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2022-08-04Tweak StandardMaterial3D's default height propertiesHugo Locurcio
- Set the default height scale to 5.0 and multiply it by 0.01 in the shader. - Document heightmap properties in BaseMaterial3D class reference.
2022-08-03Merge pull request #61851 from Calinou/particles-default-global-coordinatesRémi Verschelde
2022-08-03Merge pull request #63266 from reduz/cleanup-array-editingRémi Verschelde
2022-08-03Merge pull request #51531 from Calinou/decal-projector-add-nearest-mipmap-anisoRémi Verschelde
2022-08-03Merge pull request #63820 from nathanfranke/templates-in-headerRémi Verschelde
2022-08-03Merge pull request #56451 from Calinou/rootmotionview-no-replace-with-nodeRémi Verschelde
Don't replace RootMotionView with Node in a running project
2022-08-03Merge pull request #63857 from Calinou/doc-camera3d-frustum-offset-projectionRémi Verschelde
Document Camera3D's frustum offset property requiring Frustum projection
2022-08-03Merge pull request #58611 from Calinou/ssr-fix-blend-marginRémi Verschelde
Fade screen-space reflection towards inner margin
2022-08-03Merge pull request #63853 from fire-forge/particle-flagsRémi Verschelde
Rename ParticlesMaterial's "ParticleFlags" group to "Particle Flags"
2022-08-03Merge pull request #55923 from ↵Rémi Verschelde
bluenote10/feature/consistent_transform_operations Fix consistency of translated/scaled/rotated in Transform2D and Transform3D
2022-08-03Merge pull request #63847 from Zylann/shader_switch_uintYuri Rubinsky
2022-08-03Add Nearest Mipmap Anisotropic filter option to decals and projectorsHugo Locurcio
This is consistent with the BaseMaterial3D filtering options. It can be used for high-quality pixel art textures that remain sharp when viewed at oblique angles, but prevents them from becoming grainy thanks to mipmaps.
2022-08-03Don't replace RootMotionView with Node in a running projectHugo Locurcio
This behavior was inconsistent with other editor-only nodes such as Position3D, Position2D and ReferenceRect. It also caused issues when a script extended RootMotionView as it ceased to work when the project was run.
2022-08-03Document Camera3D's frustum offset property requiring Frustum projectionHugo Locurcio
2022-08-03Fade screen-space reflection towards inner marginHugo Locurcio
- Fade reflection towards inner margin and clip it at screen edges instead of external margin. - Round edges of the fade margin if both are being cut off to prevent sharp corners. Co-authored-by: puchik <puchik@users.noreply.github.com>
2022-08-02move rpc and rpc_id implementations back to headerNathan Franke
StackOverflow on why this is needed: https://stackoverflow.com/questions/495021/why-can-templates-only-be-implemented-in-the-header-file Minor mistake in commit ca7d572908c58c587214b8f65bdd4078d0185ab2
2022-08-02Add space to ParticlesMaterial "Particle Flags" group nameFireForge
- "ParticleFlags" -> "Particle Flags"
2022-08-02Allow shading language to use `switch` statement with uintsMarc Gilleron
2022-08-02Fix consistency of translated/scaled/rotated in Transform2D and Transform3DFabian Keller
2022-08-02Clean-up array editingreduz
2022-08-02Use global coordinates for particles by defaultHugo Locurcio
Particles won't move or rotate anymore with the node (or its parents) by default. This new default behavior is generally more suited to most use cases. Local coordinates can still be enabled on a per-node basis. This affects both 2D and 3D particles, and both CPU and GPU-based particles.
2022-08-02Merge pull request #63834 from lawnjelly/variant_large_bucket_poolRémi Verschelde
Variant large bucket memory pool - for Projection
2022-08-02Merge pull request #63803 from matjlars/weakref-nullRémi Verschelde
adds null case to weakref docs
2022-08-02Merge pull request #62639 from Calinou/line-antialiasing-decrease-feather-widthRémi Verschelde
2022-08-02Merge pull request #49058 from madmiraal/add-override-fileaccessRémi Verschelde
Add override keywords to FileAccess and DirAccess derived classes
2022-08-02Merge pull request #63597 from paddy-exe/spatial-shader-built-insRémi Verschelde
Add often used built-ins (camera-pos, object-pos, camera-eye etc.) to spatial shaders
2022-08-02adds null case to weakref docsMatt
2022-08-02Merge pull request #63827 from fire-forge/particlesRémi Verschelde
Rename `ParticlesMaterial.turbulence_active` to `turbulence_enabled`
2022-08-02Merge pull request #63830 from KoBeWi/regEXRémi Verschelde
Add static method for creating RegEx
2022-08-02Add override keywords to DirAccess derived classesMarcel Admiraal
2022-08-02Add override keywords to FileAccess derived classesMarcel Admiraal
2022-08-02Add spatial built-ins (camera-pos, object-pos, camera-eye etc.)Patrick Exner
2022-08-02Variant large bucket memory pool - for Projectionlawnjelly
Add a larger bucket size pool for the new Projection Matrix.
2022-08-02Merge pull request #63825 from fire-forge/bpmRémi Verschelde
2022-08-02Merge pull request #63824 from KoBeWi/bidi_slotsRémi Verschelde
2022-08-02Add static method for creating RegExkobewi
2022-08-02Merge pull request #50614 from foxydevloper/clarify-group-tooltipRémi Verschelde
Improve tooltips for grouping/ungrouping nodes
2022-08-02Merge pull request #61315 from lawnjelly/variant_bucket_poolsRémi Verschelde
Variant memory pools
2022-08-02Rename ParticlesMaterial.turbulence_active to turbulence_enabledFireForge
2022-08-02Fix GraphNode slot listkobewi
2022-08-02Add capitalization for "BPM"FireForge
2022-08-02Merge pull request #54905 from bruvzg/uncode_confusionRémi Verschelde
2022-08-02[TextServer] Add ICU Unicode security and spoofing detection.bruvzg
2022-08-02Merge pull request #63815 from RPicster/particle_turbulence_default_valuesRémi Verschelde
2022-08-02Merge pull request #63813 from ↵Rémi Verschelde
alfredbaudisch/GD-63621-animation-player-not-shown
2022-08-02Added default values to particle turbulence.Raffaele Picca
2022-08-02Display sub-plugins when Stay in Script Editor is OnAlfred R. Baudisch
Currently, with stay_in_script_editor_on_node_selected as On, inspector_only is forcibly set, and no editors from the node selected are displayed. With this change, if the selected Node has a Main Editor, it's still not shown (the intended behaviour of the feature), but the sub-editors are shown, this correctly opens the AnimationPlayerEditor plugin and other sub-plugins. Fixes and closes #63621.
2022-08-02Merge pull request #53956 from bruvzg/icu_uax_31Rémi Verschelde
2022-08-02Merge pull request #63806 from DarkMessiah/guidelines-appearance-bugRémi Verschelde
2022-08-02Merge pull request #63789 from YuriSizov/editor-remove-old-property-widgetsRémi Verschelde
Remove `CustomPropertyEditor` completely