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2021-10-25Implement distance fade and transparencyJFonS
The built-in ALPHA in spatial shaders comes pre-set with a per-instance transparency value. Multiply by it if you want to keep it. The transparency value of any given GeometryInstance3D is affected by: - Its new "transparency" property. - Its own visiblity range when the new "visibility_range_fade_mode" property is set to "Self". - Its parent visibility range when the parent's fade mode is set to "Dependencies". The "Self" mode will fade-out the instance when reaching the visibility range limits, while the "Dependencies" mode will fade-in its dependencies. Per-instance transparency is only implemented in the forward clustered renderer, support for mobile should be added in the future. Co-authored-by: reduz <reduzio@gmail.com>
2021-10-25Fix state inconsistencies in visibility dependencies.jfons
2021-10-25Merge pull request #54206 from akien-mga/clang-format-no-error-unknownRémi Verschelde
2021-10-25clang-format: Enable `--Wno-error=unknown` for compat with older versionsRémi Verschelde
This prevents errors when encountering options which have been defined in newer versions of clang-format, and are invalid in the YAML for the old version. Bump minimum supported clang-format version to 12 (where `--Wno-error=unknown` was added). Use clang-format 12 on CI (13 is not available yet on the Ubuntu 20.04 images).
2021-10-25Merge pull request #54203 from object71/fix-collections-modules-pyRémi Verschelde
2021-10-24Merge pull request #53707 from Calinou/action-editor-default-enable-physicalRémi Verschelde
2021-10-25Fix import for collections Mapping Hristo Stamenov
Mapping and other "abstract base classes" were moved after python 3.3 from collections to collections.abc Python 3.3 is long gone and a newer version of python won't support this code.
2021-10-24Merge pull request #53820 from Calinou/3d-editor-add-quick-fov-adjustRémi Verschelde
2021-10-24Merge pull request #54193 from ↵Rémi Verschelde
object71/fix-changing-particle-amount-is-not-reflected Fix changing particle amount is not reflected
2021-10-24Merge pull request #54130 from raulsntos/csharp-exportsRémi Verschelde
Keep order for C# exported members
2021-10-24Setting the visible multimesh instance to -1 so that they are updated ↵Hristo Stamenov
correctly on set_amount. When emitting stops CPUParticles3D::_set_redraw(bool p_redraw) will set that value to 0 so when you change the amount after that it will actually not update correclty. This fixes an issue where if it was not emitting when the scene loaded and it start after that the amount is not reflected correclty. This also happened when you checked out the box for emitting in the editor, changed the value of amount and then checked on the box for emitting. With this change if it is emitting during the change it does interrupt the previous particles when you change. The amount and the emit starts from beginning but that is to be expected on an amount of particles change.
2021-10-24Merge pull request #54189 from Rubonnek/fix-argcount-spinboxRémi Verschelde
2021-10-24Fix max argument count on AnimationTrackEdit spinboxWilson E. Alvarez
2021-10-24Merge pull request #53885 from TokageItLab/fix-bone-animation-insertionRémi Verschelde
Fixed Pos/Rot/Scl 3D Tracks insertion in `SkeletonEditor`
2021-10-23Merge pull request #54045 from ConteZero/primary_clipboard_linux_fix_warningRémi Verschelde
2021-10-23Merge pull request #54120 from zaevi/fix_null-ref_crashesRémi Verschelde
2021-10-23Merge pull request #54145 from zedutch/Fix-tree-notification-crashRémi Verschelde
2021-10-23Merge pull request #54155 from madmiraal/fix-54091Rémi Verschelde
Fix Gradle builds not excluding excluded tasks
2021-10-23Fix primary clipboard warningConteZero
2021-10-23Fix Gradle builds not excluding excluded tasksMarcel Admiraal
2021-10-23i18n: Sync editor translations with WeblateRémi Verschelde
(cherry picked from commit 4010bb9af051cfd2ad53f8e923c35d347d549319)
2021-10-23Implement Alt + Mouse wheel to adjust FOV in the 3D editor viewportHugo Locurcio
This allows for quicker FOV adjustments compared to using the View menu.
2021-10-23Merge pull request #54144 from zedutch/fix-filesystem-sortRémi Verschelde
2021-10-23Fix possible crash when calling Tree.notification from _readyRobin Arys
2021-10-23Fix newly created files not sorted correctlyRobin Arys
2021-10-23Merge pull request #54141 from timothyqiu/bbcode-parseRémi Verschelde
2021-10-23Fixed animation insertion in SkeletonEditorSilc 'Tokage' Renew
2021-10-23Make RichTextLabel's parse_bbcode and append_text return voidHaoyu Qiu
2021-10-23Fix unexpected crashes in `notification`Zae
2021-10-23Merge pull request #54137 from zedutch/fix-quick-load-multi-base-typesRémi Verschelde
2021-10-23Merge pull request #54067 from bruvzg/oidn_entRémi Verschelde
2021-10-23Merge pull request #54138 from akien-mga/js-update-ansi-regex-5.0.1Rémi Verschelde
2021-10-22JS: Bump ansi-regex version for linterRémi Verschelde
Silences warning about a moderate security vulnerability (which doesn't affect us).
2021-10-22Fix support for multiple base types in the quick load dialogRobin Arys
2021-10-22Merge pull request #54133 from akien-mga/clang-format-13-syncRémi Verschelde
2021-10-22Merge pull request #54124 from Uxeron/CenterOfMassRotationFixCamille Mohr-Daurat
Fix physics body rotating incorrectly around it's center of mass
2021-10-22clang-format: Sync config with LLVM 13Rémi Verschelde
Disable minimum amount of spaces in comment prefix for now, as it otherwise modifies the whole codebase. That's something we probably want to use as it matches our convention, but we should look into fully converting these comments to our style guide at the same time.
2021-10-22Merge pull request #54132 from Duroxxigar/update-yield-call-examplesRémi Verschelde
2021-10-22Merge pull request #54131 from nekomatata/fix-2d-body-center-of-mass-autoRémi Verschelde
2021-10-22Merge pull request #53508 from aaronfranke/riscvRémi Verschelde
2021-10-22Replace remaining usages of yield with new await keywordDuroxxigar
2021-10-22Fix physics body rotating incorrectly around it's center of massUxeron
2021-10-22Fix RigidDynamicBody2D auto center of mass calculationPouleyKetchoupp
Should be changing the local center of mass, which is then transformed into `center_of_mass`. It was causing the center of mass to be always in (0,0) by default with multiple shapes.
2021-10-22Add support for the RISC-V architectureAaron Franke
Supports RV64GC (RISC-V 64-bit with general-purpose and compressed-instruction extensions)
2021-10-22Merge pull request #53992 from Calinou/hard-shadow-mapping-allow-ditheringRémi Verschelde
2021-10-22Merge pull request #54081 from Rubonnek/add_bin_messages_masterRémi Verschelde
2021-10-22Merge pull request #53781 from m4gr3d/restrict_project_data_dir_config_masterRémi Verschelde
2021-10-22Keep order for C# exported membersRaul Santos
2021-10-22Merge pull request #54126 from Chaosus/vs_fix_curve_textureRémi Verschelde
2021-10-22Merge pull request #53812 from RandomShaper/expose_flush_inputRémi Verschelde