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2022-07-22SCons: Refactor Linux linker options with `linker=<bfd|gold|lld|mold>`Rémi Verschelde
The new option is `linker` and lets the user specify the argument to the`-fuse_ld=` linker flag directly. The supported options are: - `default`: No change, typically uses GNU ld (bfd) unless the user or distro picked a different default `/usr/bin/ld`. - `bfd`: GNU ld from binutils - `gold`: GNU gold from binutils - `lld`: lld from LLVM - `mold`: mold, an extremely fast modern linker, not (yet) intended for use in production but great for development speed. Provided by distro `mold` package or needs to be compiled from source and installed to `/usr` otherwise. Removes the `use_lld=yes` option, and make lld actually usable with GCC too. Not all the above are compatible or recommend for LTO, we recommend using GNU ld with GCC LTO, or lld with LLVM ThinLTO.
2022-07-22Merge pull request #63300 from KoBeWi/local_specialityRémi Verschelde
2022-07-22Merge pull request #63242 from m4gr3d/fix_slow_copy_mainRémi Verschelde
Address slow copy performance when using the `FileAccessFilesystemJAndroid` implementation
2022-07-21Fix node dragging not working when dock is movedkobewi
2022-07-21Merge pull request #63289 from Chaosus/code_style_toleranceYuri Rubinsky
Rename `epsilon` to `tolerance` in the `Plane::has_point` method
2022-07-21Rename `epsilon` to `tolerance` in the `Plane::has_point` methodYuri Rubinsky
2022-07-21Address slow copy performance when using the `FileAccessFilesystemJAndroid` ↵Fredia Huya-Kouadio
implementation. Read/write ops for this implementation are done through the java layer via jni, and so for good performance, it's key to avoid numerous repeated small read/write ops due the jni overhead. The alternative is to allocate a (conversatively-sized) large buffer to reduce the number of read/write ops over the jni boundary.
2022-07-21Merge pull request #63128 from ↵Rémi Verschelde
cdemirer/fix-callable-comparator-error-message-argcount
2022-07-21Merge pull request #62433 from KoBeWi/🌈Rémi Verschelde
2022-07-21Merge pull request #63244 from KoBeWi/canvas_pickerRémi Verschelde
2022-07-21Merge pull request #63281 from luzpaz/typosRémi Verschelde
2022-07-21Fix various typos not caught by codespellluz paz
Revert upstream `core/input/gamecontrollerdb.txt`. Upstream fix: https://github.com/gabomdq/SDL_GameControllerDB/pull/600
2022-07-21Merge pull request #63280 from bruvzg/macos_help_scrRémi Verschelde
2022-07-21[Export] Update generated CLI helper script to work on clean macOS Monterey ↵bruvzg
installation.
2022-07-21Fix selection list in 2D editorkobewi
2022-07-21Merge pull request #63225 from bruvzg/mac_renameRémi Verschelde
2022-07-21Merge pull request #63272 from akien-mga/ci-linux-san-lldRémi Verschelde
2022-07-21CI: Use Gold (GCC) and LLD (Clang) as linker for Linux sanitizers buildsRémi Verschelde
They're very memory hungry to a point where GNU ld can crash on CI. Both Gold and LLD should be nicer to RAM and thus a safer option.
