Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-10-25 | Merge pull request #6898 from zaps166/scons-msg-fix | Rémi Verschelde | |
"CCFLAGS" are for C and C++ compiler | |||
2016-10-25 | Merge pull request #6906 from volzhs/remove-dead-code | Rémi Verschelde | |
Remove dead code in FileSystemDock | |||
2016-10-23 | Remove dead code in FileSystemDock | volzhs | |
2016-10-22 | "CCFLAGS" are for C and C++ compiler | Błażej Szczygieł | |
2016-10-22 | Merge pull request #6884 from vnen/html-export-char | Rémi Verschelde | |
Fix extraneous NULL character on HTML export | |||
2016-10-22 | Merge pull request #6882 from vnen/mouse-mode | Rémi Verschelde | |
Fix the hiding of mouse cursor before interaction | |||
2016-10-22 | Merge pull request #6881 from vnen/msvc-project-output | Rémi Verschelde | |
Fix output binary paths for VS project generation | |||
2016-10-22 | Fixed tiny error in detect.py causing compilation for Android to fail. | Randy Tan Shaoxian | |
(cherry picked from commit c9d7f77c6ffea4691fba2071caec2d63d927b4d1) | |||
2016-10-22 | Merge pull request #6858 from zaps166/gcc-color-output | Rémi Verschelde | |
SCons: Use colored output if available, change "colored"->"verbose" | |||
2016-10-22 | Merge pull request #6857 from zaps166/disable-asserts-in-release | Rémi Verschelde | |
Disable asserts in release mode | |||
2016-10-22 | Prevent unwanted script editor input on game crash | Henrique Lacreta Alves | |
Fixes #6530. | |||
2016-10-22 | Merge pull request #6812 from RandomShaper/get-visualserver-clear-color | Rémi Verschelde | |
Add/expose VisualServer::get_default_clear_color() | |||
2016-10-22 | Merge pull request #6710 from lordadamson/master | Rémi Verschelde | |
fix #6031 when creating a script the default language will be what yo… | |||
2016-10-22 | Merge pull request #6564 from ↵ | Rémi Verschelde | |
SuperUserNameMan/gdscript_opcode_line_opcode_breakpoint fixes #6487, GDscript compiler ignores OPCODE_LINE and OPCODE_BREAKPOINT in Release mode | |||
2016-10-22 | Merge pull request #6090 from WalasPrime/raytrace_force | Rémi Verschelde | |
Added force_raycast_update GDScript method for RayCast[2D] | |||
2016-10-20 | Fix extraneous NULL character on HTML export | George Marques | |
Fix #2801 | |||
2016-10-20 | Fix the hiding of mouse cursor before interaction | George Marques | |
Fix part of #6633 | |||
2016-10-20 | fix #6031 when creating a script the language will be what you selected last ↵ | Adham Zahran | |
time | |||
2016-10-20 | Fix output binary paths for VS project generation | George Marques | |
2016-10-18 | Merge pull request #6855 from vnen/xaudio2-driver | Rémi Verschelde | |
Isolate XAudio2 driver | |||
2016-10-17 | Fix memory management of XAudio2 driver | George Marques | |
2016-10-17 | Isolate XAudio2 driver | George Marques | |
Now it's possible to compile for Windows platform if wanted. It's supported only for Windows 8 or later, so it's not enabled by default. | |||
2016-10-17 | SCons: Use colored output if available, change "colored"->"verbose" | Błażej Szczygieł | |
2016-10-17 | Disable asserts in release mode | Błażej Szczygieł | |
2016-10-17 | Merge pull request #6850 from akien-mga/pr-scsub-shebang | Rémi Verschelde | |
SCsub: Add python shebang as a hint for syntax highlighting | |||
2016-10-17 | SCsub: Add python shebang as a hint for syntax highlighting | Rémi Verschelde | |
Also switch existing shebangs to "better" /usr/bin/env python. | |||
2016-10-17 | Merge pull request #6796 from mateka/issue-3486 | Rémi Verschelde | |
Possibility to write node path by hand in exported NodePath variable (#3486) | |||
