Age | Commit message (Collapse) | Author |
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Mouse hotspot is now honored.
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Adds enums to GDScript
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Tween: fix non-repeat interpolate_callback
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Add http method and request data parameters to HTTPRequest::request
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Fix the support for WinRT/UWP
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enable autoload for command-line scripts
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Change Android float ABI to hard
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Added get_v_scroll to item list, issue 6343
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Fix Input.action_release() marking action as pressed
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Move hardcoded theme colors from editor_node into editor_themes
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Tweaked some icons, including xform one
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Fixed running the game before saving scene
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Added customisable grid color, issue 3781
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x11: fix x360 wireless gamepad mapping.
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Uses hat values instead of buttons for the dpad now.
Fixes #6419
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Tilemap editor: Bucket tool - allow deleting and replacing of tiles
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osx: Support gamepad input.
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Correct Directory.list_dir_begin() Documentation
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Add show bones checkable menu item
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fixed wrong placement of AcceptDialog Buttons issue-6143
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returns true (not false) when a stream could not be initialized. (See, for
example,
https://github.com/godotengine/godot/blob/master/drivers/windows/dir_access_windows.cpp#L76
)
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Explicitly initialize TextureProgress's initial angle value.
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(Hopefully)
Fixes #3856
Fixes #6426
Fixes #6344
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documentation more clearly and also make it easier to bind to C#
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Added setting to change current script background color, issue 5450
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Itemlist tooltip disable issue 6240
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Fix dialogs in ProjectManage don't with editor theme issue
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Fix Android build (#5645)
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-Added ability for LineEdit to expand to fit text
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closes #6398
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fixes #6360
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