2022-07-21Rename OSX to macOS and iPhoneOS to iOS.bruvzg
2022-07-21Merge pull request #63264 from MinusKube/file-bad-icon-bugRémi Verschelde
Fix FileInfo::import_valid always being set to false for TextFile in some cases
2022-07-20Fix FileInfo::import_valid always being set to false for TextFile in some casesMinusKube
2022-07-20Merge pull request #63235 from kleonc/canvas-item-remove-from-canvas-groupRémi Verschelde
2022-07-20Merge pull request #58457 from PhoenixFlame101/masterRémi Verschelde
Fix code folding icon color not matching defined color
2022-07-20Merge pull request #63127 from KoBeWi/raise_from_pictureRémi Verschelde
2022-07-20Merge pull request #47935 from HaSa1002/doc-loading-run-timeRémi Verschelde
2022-07-20Merge pull request #63170 from KoBeWi/main_failedRémi Verschelde
2022-07-20Merge pull request #63229 from Chaosus/vs_fix_iconsRémi Verschelde
2022-07-20Fix code folding icon color not matching defined colorPhoenixFlame101
Caused by reusing icons from the main editor in the code editor. These icons were converted based on the main editor theme and not the code editor theme. - Create new icons for use specifically in the code editor - Add these icons to the exceptions when converting dark theme icons to light theme automatically - Change the default value of the code folding color to match previous color - Code folding icon is now pure white by default to correctly match the color defined in settings
2022-07-20Merge pull request #63237 from RandomShaper/amend_error_msgRémi Verschelde
2022-07-20Merge pull request #63247 from YuriSizov/toolbars-go-with-the-flowRémi Verschelde
2022-07-20Fix `CanvasItem` not exiting its canvas group on canvas exitkleonc
2022-07-20Merge pull request #62961 from Faless/mp/4.x_interestFabio Alessandrelli
Add peer visibility to MultiplayerSynchronizer.
2022-07-20Merge pull request #63232 from nathanfranke/simplify-editor-anchorsRémi Verschelde
Simplify alignment preset, fixing icon for full rect
2022-07-20Merge pull request #61347 from fire-forge/theme-iconsRémi Verschelde
Add type icons to Theme editor Import Items tab
2022-07-20Merge pull request #63220 from Riteo/linuxbsd-build-improvementsRémi Verschelde
2022-07-20Improve `linuxbsd` headless building, cleanup build scriptsRiteo
Now the `linuxbsd` platform can be built headlessly (e.g. without X11 development libraries). I also cleaned up some weird (old?) usages of the `env` variable which seem to make no difference and are used nowhere else.
2022-07-20Use FlowContainer to handle toolbar overflow more gracefullyYuri Sizov
2022-07-20Merge pull request #63257 from Riteo/ci-oom-fixRémi Verschelde
2022-07-20Improve messages about VRSPedro J. Estébanez
2022-07-20simplify alignment preset, fixing icon for full rectNathan Franke
2022-07-20Add peer visibility to MultiplayerSynchronizer.Fabio Alessandrelli
MultiplayerSynchronizers can now be configured to limit their visibility to a subset of the connected peers, if the synchronized node was spawned by a MultiplayerSpawner (either automatically or via custom spawn) the given node will also be despawned remotely. The replication system doesn't have the logic to handle subspawn directly, but it is possible to handle them appropriately by manually updating the visibility of the parent before changing the one of the nested spawns via the "update_visibility" function. The visibility of each MultiplayerSynchronizer can be controlled by adding or remove filters via "[add|remove]_visibility_filter(callable)". To further optimize the network code, visibility filters can be configured to be automatically updated during idle or physics frame, or set to always require manual update (via the "update_visibility" function).
2022-07-20Remove `-pipe` from `LINKFLAGS`Riteo
For some reason this fixes the CI from going OOM.
2022-07-20Revert "CI: Disable Linux GCC ASAN temporarily"Riteo
This reverts commit 04e955841f43efc13f90f6edf457ad7867418202. It looks like we can just remove `-pipe` for the CI to complete.
2022-07-20Fix icons not loaded correctly in the visual shader editorYuri Rubinsky
2022-07-20Merge pull request #63254 from akien-mga/ci-disable-gcc-asanRémi Verschelde
2022-07-20CI: Disable Linux GCC ASAN temporarilyRémi Verschelde
Another attempt at fixing CI which seems to get a linker crash since today (likely OOM).
2022-07-20Merge pull request #60256 from octetdev2/docs-fix-staked-typoMax Hilbrunner
Fix typo in `TILE_LAYOUT_OFFSET_STACKED` description
2022-07-20Merge pull request #63221 from BastiaanOlij/fix_createinfo_structRémi Verschelde
Add missing fields to VkRenderPassCreateInfo2KHR struct
2022-07-20Add missing fields to VkRenderPassCreateInfo2KHR structBastiaan Olij
2022-07-19Merge pull request #63215 from VojtaStruhar/issue-58019Max Hilbrunner
[Docs] Filled in MultiMesh instance_count detail.