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2023-01-27Better error display in debugger panelPaul Joannon
- Use the right stack frame info as title of the error. - Use the actual C# exception type as error for exceptions raised from C#. - Show the right language instead of always **C++ Error**.
2023-01-26Merge pull request #71682 from TokageItLab/gdvirtual-anim-nodeRémi Verschelde
Make `AnimationTree` / `AnimationPlayer` processes adopt to GDVIRTUAL
2023-01-26Merge pull request #72113 from KoBeWi/file_a_bug_reportRémi Verschelde
Add file hint to external program paths
2023-01-26Merge pull request #68007 from Sauermann/fix-3d-captureRémi Verschelde
Fix event-content and mouse-signals with 3D-capture-on-drag
2023-01-26Merge pull request #68627 from Sauermann/fix-tooltip-positionRémi Verschelde
Fix position of Tooltips
2023-01-26Merge pull request #66692 from Sauermann/fix-window-final-transformRémi Verschelde
Include the Window-transform into Viewport::get_final_transform
2023-01-26Merge pull request #66688 from Sauermann/fix-control-get-global-rect-coordinatesRémi Verschelde
Fix Control rect coordinate system inconsistency
2023-01-26Merge pull request #72106 from ↵Rémi Verschelde
m4gr3d/fix_godot_android_editor_4_crash_after_running_game Fix the issue causing the Godot Android Editor to crash when returning from the launched and running game
2023-01-26Include the Window-transform into Viewport::get_final_transformMarkus Sauermann
2023-01-26Make AnimTree/Player processes adopt to GDVIRTUALSilc Renew
2023-01-26Fix position of TooltipsMarkus Sauermann
CanvasItem::get_screen_transform returns a transform from the CanvasItem to the coordinate system, where a Popup - created as a child of the CanvasItem - should be opened. get_screen_transform makes some simplifications, that work well, when used in the editor, but not in general cases. Since Popups like Tooltips are now used more commonly in projects, it becomes necessary to correct these simplifications. This solution introduces Viewport::get_popup_base_transform, which makes the necessary calculations.
2023-01-26Add file hint to external program pathskobewi
2023-01-26Fix the issue causing the Godot Android Editor to crash when returning from ↵Fredia Huya-Kouadio
the launched and running game The issue was caused because the running game pid was not set, and thus had a value of `0`. When trying to stop the running game, the `EditorRun::stop()` logic would kill the process with pid 0, which on Android corresponds to the running app's own process, thus causing the editor to crash. This issue did not happen on Godot 3 because pid with value of `0` are not considered valid.
2023-01-26Merge pull request #72101 from bruvzg/x11_ime_unfocusRémi Verschelde
[X11] Fix IME focus return.
2023-01-26Merge pull request #72100 from bruvzg/sysf_msdfRémi Verschelde
[SystemFont] Add missing MSDF properties.
2023-01-26Merge pull request #72099 from bruvzg/ime_commitRémi Verschelde
[Windows] Fix committing IME text without IME deactivation.
2023-01-26Merge pull request #72096 from TokageItLab/spamspamspamRémi Verschelde
Fix spamming audio preview and cleanup process in `AnimationPlayer/Tree`
2023-01-26Merge pull request #72092 from m4gr3d/address_build_warningsRémi Verschelde
Address kotlin build warnings
2023-01-26[X11] Fix IME focus return.bruvzg
2023-01-26[SystemFont] Add missing MSDF properties.bruvzg
2023-01-26[Windows] Fix committing IME text without IME deactivation.bruvzg
2023-01-26Fix spamming audio preview and cleanup process in AnimationPlayer/TreeSilc Renew
2023-01-25Address kotlin build warningsFredia Huya-Kouadio
2023-01-26Merge pull request #72082 from Calinou/warp-mouse-silence-warningRémi Verschelde
Silence `warp_mouse()` warning in favor of documentation
2023-01-26Merge pull request #72068 from clayjohn/RD-sky-textureRémi Verschelde
Validate another case of using DATA_FORMAT_A2B10G10R10_UNORM_PACK32 texture with storage flag
2023-01-26Merge pull request #72085 from KoBeWi/picky_pickerRémi Verschelde
Connection dialog tweaks
2023-01-26Merge pull request #72078 from bitsawer/fix_optimize_verticesRémi Verschelde
Fix range loop iteration regressions
2023-01-26Merge pull request #71455 from BastiaanOlij/fix_stereo_screen_depthRémi Verschelde
Make screen texture and depth texture work in Multiview
2023-01-26Merge pull request #72060 from MewPurPur/zoom-widget-click-areas-fixRémi Verschelde
Usability improvements to the Zoom Widget
2023-01-26Merge pull request #72064 from hcoura/fix-vulkan-mobile-gpu-particlesRémi Verschelde
RenderForwardMobile - add dependency tracker info on geometry create
2023-01-26Merge pull request #72043 from SaracenOne/animation_tree_crashfixRémi Verschelde
Fix crash when switching to a different node from AnimationTree
2023-01-26Merge pull request #72047 from Chaosus/shader_fix_token_namesRémi Verschelde
Fix array of token names in the shader parser
2023-01-26Merge pull request #72050 from groud/flow_tilemap_toolbarRémi Verschelde
Make TileMap toolbar a FlowContainer
2023-01-26Merge pull request #71758 from adamscott/is_equal_refRémi Verschelde
Add `@GlobalScope` `is_same(a, b)` and `Variant::identity_compare()`
2023-01-26Merge pull request #71634 from dalexeev/gds-annotations-analyzerRémi Verschelde
GDScript: Allow constant expressions in annotations
2023-01-26Merge pull request #72046 from MewPurPur/buttons-inspector-clutter-reductionRémi Verschelde
Add groups to Button and BaseButton to reduce inspector clutter
2023-01-26Merge pull request #72008 from vonagam/fix-property-access-unsafe-markRémi Verschelde
GDScript: Fix marking of line with unsafe property access as unsafe
2023-01-26Connection dialog tweakskobewi
2023-01-25Silence `warp_mouse()` warning in favor of documentationHugo Locurcio
This warning was spammed in the Android editor when using the navigation joysticks in the 3D viewport when the finger slid over the viewport's edges.
2023-01-26Fix range loop iteration regressionsbitsawer
2023-01-25Merge pull request #72067 from dsnopek/webxr-tutorial-godot-4Yuri Sizov
Update WebXR tutorial link to point at the Godot 4 version
2023-01-25Validate another case of using DATA_FORMAT_A2B10G10R10_UNORM_PACK32 texture ↵clayjohn
with storage flag
2023-01-25Usability improvements to the Zoom WidgetVolTer
2023-01-25Update WebXR tutorial link to point at the Godot 4 versionDavid Snopek
2023-01-25RenderForwardMobile - add dependency tracker info on geometry createHenrique Coura
2023-01-25Add `@GlobalScope` `is_same(a, b)` and `Variant::identity_compare()`Adam Scott
2023-01-25GDScript: Allow constant expressions in annotationsDanil Alexeev
2023-01-25Make TileMap toolbar a FlowContainerGilles Roudière
2023-01-25Merge pull request #71120 from jordigcs/ternaryGeorge Marques
Closes https://github.com/godotengine/godot/issues/71065
2023-01-25Fix array of token names in the shader parser Yuri Rubinsky