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2021-03-26Merge pull request #47163 from bruvzg/macos_sandbox_file_dialogRémi Verschelde
FileDialog: add Back/Forward buttons, add message for inaccessible folders.
2021-03-25Merge pull request #47228 from mortarroad/master-fix-particles-material-spreadRémi Verschelde
Fix ParticlesMaterial spread.
2021-03-25Merge pull request #47362 from Calinou/editor-hide-renderer-selectionRémi Verschelde
Hide renderer selection dropdown in the editor as it's not implemented
2021-03-25Hide renderer selection dropdown in the editor as it's not implementedHugo Locurcio
It will take at least a few months until an OpenGL renderer is made available for the `master` branch.
2021-03-25Fix ParticlesMaterial spreadMorris Tabor
2021-03-25Merge pull request #47359 from lucicam/masterRémi Verschelde
Fix failure in set_primary_interface when parameter is null
2021-03-25Fix failure in set_primary_interface when parameter is nulllucicam
The program would fail if the parameter is passed as null in set_primary_interface because in the print_verbose, the get_namea) method is called on the parameter and this causes a failure if the parameter that was passed is null. Same fix was done in 3.x also and it seems to be present in master too.
2021-03-25Merge pull request #47251 from pycbouh/theme-more-useful-methodsRémi Verschelde
Add utility methods to Theme, improve error messages and documentation
2021-03-25doc: Sync classref with current sourceRémi Verschelde
2021-03-25Merge pull request #47329 from likeich/function_click_centeredRémi Verschelde
Fix ctrl-click function line centering
2021-03-24Merge pull request #47341 from Bogunovich/fix-FileSystemDock_select_fileRémi Verschelde
Fix opening scene (.tscn) via FileSystem
2021-03-24edit if statement in FileSystemDock::_select_file()James Castanho
2021-03-24Fixes ctrl-click function line centeringKyle
When ctrl-clicking in the code editor, the view will now be centered on the function result. Also replaces a circumstance where goto_line_centered should be used.
2021-03-24Merge pull request #47314 from fire/gltf-namesRémi Verschelde
Always have a name for gltf2 mesh, material and skins.
2021-03-24Merge pull request #47320 from KoBeWi/what_time_is_itRémi Verschelde
Clarify that get_unix_time() returns seconds
2021-03-24Clarify that get_unix_time() returns secondskobewi
2021-03-24Merge pull request #47318 from Faless/js/4.x_miniupnpc_fixRémi Verschelde
[Net] Fix miniupnpc UWP build.
2021-03-24[Net] Fix miniupnpc UWP build.Fabio Alessandrelli
The patch has already been upstreamed, and custom patching won't be needed during next version update.
2021-03-24Merge pull request #47317 from Faless/js/4.x_editor_manifest_webRémi Verschelde
[HTML5] Clarify editor PWA manifest.json
2021-03-24[HTML5] Clarify editor PWA manifest.jsonFabio Alessandrelli
Update name and description to clarify it's the web version.
2021-03-24Merge pull request #47301 from akien-mga/drop-resource-importer-csvRémi Verschelde
Remove now unnecessary ResourceImporterCSV importer
2021-03-24Merge pull request #47311 from RevoluPowered/fix-importer-bugRémi Verschelde
Fix use of Error its uninitialised and resolves importers being broken
2021-03-24Always have a name for gltf2 mesh, material and skins.K. S. Ernest (iFire) Lee
Co-authored-by: Lcbx <luc.courbariaux@gmail.com>
2021-03-23Fix use of Error its uninitialised and resolves importers being brokenGordon MacPherson
2021-03-23Merge pull request #47293 from resul4e/vsproj_testsRémi Verschelde
Enable unit testing in MSVC when tests=yes is supplied
2021-03-23SCons: Pass tests configuration to the MSVC solutionResul Çelik
Test sources and build parameter were not supplied to the visual studio project. This resulted in a build that was not able to be test using the --test command. Adding build parameter ensures we can test, and supplying the sources ensures we have all files to write new tests and edit existing ones.
