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2019-03-05Mono: Fix array field being assigned MonoArray** instead of MonoArray*Ignacio Etcheverry
Fixes #17601
2019-03-01Merge pull request #26425 from neikeq/issue-24958Ignacio Etcheverry
C#: Fix parsing of class full name when the base has generics
2019-03-01C#: Fix parsing of class full name when the base has genericsIgnacio Etcheverry
Also we no longer ignore base classes with generics, since we don't really care about that.
2019-02-28Merge pull request #26423 from neikeq/issue-24490Ignacio Etcheverry
Mono: Fail on script instance creation if constructor was not found
2019-02-28Mono: Fail on script instance creation if constructor was not foundIgnacio Etcheverry
Previously this would result in NULL dereferencing. Now we fail with an error.
2019-02-28Merge pull request #26421 from neikeq/issue-21757Ignacio Etcheverry
Mono: Make sure the generated RootNamespace is a valid identifier
2019-02-28Mono: Make sure the generated RootNamespace is a valid identifierIgnacio Etcheverry
2019-02-28Merge pull request #26411 from neikeq/issue-26195Ignacio Etcheverry
C#: Add Array.Resize(int) method
2019-02-28C#: Add Array.Resize(int) methodIgnacio Etcheverry
2019-02-28Merge pull request #26400 from akien-mga/opus-sources-listRémi Verschelde
opus: Better sync sources list with upstream buildsystem
2019-02-28opus: Better sync sources list with upstream buildsystemRémi Verschelde
2019-02-28Merge pull request #26398 from akien-mga/x11-fix-unicode-dndRémi Verschelde
X11: Fix drag and drop from non-latin paths
2019-02-28Merge pull request #26383 from neikeq/issue-26302Rémi Verschelde
Sanitize file paths before extracting export templates
2019-02-28X11: Fix drag and drop from non-latin pathsRémi Verschelde
Fixes #25826. Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2019-02-28Merge pull request #26034 from QbieShay/issue_25596Rémi Verschelde
Inheriting from virtual class no longer causes the engine to crash.
2019-02-28Merge pull request #26386 from YeldhamDev/tileset_editor_dynamic_workspaceRémi Verschelde
Make TileSet editor's workspace change size according to region changes
2019-02-28Merge pull request #26335 from ericrybick/26247Rémi Verschelde
Fix project_settings entry creation for global scripts.
2019-02-27Massive improvement to GLES2 performance, rewrote most ShaderGLES2 class.Juan Linietsky
This fixes #26337
2019-02-27Make TileSet editor's workspace change size according to region changesMichael Alexsander Silva Dias
2019-02-28Sanitize file paths before extracting export templatesIgnacio Etcheverry
2019-02-27Save resources even if no scene is present, closes #26273Juan Linietsky
2019-02-27Detect for 24 bits oes support on GLES2, closes #26344Juan Linietsky
2019-02-27Merge pull request #26373 from groud/fix_layout_loadingRémi Verschelde
Fixes layout loading
2019-02-27Avoid docks to be overriden while scanning, fixes #26359Juan Linietsky
2019-02-27Hide global section in project settings when no property is definedEric Rybicki
Prevent _global_script entries in project settings without section from being loaded fixes #26247
2019-02-27Merge pull request #26257 from kaadmy/procedural_sky_sun_energyRémi Verschelde
Use sun energy for ProceduralSky generation
2019-02-27Merge pull request #26354 from Pobega/elaborate-manual-animation-quirksRémi Verschelde
docs: Elaborate AnimationPlayer manual advancing
2019-02-27Fixes layout loadingGilles Roudiere
2019-02-27Elaborate AnimationPlayer manual advancingMichael Pobega
Elaborate the difference between AnimationPlayer::advance and AnimationPlayer::seek, specifically how intermediary events are handled for each. From the docs it is unclear that AnimationPlayer::advance is more of a 'fast-forward', playing each event (including function calls) between the two points.
2019-02-27Merge pull request #26287 from JFonS/fix_25992Rémi Verschelde
Use item_shadow_mask for LightOccluder2D culling
2019-02-27Merge pull request #26361 from nuke-makes-games/patch-2Rémi Verschelde
Update ScrollContainer description to be less ambiguous.
2019-02-27Inheriting from virtual class no longer causes the engine to crash, it ↵QbieShay
prints an error instead. Co-authored-by: Hein-Pieter van Braam <hp@tmm.cx>
2019-02-27Update ScrollContainer description to be less ambiguous.nuke
2019-02-27-Fix problem of order of import plugins, closes #26340Juan Linietsky
-Ensure resource previewer does not start until first import is done
2019-02-27Merge pull request #26352 from bojidar-bg/21633-progress-styleboxRémi Verschelde
Fix minimum size of ProgressBar-s
2019-02-27Make sure restoring opened scenes happens after scanning is done.Juan Linietsky
2019-02-27Fix minimum size of ProgressBar-sBojidar Marinov
Was a leftover from 0a1c1c660fc6aa0689816e85f2b6791c225c6d63. Fixes #21633.
2019-02-27Merge pull request #26328 from ivanarh/masterRémi Verschelde
Android: Fixed problems with memory leaks due to absent ReleaseStringUTFChars calls.
2019-02-27Fixed issue where descriptor is left hanging, which causes file locked on ↵Juan Linietsky
Windows, closes #26342
2019-02-27Android: Fixed problems with memory leaks due to absent ↵Ivan Ponomarev
ReleaseStringUTFChars calls.
2019-02-27Merge pull request #26330 from ↵Rémi Verschelde
AlmostBearded/tileseteditor_multiplecollisionshapes Allow Creation of Multiple Collision Shapes for Tiles
2019-02-27Merge pull request #26334 from rcorre/fix_multimesh_docsRémi Verschelde
Clarify how to use MultiMesh.set_instance_color.
2019-02-27Merge pull request #26159 from marxin/fix-Wsuggest-attribute=formatRémi Verschelde
Fix -Wsuggest-attribute=format warnings.
2019-02-27Merge pull request #26134 from marxin/fix-Wsign-compareRémi Verschelde
Fix -Wsign-compare warnings.
2019-02-27Fix GCC 5 build after #26331 and cleanup styleRémi Verschelde
Also cleanup after 01a3dd3.
2019-02-27Fix -Wsign-compare warnings.marxin
I decided to modify code in a defensive way. Ideally functions like size() or length() should return an unsigned type.
2019-02-27Fix -Wsuggest-attribute=format warnings.marxin
2019-02-26If resources on disk have subresources and they are edited, also save the ↵Juan Linietsky
resource on ctrl-s
2019-02-26Clarify how to use MultiMesh.set_instance_color.Ryan Roden-Corrent
Just calling set_instance_color will do nothing unless you have set color_format and vertex_color_use_as_albedo. This is really confusing, and I only discovered my error by finding godotengine/godot#10217 from another confused user. The docs should call out these requirements.
2019-02-26Ensure implicit conversions for scalar constants work in shaders, closes #26239Juan Linietsky