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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2017-08-06
Merge pull request #10117 from neikeq/pr-classdb-getpropidx
Ignacio Etcheverry
2017-08-05
few bugs fixed thanks to explicit bool constructor and clang.
Juan Linietsky
2017-08-06
ClassDB: Adds get_property_index method
Ignacio Etcheverry
2017-08-06
[GDNative] fixed double variant call
Karroffel
2017-08-05
Made bool constructor explicit in Variant to avoid bugs, fixes #7843
Juan Linietsky
2017-08-05
Merge pull request #10116 from neikeq/prop_method_ambiguities
Juan Linietsky
2017-08-05
Renames properties and methods to avoid ambiguities
Ignacio Etcheverry
2017-08-05
emit signal properly when frame has changed in autoplay, fixes #7730
Juan Linietsky
2017-08-05
Properly update frame range after modifying the vframe/hframes, closes #7624
Juan Linietsky
2017-08-05
Warn about resizing a rigidbody (2D or 3D), covers the most common cases, clo...
Juan Linietsky
2017-08-05
'tab_changed' signal after using 'set_current_tab'
Jakub Grzesik
2017-08-05
renamed node path, closes #5691
Juan Linietsky
2017-08-05
Initialize Particles2D draw order property
L. Krause
2017-08-05
Copy point into mouse event as is
BastiaanOlij
2017-08-05
Improve HTML5 canvas management
L. Krause
2017-08-05
fixed loading old theme styleboxes
toger5
2017-08-04
Fix warp_mouse_pos on macOS
bruvzg
2017-08-04
Fix resource docker thumbnail bug
Cradmon
2017-08-04
Merge pull request #10085 from endragor/no-uninitialized-cb
Thomas Herzog
2017-08-04
Fix label align of button in editor
volzhs
2017-08-04
Dont call nativescript callbacks if lib is not initialized
Ruslan Mustakov
2017-08-04
SpatialEditor: fix "Top", overflow preview button
Poommetee Ketson
2017-08-04
editor: update helps and script panel on theme could change.
toger5
2017-08-04
Builtin script template loading improvements
toger5
2017-08-04
SpatialEditor: uniform min/max of fov,znear,zfar
Poommetee Ketson
2017-08-04
Merge pull request #9976 from ISylvox/update-gradle-android-master
Rémi Verschelde
2017-08-04
Merge pull request #10072 from karroffel/gdnative-header-include-paths
Thomas Herzog
2017-08-04
[GDNative] fixed a bug with ambiguous include paths
Karroffel
2017-08-03
Full GLTF 2.0 Specification support! cheers!
Juan Linietsky
2017-08-03
TileMap: Fix infinite loop when trying to bucket-delete empty tiles.
Andreas Haas
2017-08-03
Merge pull request #10066 from marcelofg55/scons_fix3
Rémi Verschelde
2017-08-03
Fix scons failing when not building sources
Marcelo Fernandez
2017-08-03
Merge pull request #10060 from endragor/nativescript-frame
Thomas Herzog
2017-08-03
Merge pull request #10046 from Hinsbart/script_open_resource
Rémi Verschelde
2017-08-03
Merge pull request #10062 from BastiaanOlij/arvr_add_anchor
Rémi Verschelde
2017-08-03
border settings doesn't remove necessary borders anymore
toger5
2017-08-03
Added ARVRAnchor support and a few small enhancements
BastiaanOlij
2017-08-03
Merge pull request #10040 from Hassan-A/getCells3.0
Rémi Verschelde
2017-08-03
Forward frame call to GDNative libraries
Ruslan Mustakov
2017-08-03
Fix rendering of ImmediateGeometry with UVs
Henrik Andersson
2017-08-03
Make it possible to render ImmediateGeometry
Henrik Andersson
2017-08-02
Added get_used_cells_by_id method 3.0
Hassan A
2017-08-02
ItemList: Remove redundant Vector2 initializations.
Andreas Haas
2017-08-02
-Added GLTF scene support (still missing animations and .glb extension)
Juan Linietsky
2017-08-02
Merge pull request #10050 from godotengine/revert-10014-tweak-command-line-ar...
Juan Linietsky
2017-08-02
Revert "Tweak command-line arguments to make them more UNIX-like"
Juan Linietsky
2017-08-02
ScriptEditor: ctrl+click can open scenes/resources.
Andreas Haas
2017-08-02
Fix double finalisation of audio drivers
Marcelo Fernandez
2017-08-02
Merge pull request #10042 from karroffel/gdnative-header-include-paths
Thomas Herzog
2017-08-02
[GDNative/NativeScript] fix -rdynamic and removed _init call
Karroffel
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