Age | Commit message (Collapse) | Author |
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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
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Update libwebp to 0.5.2
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Fix issue #7331
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Fix duplicated string on RichTextLabel if starts with '\n'
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Allows to start the scene with custom arguments within the editor
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Remove extraneous line in .po reader, which caused it to disregard first line
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Fix search to find "whole" words at end of line
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doc improvement for get_colliding_bodies() methods
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Fix a Quad node mesh data leak
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* Added the option to set hide on item selection. Usable in GDScript and from within the source code when you want to specify popup menus you don't want to close immediately when selecting an item
* Renamed getter from get_ to is_, fixed parent/child behavior, renamed bool variable to match most code and added ADD_PROPERTYNO to save some memory
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A Drive with "Z" letter assigned to it on Windows will be shown.
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Fix #6212, #3773
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fixes #7346
Path from the current scene isn't added too the argumens anymore by default and needs to be added throug the custom arguments, with $scene. Matches the behaviour of the executable without any arguments.
Custom Arguments are read from editor/main_run_args
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Fixes #7337
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Register SpatialGizmo as a scene type
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Fix `_get_column_pos_of_word` so that the `SEARCH_WHOLE_WORDS` flag will properly find words that are at the end of a line.
Fixes #7326 .
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Curve2D/3D: Add clear_points method.
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fix for crash when no ALSA or Pulse installed on linux
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y_sort: make clear which item has to be drawn first when two have the same y-coordinate
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KinematicBody: Fix wrong method bind return type
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WebM: Fix compilation on Linux/X11 ARM platform
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Fix crash on project importing by dragging a folder.
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Show selected node in Scene dock when parent node is folded
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Particles2D: Fix initial size randomness property having no effect.
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when two have the same y-coordinate
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TextureRegionEditor: Fix mouse wheel scroll speed.
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The plan is to implement IK properly in the core engine for version 3.1,
together with ragdolls in the Skeleton node to let them reuse the same
limits and constraints.
Therefore we remove this module as part of the API breakage in 3.0, so
that we are not limited by staying compatible with it in 3.1.
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Any given mouse wheel input will generate two InputEvents in godot.
The zoom methods here acted on both ones, effectively giving a step value of 4 instead of 2.
Fixes #7236
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Adds a method to the Curve2D and Curve3D classes to easily clear the curve.
So you don't have to remove each point manually.
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It was just a little typo :p
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Fixes #7226
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WebM: Fix crash when there is no audio stream
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Fix browser lockups in web export startup
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Work on asm.js and WebAssembly platforms
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Check keystore field when export Android release apk
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Fix #7228
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Sync with libsimplewebm-git: 05cfdc2
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This helps prevent browser lockups during start-up at the cost of having
to distribute an extra file.
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- Add 'window' (canvas) resize, maximize and fullscreen
- Implement get_screen_size
- Fix fullscreen resolution
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- Emit mouse wheel release events
- Set button masks, fixes #5092
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- Implement alert, shell_open, set_window_title
- Add locale lookup, fixes #2477
- Print without color control sequences
- Move get_executable_path implementation to OS_JavaScript
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As we say in French, "Trop, c'est trop !".
Those builds fail 50% of the time due to timeouts, it's pointless to have them until we
find a better solution to install the Android SDK and NDK.
Workaround for #6973.
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This reverts commit b6eab006dbd21d25a664486809109fffa9533124.
This commit broke compatibility in an undesired way, as outlined in
https://github.com/godotengine/godot/issues/3290#issuecomment-263388003
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