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2017-09-25Merge pull request #11518 from hpvb/gdscript-direct-dispatchRémi Verschelde
Some more GDScript performance optimizations
2017-09-25Merge pull request #11541 from Paulb23/tree_arrow_goto_parentRémi Verschelde
Goto to parent on left arrow in tree with single column [ci skip]
2017-09-25Merge pull request #11542 from marcelofg55/bucket_limitRémi Verschelde
Bucket fill will now incrementally process the queue on preview mode
2017-09-25Merge pull request #11545 from ↵Rémi Verschelde
Paulb23/line_edit_caret_blink_resetting_issue_10764 Fixed caret blink and speed resetting in scenes, issue 10764 [ci skip]
2017-09-25Merge pull request #11546 from Paulb23/scrollbar_jitterRémi Verschelde
Fixed scrollbar Jitter when clicking [ci skip]
2017-09-25Merge pull request #11564 from djrm/pr_editor_settings_undoRémi Verschelde
Added the ability to revert to initial value in editor settings.
2017-09-25Merge pull request #11567 from QuLogic/scons-var-typesRémi Verschelde
Add types to scons command-line options
2017-09-25Merge pull request #11569 from djrm/pr_audio_buses_fixesRémi Verschelde
Improved audio buses editor
2017-09-25Merge pull request #11576 from volzhs/output-consoleRémi Verschelde
Add font size setting for output panel
2017-09-25Merge pull request #11580 from endragor/ios-exportRémi Verschelde
Enhance iOS export
2017-09-25Fixed constness of variant functions, as well as visual script sequence ↵Juan Linietsky
ports. Closes #11258
2017-09-25Use BoolVariable in platform-specific options.Elliott Sales de Andrade
2017-09-25Use BoolVariable for module options.Elliott Sales de Andrade
2017-09-25Use BoolVariable for third-party options.Elliott Sales de Andrade
2017-09-25Use BoolVariable in target/component/advanced options.Elliott Sales de Andrade
2017-09-25Use EnumVariable for choice-based build options.Elliott Sales de Andrade
2017-09-26Enhance iOS exportRuslan Mustakov
- The export process now builds complete .ipa on macOS, instead of just creating XCode project. - The project includes Capabilities games usually require: Game Center, Push Notifications, In-App Purchase. - Icons and launch screens can be specified in export preset.
2017-09-25Merge pull request #11577 from ISylvox/AudioEffectChorus-VoiceCountRémi Verschelde
Fix Voice_Count Issues in AudioEffectChorus [ci skip]
2017-09-25Merge pull request #11579 from Noshyaar/pr-Rémi Verschelde
2DEditor: fix duplicated 'id_pressed' connection [ci skip]
2017-09-25Make variant_op jumptable constHein-Pieter van Braam
Not doing this was a bit of an oversight
2017-09-25Allow inlining of all parts of safe_refcountHein-Pieter van Braam
Differences with this aren't huge but the effort is minimal, in some workloads gain a couple of percent of performance.
2017-09-25Remove several checks on DEBUG_RELEASEHein-Pieter van Braam
These errors shouldn't be possible on a tested game. Remove the checks on release. Shaves about 10% off of tight loops.
2017-09-25Use computed goto to dispatch next opcodeHein-Pieter van Braam
On compulers that define __GNUC__ use computed goto to directly dispatch the next instruction rather than going through another switch statement. This saves a jump and some comparisons. In tight loops this is is roughly 10% faster than the switch() method.
2017-09-252DEditor: fix duplicated 'id_pressed' connectionPoommetee Ketson
2017-09-25Add font size setting for output panelvolzhs
2017-09-25Fixed Voice_Count issues in AudioEffectChorus:Indah Sylvia
- Setting voice_count value to 4 (MAX_VOICES) is now allowed - Fixed slider glitch on setting voice_count value
2017-09-25AudioEffectLimiter: fix wrong soft_clip_ratio getterPoommetee Ketson
2017-09-25Merge pull request #11553 from cbscribe/kcc_spriteframes_docPoommetee Ketson
[DOCS] Update SpriteFrames class ref [ci skip]
2017-09-25Merge pull request #11552 from Tetane/masterPoommetee Ketson
Add missing constant binding STRETCH_ASPECT_EXPAND in SceneTree
2017-09-25Merge pull request #11571 from ISylvox/phyisics-to-physicsRémi Verschelde
Remove print_line in Physics2DServerWrapMT::init() [ci skip]
2017-09-25Removed print_line in Physics2DServerWrapMT::init()Indah Sylvia
2017-09-25Merge pull request #11570 from djrm/pr_fix_tooltipRémi Verschelde
Fixed tooltip font color
2017-09-25Fixed tooltip font colorDaniel J. Ramirez
2017-09-25Improved audio buses editorDaniel J. Ramirez
2017-09-25Merge pull request #10796 from djrm/pr_better_project_creationRémi Verschelde
Improved New Project and Import project experience
2017-09-24Added the ability to revert to initial value in editor settings.Daniel J. Ramirez
2017-09-25Merge pull request #11563 from QuLogic/scons-versionPoommetee Ketson
Bump required scons version to 0.98.1.
2017-09-24Bump required scons version to 0.98.1.Elliott Sales de Andrade
* Environment.AddPostAction() and the global AlwaysBuild() were added in 0.93, so requiring 0.14 is broken. * Environment.Decider and Glob were added in some intermediate 0.97 release. * The Variables object was added in 0.98.1.
2017-09-24[DOCS] Update SpriteFrames class refChris Bradfield
2017-09-24Add a missing constant binding in SceenTreeTetane
Add missing constant binding "STRETCH_ASPECT_EXPAND" (I cannot test it because godot does not compile anymore on my pc (windows10))
2017-09-24Fix typo in fixed-fps help lineHein-Pieter van Braam
2017-09-24Merge pull request #11549 from hpvb/fix-11543Hein-Pieter van Braam
Fix Dictionary set_named
2017-09-24Merge pull request #11550 from marcelofg55/get_named_retHein-Pieter van Braam
Fix Variant::get_named return when p_index is invalid
2017-09-24Fix Variant::get_named return when p_index is invalidMarcelo Fernandez
2017-09-24Fix Dictionary set_namedHein-Pieter van Braam
Reduz optimized field indexing in 3c85703 but the changes didn't apply to dictionary so this code remained untouched. However, the logic for validity checking was changed but not updated for the dictionary case.
2017-09-24Dist: Fix typos in manpageRémi Verschelde
[ci skip]
2017-09-24Dist: Use HTTPS for screenshot link in AppData fileRémi Verschelde
[ci skip]
2017-09-24Fixed caret blink and speed resetting in scenes, issue 10764Paulb23
2017-09-24Fixed scrollbar jitter when clickingPaulb23
2017-09-24Merge pull request #11532 from GiantBlargg/masterRémi Verschelde
Discarding now works in shaders