Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-07-26 | Merge pull request #40647 from Xrayez/blank-tabs-fix | Rémi Verschelde | |
Make unsaved scripts in the script editor more user-friendly | |||
2020-07-26 | Merge pull request #40670 from vnen/remove-multilevel-call | Rémi Verschelde | |
Remove multilevel calls | |||
2020-07-26 | Merge pull request #40655 from madmiraal/fix-40636 | Rémi Verschelde | |
Ensure Bullet HeightMapShape3D data width and depth are at least 2. | |||
2020-07-26 | Merge pull request #40720 from Xrayez/modules-tests | Rémi Verschelde | |
Enable support for C++ modules tests | |||
2020-07-26 | Merge pull request #40726 from akien-mga/scons-tests-self-contained | Rémi Verschelde | |
SCons: Build tests/ and main/ in cloned environments | |||
2020-07-26 | Merge pull request #33548 from Calinou/shader-editor-tweak-builtins-color | Rémi Verschelde | |
Tweak the built-ins color highlighting in the shader editor | |||
2020-07-26 | Merge pull request #40442 from Calinou/doc-tile-get-shapes | Rémi Verschelde | |
Document an example dictionary returned by `TileSet.tile_get_shapes()` | |||
2020-07-26 | Enable support for C++ modules tests | Andrii Doroshenko (Xrayez) | |
Modules-specific tests can be written under respective module folders. Each module should have "tests" folder created with the tests implemented as `doctest` headers, so they can be collected by the buildsystem and included directly in `tests/test_main.cpp` to be compiled. | |||
2020-07-26 | SCons: Build tests/ and main/ in cloned environments | Rémi Verschelde | |
Allows switching `tests=yes`/`no` and rebuilding only tests and main, instead of the whole engine. Co-authored-by: Andrii Doroshenko (Xrayez) <xrayez@gmail.com> | |||
2020-07-26 | Merge pull request #39624 from naithar/fix/ios-touch-events-master | Rémi Verschelde | |
[4.0] Fix for iOS touch recognition | |||
2020-07-26 | iOS: added delay gesture recognizer | Sergey Minakov | |
This gesture recognizer will prevent GodotView from processing unwanted gestures. Emulates UIScrollView behavior. Fires delayed touches on significant movement. | |||
2020-07-26 | Make unsaved scripts in the script editor more user-friendly | Andrii Doroshenko (Xrayez) | |
Unsaved scripts were previously displayed with blank tabs, which are mostly a result of deleted or improperly moved scripts. This patch makes sure that those kind of scripts are displayed as "[unsaved]" now, and ensures that scripts are removed from the list while deleting scripts from the filesystem dock preventing the unsaved tabs to appear in the first place (a user is already prompted with "no undo" warning while deleting any file). A user is always prompted to save those "[unsaved]" scripts if they attempt to close them without saving in any case except as described above. | |||
2020-07-26 | Merge pull request #40721 from bruvzg/macos_tooltip_nofocus | Rémi Verschelde | |
[macOS] Fix tooltips stealing focus. | |||
2020-07-26 | [macOS] Prevent setting `BORDERLESS` flag and calling ↵ | bruvzg | |
`window_move_to_foreground` from giving focus to window with `NO_FOCUS` flag. | |||
2020-07-26 | Merge pull request #33760 from nekomatata/script-editor-init-optimization | Rémi Verschelde | |
Optimized ScriptEditor initialization when many scripts are loaded | |||
2020-07-26 | Merge pull request #40719 from akien-mga/scons-vulkan-system | Rémi Verschelde | |
SCons: Support linking system Vulkan loader while using vendored VMA | |||
2020-07-26 | SCons: Support linking system Vulkan loader while using vendored VMA | Rémi Verschelde | |
2020-07-26 | Merge pull request #40434 from naithar/feature/ios-moltenVK | Rémi Verschelde | |
[iOS] Basic Vulkan/Metal Support | |||
2020-07-26 | Merge pull request #40715 from Chaosus/vs_fix_texture_uniform_node | Yuri Roubinsky | |
Removes redundant code generation in VisualShaderNodeTextureUniform | |||
2020-07-26 | Removes redundant code generation in VisualShaderNodeTextureUniform | Yuri Roubinsky | |
2020-07-25 | Merge pull request #40709 from Xrayez/move-tests | Rémi Verschelde | |
Move `tests` to the top-level directory | |||
2020-07-26 | Move `tests` to the top-level directory | Andrii Doroshenko (Xrayez) | |
2020-07-25 | CI: Add iOS build on GitHub Actions | Rémi Verschelde | |
2020-07-25 | iOS SCons: static Vulkan binary usage | Sergey Minakov | |
