Age | Commit message (Collapse) | Author |
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Notify node's moved children after sibling removed
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that is not fit for it. Closes #16006.
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Add parameters for fog end depth and use alpha as density.
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Make 2D particles work OOTB (again)
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materials. Fixes #15934.
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Fix gcc version check when running scons in python 3.
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SceneTree, fixes #15559
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and ESC will cancel polygon. Closes #15474
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players. Fixes #15115
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Changed Sprite3D to float based drawing
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ParticlesMaterial: Simplify PARAM_SCALE texture validation
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Using the same helper method as other param textures.
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Better buffering for WebSocket
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Random number generator(remake)
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Co-authored-by: Zirak <zirakertan@gmail.com>
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Avoid some unnecessary calculations in scene.glsl.
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Make it possible to call move_and_slide from _process, even if it is not recommended
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Cleaning up some uninitialised variables in GLES2 stuff.
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Y-Sort children together in nested YSorts
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Consistency in KinematicBody
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Fix missing bind for _export_path_changed
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Use `ResourceLoader::exists` to check for default audio bus layout
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Fix compile recent compile issues with gcc 5.5
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#15133
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Fix AudioStreamPlayback::stop not being called on AudioStreamPlayer::stop
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Fixed various uninitialised member variables in editor plugins.
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Remove unused variable in ScriptEditorDebugger
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Fix scene dock not showing custom icons
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Make enum values not be script constants if enum is named
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Anonymous enums still creates script constants.
Also add a check to see if name used for enum is already defined.
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