2016-10-17 | Merge pull request #6846 from volzhs/android-dir-exists | Rémi Verschelde | |
Fix crash when using Directory.dir_exists(path) on Android | |||
2016-10-17 | Merge pull request #6832 from Hinsbart/mapping_whitespace | Rémi Verschelde | |
Allow whitespace in Gamepad mappings. | |||
2016-10-17 | Merge pull request #6825 from volzhs/import-3d-scene-name | Rémi Verschelde | |
Add option for root node name on Import 3D scene window | |||
2016-10-17 | Merge pull request #6806 from leezh/button_array_fixes | Rémi Verschelde | |
ButtonArray fixes and improvements | |||
2016-10-17 | Merge pull request #6779 from WalasPrime/rpc_docs | Rémi Verschelde | |
Documentation of RPC-related methods and classes | |||
2016-10-17 | Merge pull request #6748 from mateka/issue-6199 | Rémi Verschelde | |
Place child dialog contents under label in AcceptDialog | |||
2016-10-17 | Merge pull request #6739 from bvbfan/patch-3 | Rémi Verschelde | |
Button focus hovering | |||
2016-10-17 | Merge pull request #6733 from Cruel/patch-1 | Rémi Verschelde | |
Use int consistently instead of int32_t for Vectors | |||
2016-10-17 | Merge pull request #6723 from bvbfan/patch-1 | Rémi Verschelde | |
Correct OS architecture detection | |||
2016-10-17 | Merge pull request #6698 from razvanc-r/fix_hash_float | Rémi Verschelde | |
Fixes hash float negative 0 problem | |||
2016-10-17 | Merge pull request #6692 from bojidar-bg/add-char-to-gd-vs-script | Rémi Verschelde | |
Add `String char(int ascii)` function to GDScript and Visual Script | |||
2016-10-16 | Merge pull request #6848 from zaps166/x86_libtheora_opt | Rémi Verschelde | |
Theora: Don't compile unnecessary files, rename "x86_opt_*" | |||
2016-10-16 | Theora: Don't compile unnecessary files, rename "x86_opt_*" | Błażej Szczygieł | |
2016-10-17 | Fix crash when using Directory.dir_exists(path) on Android | volzhs | |
2016-10-16 | Merge pull request #6830 from akien-mga/thirdparty | Rémi Verschelde | |
Move most "drivers" as toggleable "modules" and split their thirdparty libraries in an own tree | |||
2016-10-15 | png: Try to fix neon issue on iphone armv7 | Rémi Verschelde | |
2016-10-15 | drivers: Refactor SCsub and drop redundant env_drivers clone | Rémi Verschelde | |
The reordering of the SConscript includes allows to ensure that stuff like the builtin zlib headers will be available for libpng. Also moved glew back into global env, otherwise windows seems not to find it... Kind of shooting in the dark with this multi-env setup. | |||
2016-10-15 | freetype: Make it a module and split thirdparty library | Rémi Verschelde | |
Comment out the weird workaround for building on Windows at it might not be needed anymore. Testing needed to confirm. | |||
2016-10-15 | Allow whitespace in Gamepad mappings. | Andreas Haas | |
Previously, mappings that contained whitespace (most likely after a comma seperator) would not parse correctly. Consider the following mapping as an example: "_test_guid_, test controller, a:b0, b:b1, leftx:a0 ," | |||
2016-10-15 | Merge pull request #6829 from volzhs/graphedit-node-resize | George Marques | |
Fix GraphEdit connection wire when resizing GraphNode | |||
2016-10-15 | chibi: Move to a module | Rémi Verschelde | |
2016-10-15 | zlib: Split thirdparty files, simplify scons option | Rémi Verschelde | |
2016-10-15 | glew: Split thirdparty files and isolate env | Rémi Verschelde | |
Not fully happy about the way this one interacts with the various platforms. Maybe the platform_config.h should be generated by the SCsub instead of passing a define just to know where is the header. |