Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-12-01 | Properly handle named class types inheriting from scripts without names. | SaracenOne | |
2021-11-30 | Merge pull request #55486 from nekomatata/physics-contacts-debug | Rémi Verschelde | |
2021-11-30 | Merge pull request #55485 from KoBeWi/is_there_something_this_tool_can't_do_lol | Rémi Verschelde | |
2021-11-30 | Merge pull request #55490 from Chaosus/fix_shader_crash | Rémi Verschelde | |
2021-11-30 | Merge pull request #55301 from Chaosus/vs_fix_meshemitter_crash | Rémi Verschelde | |
2021-11-30 | Merge pull request #55431 from Chaosus/shader_fix_constants | Rémi Verschelde | |
2021-11-30 | Fix shader crash when assigning array to non-array in global constant | Yuri Roubinsky | |
2021-11-30 | Merge pull request #55469 from KoBeWi/ln | Rémi Verschelde | |
2021-11-30 | Mention that Ctrl+Alt with select tool will scale | kobewi | |
2021-11-30 | Fix physics 2D/3D contact points rendering | PouleyKetchoupp | |
Physics internal process was removed by mistake, it's needed for contact points to be updated each frame. Fixed some multimesh parameters to allow 3D contact points to be drawn, although it's still not working well in 3D as only some of the contact points are drawn, and some of them keep being drawn when the number of visible instances drops to 0 instead of hiding them all. | |||
2021-11-30 | Merge pull request #55477 from pycbouh/editor-crash-script-parent-check | Rémi Verschelde | |
2021-11-30 | Fix a crash in editor's script parent class check | Yuri Sizov | |
2021-11-30 | Improve language lists in localization editor | kobewi | |
2021-11-30 | Merge pull request #55467 from akien-mga/remove-editor-splash-screen-platinum | Rémi Verschelde | |
2021-11-30 | Remove editor splash screen with sponsors logo | Rémi Verschelde | |
The Godot Project Leadership Committe has decided to update the sponsoring tiers so that the Platinum Sponsorship no longer includes a logo on the editor splash screen. This lets us reclaim the editor splash screen space for community-related content instead of sponsors (e.g. a different community-designed splash screen for each stable branch?). Also removes two Platinum Sponsors whose sponsorship has expired earlier this year. | |||
2021-11-30 | Merge pull request #55466 from Faless/js/4.x_input_fix_touch | Rémi Verschelde | |
2021-11-30 | [HTML5] Fix multi-touch input handling. | Fabio Alessandrelli | |
The code to populate the input data for WebAssembly was incorrectly overriding values when multiple touches were present due to wrong indexing. | |||
2021-11-30 | Merge pull request #55427 from zacryol/tab-container-clarify | Rémi Verschelde | |
2021-11-30 | Merge pull request #55177 from Calinou/add-4.0-dev-changelog | Rémi Verschelde | |
2021-11-29 | Clarify usage of TabContainer | zacryol | |
Makes it more clear that TabBar is separate from TabContainer, and that the container draws the tabs itself. | |||
2021-11-30 | Merge pull request #55454 from ator-dev/block-hidden-tab-close-4.0 | Rémi Verschelde | |
Prevent hidden tab close buttons from intercepting input [4.0] | |||
2021-11-29 | Merge pull request #55451 from Calinou/scene-tree-dock-fix-icon-theme-change | Rémi Verschelde | |
Fix scene tree dock icon not switching colors on theme change | |||
2021-11-29 | Merge pull request #55445 from fazil47/master | Gilles Roudière | |
Right-clicking with copied tiles cancels it | |||
2021-11-29 | Prevent hidden tab close buttons from intercepting input [4.0] | ator-dev | |
2021-11-30 | Right-clicking with copied tiles cancels it | Fazil Babu | |
2021-11-29 | Fix scene tree dock icon not switching colors on theme change | Hugo Locurcio | |
This fixes the "three vertical dots" button at the right of the scene tree dock when switching from a dark theme to a light theme or vice versa. | |||
2021-11-29 | Merge pull request #55408 from madmiraal/fix-54517 | Rémi Verschelde | |
2021-11-29 | Merge pull request #55443 from ↵ | Rémi Verschelde | |
Calinou/doc-spritebase3d-modulate-material-override | |||
2021-11-29 | Merge pull request #55377 from RedHeadphone/patch-1 | Rémi Verschelde | |
2021-11-29 | Document using SpriteBase3D's `modulate` property with material override | Hugo Locurcio | |
2021-11-29 | Enable sorting of operator methods in class documentation. | Marcel Admiraal | |
2021-11-29 | Merge pull request #55437 from ↵ | Rémi Verschelde | |
KoBeWi/show_tooltips_only_when_node_is_not_paused_and_when_it's_paused_don't_show_master_edition | |||
2021-11-29 | Merge pull request #55341 from ator-dev/fix-line-deletion | Rémi Verschelde | |
2021-11-29 | Merge pull request #55417 from ekumlin/issue-54856 | Rémi Verschelde | |
2021-11-29 | Merge pull request #55052 from RPicster/master-particles-visibility-rect | Rémi Verschelde | |
2021-11-29 | Merge pull request #55413 from ↵ | Rémi Verschelde | |
Rubonnek/fix-animation-node-blend-tree-menu-master | |||
2021-11-29 | Don't show tooltips for paused controls | kobewi | |
2021-11-29 | Merge pull request #48717 from Faless/debugger/4.x_custom_res_fix | Rémi Verschelde | |
2021-11-29 | Merge pull request #55378 from Chaosus/fix_particles_builtins | Rémi Verschelde | |
2021-11-29 | Fix `INDEX` built-in in a process function of particle shader | Yuri Roubinsky | |
2021-11-29 | Fix built-in(PI, TAU, E) assignment to a global constant in a shader | Yuri Roubinsky | |
2021-11-28 | Visibility rect only shown when a GPUParticle2D is selected to reduce visual ↵ | Raffaele Picca | |
clutter in scenes with a lot of Particle nodes. | |||
2021-11-28 | Fix 'Add Node...' menu entries in AnimationNodeBlendTreeEditor | Wilson E. Alvarez | |
2021-11-28 | progress_offset now added to reference cross draw function | Red Headphone | |
2021-11-28 | Merge pull request #55239 from zacryol/find-world-2d-description-fix | Rémi Verschelde | |
Fix description of Viewport `find_world_2d()` method. | |||
2021-11-27 | Fix description of Viewport `find_world_2d()` method. | zacryol | |
The doc now states that the method searches for a World2D among ancestor Viewports as well, differentiating it from the get_world_2d() getter. and also find_world_3d() | |||
2021-11-27 | Merge pull request #55333 from pablodp606/fix-offset-drag | Rémi Verschelde | |
Fix offset in CanvasItem drag movement | |||
2021-11-27 | Fix offset in Viewport drag movement | Pablo Dobarro | |
The initial offset was using the mouse position when the threshold was reached instead of the initial click position. This was adding the drag threshold distance as an extra offset to the final transformation. Now the offset is calculated from the initial click position. | |||
2021-11-27 | Merge pull request #55371 from TokageItLab/fixed-playbackdata-in-animationplayer | Rémi Verschelde | |
Fixed PlaybackData in AnimationPlayer | |||
2021-11-27 | Fixed PlaybackData in AnimationPlayer | Silc 'Tokage' Renew | |