2021-03-23Remove now unnecessary ResourceImporterCSV importerRémi Verschelde
Its only purpose was to prevent importing CSV files as translations, but it would still import them as *nothing*, leading to workflow issues. This is now properly fixed with #47268 which allows disabling the import for specific files.
2021-03-23Merge pull request #47298 from reduz/remove-keep-files-errorRémi Verschelde
Remove FileSystem dock errors on unimported files
2021-03-23Remove FileSystem dock errors on unimported filesJuan Linietsky
* Removes error shown when file is in 'keep' mode * Display a warning when attempting to open the file * Closes #47296
2021-03-23Merge pull request #47292 from akien-mga/sdl-gamecontrollerdbRémi Verschelde
Sync controller mappings DB with SDL2 community repo
2021-03-23Merge pull request #36004 from nathanfranke/fix-transparent-theme-colorRémi Verschelde
Fix transparent editor theme being brighter
2021-03-23Merge pull request #42974 from skyace65/NavMesh2Rémi Verschelde
Document more NavigationMesh properties
2021-03-23Sync controller mappings DB with SDL2 community repoRémi Verschelde
Synced with gabomdq/SDL_GameControllerDB@807ac1fbf9352da30ecbef869eced4a5bbf3c13e.
2021-03-23Merge pull request #40804 from naithar/fix/json-parseRémi Verschelde
JSON parser fix
2021-03-23Merge pull request #37755 from KoBeWi/check_downRémi Verschelde
Add disabled theme icons for CheckBox
2021-03-23Merge pull request #38054 from aaronfranke/enumsRémi Verschelde
Rename many global enums relating to input
2021-03-23Merge pull request #35320 from Calinou/edited-scene-extension-if-ambiguousRémi Verschelde
Display scene file extensions in the editor only if there's ambiguity
2021-03-23Rename some more global enums (Key, Joy, MIDI)Aaron Franke
2021-03-23Rename ButtonList enum and members to MouseButtonAaron Franke
2021-03-23Merge pull request #46823 from ↵Rémi Verschelde
Calinou/editor-tweak-save-branch-as-scene-messages Tweak error messages for the Save Branch as Scene editor option
2021-03-23Merge pull request #47231 from Faless/js/4.x_gamepad_db_dualsenseRémi Verschelde
[HTML5] Logitech Dual Action Gamepad FF/Linux
2021-03-23Merge pull request #47287 from Shatur95/fix-duplicated-codeRémi Verschelde
Move duplicated code into a function
2021-03-23Merge pull request #47261 from KoBeWi/filterdropperRémi Verschelde
Allow to drop files on filtered scene tree
2021-03-23Merge pull request #47284 from DarkKilauea/fix-moment-of-inertiaRémi Verschelde
[Godot Physics]: Correct typo in moment of inertia calculations.
2021-03-23Move duplicated code into a functionShatur95
2021-03-23FileDialog: add Back/Forward buttons, add message for inaccessible folders.bruvzg
2021-03-22[Godot Physics]: Correct typo in moment of inertia calculations.Josh Jones
The moment of inertia calculation for BoxShape is: ``` Vector3( (p_mass / 3.0) * (ly * ly + lz * lz), (p_mass / 3.0) * (lx * lx + lz * lz), (p_mass / 3.0) * (lx * lx + ly * ly)); ``` where the final line includes both the x and y extents. However, for CapsuleShape3D, CylinderShape3D, ConvexPolygonShape3D, ConcavePolygonShape3D, and HeightMapShape3D, the final line read `(p_mass / 3.0) * (extents.y * extents.y + extents.y * extents.y)`. I believe this is a mistake, considering the comment in each case mentions using an AABB approximation, which should follow the same approach as BoxShape. This change corrects the final line to include both the x and y components of the shape's extent.
2021-03-23Merge pull request #43366 from Calinou/doc-surfacetool-method-orderRémi Verschelde
Make the expected method calling order in SurfaceTool more explicit
2021-03-23Merge pull request #44398 from RevoluPowered/unit-tests-for-export-templatesRémi Verschelde
Add unit tests for export templates
2021-03-23Merge pull request #47263 from nekomatata/fix-physical-bone-gizmoRémi Verschelde
Fix PhysicalBone gizmo not showing