doc_status.pyRémi Verschelde
- Make comments opt-in (smaller table in width) - Reduce length of Brief Description and Description (also smaller table as output) - Make names cyan (blue is too dark on black terminal) - Drop some redundant synonyms for the flags
2016-04-26RigidBody2D (add_force, set_inertia): new methods.Josh Grams
2016-04-26AnimationTree: add filters to Animation nodes.Josh Grams
2016-04-26Edited classes.xml : GraphEdit finished (#4450)Julian Murgia
2016-04-26Merge pull request #4441 from akien-mga/pr-drop-obsolete-platformsRémi Verschelde
Drop obsolete platforms
2016-04-25Remove last NACL referencesRémi Verschelde
2016-04-25Drop NACL platformRémi Verschelde
It's no longer maintained and Chrome-specific, so it's not a viable solution to deploy Godot games in browsers. The current prefered alternative is asm.js (platform/javascript), and we're looking forward to WebAssembly.
2016-04-25Drop obsolete WIP for Flash platformRémi Verschelde
It was apparently never fully functional and has not been maintained. Flash itself is nowadays clearly a deprecated technology, so there will not be further work on it. platform/javascript and the upcoming WebAssembly technologies should have a brighter future.
2016-04-24Merge pull request #4414 from Paulb23/trim_whitespaceRémi Verschelde
Trim trailing whitespace on save
2016-04-24Merge pull request #4409 from Hinsbart/encode_axis_valueRémi Verschelde
Encode axis_value in Variant for InputEvent::JOYSTICK_MOTION.
2016-04-24Merge pull request #4407 from bojidar-bg/camera2d-fix-update-in-editorRémi Verschelde
Fix continious update with Camera2D
2016-04-24Merge pull request #4401 from Hinsbart/fix_is_action_bugRémi Verschelde
add sign comparison for joystick axis events in InputMap::_find_event
2016-04-24AnimationTree: set value track property per frame, not per track.Josh Grams
2016-04-24RigidBody2D: rename apply_impulse(pos) to offset.Josh Grams
2016-04-23Trim trailing white space on save, issue 4383Paulb23
2016-04-23Encode axis_value in Variant for InputEvent::JOYSTICK_MOTION.Hinsbart
Fixes a bug that caused InputMap actions which have been set to joystick axes not to work correctly on exported builds as the axis_value property wouldn't be serialized into engine.cfb. See recent discussion in #49 (Post 121+)
2016-04-23Fix continious update with Camera2DBojidar Marinov
Closes #4406
2016-04-22Merge pull request #4402 from bojidar-bg/docteam-add-helperRémi Verschelde
Add a python script to check the current doc status
2016-04-22Add a python script to check the current doc statusBojidar Marinov
2016-04-22add sign comparison for joystick axis events in InputMap::_find_eventHinsbart
fixes #4400
2016-04-22Merge pull request #4388 from kurikaesu/theme-editor-remove-class-itemsRémi Verschelde
Adds a remove class item option in the theme editor.
2016-04-21Adds a remove class item option in the theme editor.Aren Villanueva
I've also added a get_stylebox_types helper function to the theme class in order to figure out exactly what types are available to a theme.
2016-04-20RigidBody2D: add and bind get_inertia() method.Josh Grams
You can't set this value very well, since it's automatically computed from the mass and the collision shapes. But since the values are higher than many people might suspect, so being able to read it helps estimate the amount of torque you might need to apply.
2016-04-20RigidBody2D: add and bind get/set_applied_torque.Josh Grams
2016-04-20Merge pull request #4302 from Anarchid/gridmap-navmeshRémi Verschelde
Navmesh support for GridMaps