Add VMA to iphone platform Use linkflag for iphone building to enforce static linking. Works fine with dynamic '.framework' library Updated xcode project to use '.a' static library | |||
2020-07-25 | iOS Vulkan: copy icd to app | Sergey Minakov | |
2020-07-25 | iOS: Vulkan support | Sergey Minakov | |
Implemented Vulkan Support. Use DisplayServer for rendering and input handling Use single view for rendering in both GLES2 (not supported yet) and Vulkan Use @available checks where it's required (otherwise compiler would fail compilation) Simulator checks | |||
2020-07-25 | iOS Export: MoltenVK framework for Vulkan support | Sergey Minakov | |
2020-07-25 | Modules: update modules to be built for iOS | Sergey Minakov | |
Using 'available' checks to fix deprecation compilation errors Additional checks for simulator | |||
2020-07-25 | iOS SCons: update iOS minimal version | Sergey Minakov | |
iOS 11 for iOS device iOS 13 for iOS Simulator | |||
2020-07-25 | Core Variant: switch from 'real' to 'float' to allow building with NEED_LONG_INT | Sergey Minakov | |
2020-07-25 | Core Callable: fixed variant call caster | Sergey Minakov | |
Use same call to VariantCaster in release build as used in VariantCasterAndValidate::call method | |||
2020-07-25 | Thirdparty Vulkan: patch VMA to fix assets | Sergey Minakov | |
Applies VMA master branch patch that removes incorrect asserts: issue: https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator/issues/102 patch: https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator/commit/39aeff7a434801c5f8a2432b9544a2165e63e697 | |||
2020-07-25 | GUI ScrollBar: possible fix for scrolling | Sergey Minakov | |
Use of unmodified value returned by 'screen_is_touchscreen' to be used in determening if scroll bar should be scrolled | |||
2020-07-25 | Merge pull request #38900 from bruvzg/docs_ignore_os_spec_def_vals | Rémi Verschelde | |
Docs: Ignore OS specific values (constants, project settings, properties) | |||
2020-07-25 | Merge pull request #40698 from vnen/gscript-allow-new-call | Rémi Verschelde | |
Allow "new()" to be called in non-static functions | |||
2020-07-25 | Merge pull request #40696 from Xrayez/scons-tests | Rémi Verschelde | |
SCons: Add `tests` option to enable or disable unit tests | |||
2020-07-25 | SCons: Add `tests` option to enable or disable unit tests | Andrii Doroshenko (Xrayez) | |
2020-07-25 | Merge pull request #40640 from Xrayez/base-begins-with-local-err | Rémi Verschelde | |
Skip internal scripts for breakpoints without printing an error | |||
2020-07-25 | Merge pull request #40485 from Rubonnek/fix-nowarn-deferred-call | Rémi Verschelde | |
Show errors on Object.call_deferred | |||
2020-07-25 | Merge pull request #40668 from SecretPanda420/patch-1 | Rémi Verschelde | |
Remove Travis CI and AppVeyor build badge | |||
2020-07-24 | Show errors on Object.call_deferred | Wilson E. Alvarez | |
2020-07-24 | Merge pull request #40610 from amanj120/forward_port_bundle_pr_manifest | Rémi Verschelde | |
Write AndroidManifest.xml file for Gradle project | |||
2020-07-24 | Merge pull request #40660 from SkyLucilfer/TTRFix | Rémi Verschelde | |
Fix TTR misuse | |||
2020-07-24 | Remove multilevel calls | George Marques | |
In general they are more confusing to users because they expect inheritance to fully override parent methods. This behavior can be enabled by script writers using a simple super() call. | |||
2020-07-24 | Write an AndroidManifest.xml file to be merged with app module's manifest. | Aman Jain | |
2020-07-24 | GDScript: Allow "new()" to be called in non-static functions | George Marques | |
2020-07-24 | Remove Travis CI and AppVeyor build badge | Secret Panda | |
Travis CI and AppVeyor are phased out in https://github.com/godotengine/godot/commit/431930bd09e082edce56f9cf6987368b868d07a1 hence there is no point in keeping a badge of it in `README.md` | |||
2020-07-24 | Merge pull request #40663 from bruvzg/fix-macos-arm64-build | Rémi Verschelde | |
[macOS] Fix build for ARM64. | |||
2020-07-24 | [macOS / ARM64] Remove "-msse2" flag from ARM64 release export template ↵ | bruvzg | |
build. Add ARM64 breakpoint inline assembly to "doctest". | |||
2020-07-24 | Merge pull request #40661 from RevoluPowered/fix_argument_edit_doctest_pr | Rémi Verschelde | |
Fix godot not starting |