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2021-12-08Decrease the default dynamic range in VoxelGIData to 2.0Hugo Locurcio
This reduces visible banding in indirect lighting and reflections. Sharp reflections now match more closely the original scene. The downside of this change is that clipping may appear in reflections in extremely bright scenes, but this should not be a concern in most scenes.
2021-12-07Merge pull request #55706 from jmb462/fix-bad-control-wrap_mouse-offsetRémi Verschelde
Fix bad mouse offset with Control::wrap_mouse()
2021-12-07Fix bad mouse offset with Control::wrap_mouse()jmb462
2021-12-07Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusiveRémi Verschelde
2021-12-07Merge pull request #55689 from Chaosus/fix_shader_window_bugRémi Verschelde
2021-12-07Merge pull request #55675 from raulsntos/csharp-basis-quaternionIgnacio Roldán Etcheverry
Rename C# `Quaternion()` -> `GetQuaternion()`
2021-12-07Fix error emitting when called new shader dialog from resource dialogYuri Roubinsky
2021-12-07Merge pull request #55670 from akien-mga/rename-videoplayerRémi Verschelde
2021-12-07Merge pull request #55685 from aaronfranke/item-countRémi Verschelde
Rename `items_count` property to `item_count`
2021-12-06Rename "items_count" property to "item_count"Aaron Franke
2021-12-06Merge pull request #55659 from timothyqiu/boomRémi Verschelde
Fix crash when `update()` is called inside `_draw()`
2021-12-06Rename C# `Quaternion()` -> `GetQuaternion()`Raul Santos
To keep consistency with GDScript, the method `Quaternion()` is renamed `GetQuaternion()`, and made `internal` so it's not exposed to scripting. The documentation references are also fixed. Also, the methods `GetQuaternion()` and `GetRotationQuaternion()` are moved below `GetEuler()` to follow alphabetic order.
2021-12-06Merge pull request #55655 from raulsntos/csharp-items-countIgnacio Roldán Etcheverry
Replace deprecated `GetItemCount()` with `ItemsCount`
2021-12-06Rename `VideoPlayer` to `VideoStreamPlayer` for consistencyRémi Verschelde
It's a player for `VideoStream` resources, just like `AudioStreamPlayer` is a player for `AudioStream` resources. Closes https://github.com/godotengine/godot-proposals/issues/3624.
2021-12-06Merge pull request #55662 from ↵Rémi Verschelde
KoBeWi/update_minimum_size_changed_to_update_minimum_size
2021-12-06Merge pull request #55671 from KoBeWi/hotfix_straight_from_a_🌋Rémi Verschelde
2021-12-06Merge pull request #55666 from KoBeWi/reduce_ProximityGroup3D_to_atomsRémi Verschelde
2021-12-06Merge pull request #55624 from Razoric480/raz/cs-lsp-signalRémi Verschelde
2021-12-06Fix error when adding RESET key for new trackkobewi
2021-12-06Merge pull request #55667 from Calinou/doc-physics-ticks-per-rendered-frameRémi Verschelde
2021-12-06Remove ProximityGroup3D nodekobewi
2021-12-06Merge pull request #55602 from nekomatata/improve-rigidbody-contactsRémi Verschelde
2021-12-06Document physics simulation being limited to 8 ticks per rendered frameHugo Locurcio
2021-12-06Merge pull request #55603 from Calinou/add-os-crash-methodFabio Alessandrelli
Add an `OS.crash()` method for testing system crash handler
2021-12-06Merge pull request #52280 from ↵Rémi Verschelde
jmb462/fix-bad-popup-offset-with-single-window-off
2021-12-06Merge pull request #55500 from KoBeWi/just_doc_thingsMax Hilbrunner
Misc improvements to various docs
2021-12-06Merge pull request #55653 from KoBeWi/↩Rémi Verschelde
2021-12-06Fix bad popups offset in editor with single window offjmb462
Co-authored-by: Gil Arasa Verge <gilarasaverge@gmail.com> Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2021-12-06Merge pull request #55544 from V-Sekai/audio_camera_null_mitigationRémi Verschelde
2021-12-06Merge pull request #55661 from KoBeWi/joys_of_connectionRémi Verschelde
2021-12-06Rename minimum_size_changed() methodkobewi
2021-12-06Merge pull request #34005 from aaronfranke/minmaxRémi Verschelde
2021-12-06Allow to add RESET values from existing keyskobewi
2021-12-06Merge pull request #47257 from timothyqiu/http-client-proxyRémi Verschelde
2021-12-06Merge pull request #55654 from KoBeWi/reset_softcodeRémi Verschelde
2021-12-06Unexpose joy_connection_changed methodkobewi
2021-12-06Add a constant StringName for RESET animationkobewi
2021-12-06Merge pull request #55651 from Calinou/remove-more-debug-printsRémi Verschelde
2021-12-06Merge pull request #55649 from ↵Rémi Verschelde
Calinou/editor-voxelgi-gpuparticlescollisionsdf-use-info-tooltips
2021-12-06Merge pull request #55658 from timothyqiu/remove-inspector-pluginRémi Verschelde
Fix `EditorPlugin.remove_inspector_plugin()` instance cleanup
2021-12-06Fix crash when update() is called inside _draw()Haoyu Qiu
2021-12-06Fix EditorPlugin.remove_inspector_plugin() instance cleanupHaoyu Qiu
2021-12-06Merge pull request #55652 from OverloadedOrama/patch-1Max Hilbrunner
Fix link to the supported image formats in the Image class
2021-12-06Replace deprecated GetItemCount() with ItemsCountRaul Santos
Replace the deprecated method `GetItemCount()` with the new property `ItemsCount`.
2021-12-06Merge pull request #55642 from Calinou/doc-scenetreetimer-free-elapseMax Hilbrunner
Document SceneTreeTimer being freed automatically when elapsed
2021-12-06Merge pull request #55597 from raulsntos/csharp-source-generators-genericsIgnacio Roldán Etcheverry
Fix C# `Godot.SourceGenerators` for generic classes
2021-12-05Remove or make verbose some debugging printsHugo Locurcio
The message about SpatialMaterial conversion was turned into a warning, as it can potentially interfere with porting projects from Godot 3.x (if there's a bug in the conversion code).
2021-12-05Use tooltips instead of labels for VoxelGI and GPUParticlesCollisionSDFHugo Locurcio
This fixes the issue with labels being cut off (or becoming too long when not clipped). This also adds a mention of the individual cell size, which is useful information to have when trying to avoid light leaking or particle collision tunneling.
2021-12-06Fix link to the supported image formats in the Image classManolis Papadeas
It previously linked to this page which doesn't exist. https://docs.godotengine.org/en/latest/getting_started/workflow/assets/importing_images.html#supported-image-formats Now, it should link here: https://docs.godotengine.org/en/latest/tutorials/assets_pipeline/importing_images.html#supported-image-formats
2021-12-05Document SceneTreeTimer being freed automatically when elapsedHugo Locurcio
The note was present in the SceneTree `create_timer()` class documentation, but not in the SceneTreeTimer class documentation.