Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-12-08 | Decrease the default dynamic range in VoxelGIData to 2.0 | Hugo Locurcio | |
This reduces visible banding in indirect lighting and reflections. Sharp reflections now match more closely the original scene. The downside of this change is that clipping may appear in reflections in extremely bright scenes, but this should not be a concern in most scenes. | |||
2021-12-07 | Merge pull request #55706 from jmb462/fix-bad-control-wrap_mouse-offset | Rémi Verschelde | |
Fix bad mouse offset with Control::wrap_mouse() | |||
2021-12-07 | Fix bad mouse offset with Control::wrap_mouse() | jmb462 | |
2021-12-07 | Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusive | Rémi Verschelde | |
2021-12-07 | Merge pull request #55689 from Chaosus/fix_shader_window_bug | Rémi Verschelde | |
2021-12-07 | Merge pull request #55675 from raulsntos/csharp-basis-quaternion | Ignacio Roldán Etcheverry | |
Rename C# `Quaternion()` -> `GetQuaternion()` | |||
2021-12-07 | Fix error emitting when called new shader dialog from resource dialog | Yuri Roubinsky | |
2021-12-07 | Merge pull request #55670 from akien-mga/rename-videoplayer | Rémi Verschelde | |
2021-12-07 | Merge pull request #55685 from aaronfranke/item-count | Rémi Verschelde | |
Rename `items_count` property to `item_count` | |||
2021-12-06 | Rename "items_count" property to "item_count" | Aaron Franke | |
2021-12-06 | Merge pull request #55659 from timothyqiu/boom | Rémi Verschelde | |
Fix crash when `update()` is called inside `_draw()` | |||
2021-12-06 | Rename C# `Quaternion()` -> `GetQuaternion()` | Raul Santos | |
To keep consistency with GDScript, the method `Quaternion()` is renamed `GetQuaternion()`, and made `internal` so it's not exposed to scripting. The documentation references are also fixed. Also, the methods `GetQuaternion()` and `GetRotationQuaternion()` are moved below `GetEuler()` to follow alphabetic order. | |||
2021-12-06 | Merge pull request #55655 from raulsntos/csharp-items-count | Ignacio Roldán Etcheverry | |
Replace deprecated `GetItemCount()` with `ItemsCount` | |||
2021-12-06 | Rename `VideoPlayer` to `VideoStreamPlayer` for consistency | Rémi Verschelde | |
It's a player for `VideoStream` resources, just like `AudioStreamPlayer` is a player for `AudioStream` resources. Closes https://github.com/godotengine/godot-proposals/issues/3624. | |||
2021-12-06 | Merge pull request #55662 from ↵ | Rémi Verschelde | |
KoBeWi/update_minimum_size_changed_to_update_minimum_size | |||
2021-12-06 | Merge pull request #55671 from KoBeWi/hotfix_straight_from_a_🌋 | Rémi Verschelde | |
2021-12-06 | Merge pull request #55666 from KoBeWi/reduce_ProximityGroup3D_to_atoms | Rémi Verschelde | |
2021-12-06 | Merge pull request #55624 from Razoric480/raz/cs-lsp-signal | Rémi Verschelde | |
2021-12-06 | Fix error when adding RESET key for new track | kobewi | |
2021-12-06 | Merge pull request #55667 from Calinou/doc-physics-ticks-per-rendered-frame | Rémi Verschelde | |
2021-12-06 | Remove ProximityGroup3D node | kobewi | |
2021-12-06 | Merge pull request #55602 from nekomatata/improve-rigidbody-contacts | Rémi Verschelde | |
2021-12-06 | Document physics simulation being limited to 8 ticks per rendered frame | Hugo Locurcio | |
2021-12-06 | Merge pull request #55603 from Calinou/add-os-crash-method | Fabio Alessandrelli | |
Add an `OS.crash()` method for testing system crash handler | |||
2021-12-06 | Merge pull request #52280 from ↵ | Rémi Verschelde | |
jmb462/fix-bad-popup-offset-with-single-window-off | |||
2021-12-06 | Merge pull request #55500 from KoBeWi/just_doc_things | Max Hilbrunner | |
Misc improvements to various docs | |||
2021-12-06 | Merge pull request #55653 from KoBeWi/↩ | Rémi Verschelde | |
2021-12-06 | Fix bad popups offset in editor with single window off | jmb462 | |
Co-authored-by: Gil Arasa Verge <gilarasaverge@gmail.com> Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com> | |||
2021-12-06 | Merge pull request #55544 from V-Sekai/audio_camera_null_mitigation | Rémi Verschelde | |
2021-12-06 | Merge pull request #55661 from KoBeWi/joys_of_connection | Rémi Verschelde | |
2021-12-06 | Rename minimum_size_changed() method | kobewi | |
2021-12-06 | Merge pull request #34005 from aaronfranke/minmax | Rémi Verschelde | |
2021-12-06 | Allow to add RESET values from existing keys | kobewi | |
2021-12-06 | Merge pull request #47257 from timothyqiu/http-client-proxy | Rémi Verschelde | |
2021-12-06 | Merge pull request #55654 from KoBeWi/reset_softcode | Rémi Verschelde | |
2021-12-06 | Unexpose joy_connection_changed method | kobewi | |
2021-12-06 | Add a constant StringName for RESET animation | kobewi | |
2021-12-06 | Merge pull request #55651 from Calinou/remove-more-debug-prints | Rémi Verschelde | |
2021-12-06 | Merge pull request #55649 from ↵ | Rémi Verschelde | |
Calinou/editor-voxelgi-gpuparticlescollisionsdf-use-info-tooltips | |||
2021-12-06 | Merge pull request #55658 from timothyqiu/remove-inspector-plugin | Rémi Verschelde | |
Fix `EditorPlugin.remove_inspector_plugin()` instance cleanup | |||
2021-12-06 | Fix crash when update() is called inside _draw() | Haoyu Qiu | |
2021-12-06 | Fix EditorPlugin.remove_inspector_plugin() instance cleanup | Haoyu Qiu | |
2021-12-06 | Merge pull request #55652 from OverloadedOrama/patch-1 | Max Hilbrunner | |
Fix link to the supported image formats in the Image class | |||
2021-12-06 | Replace deprecated GetItemCount() with ItemsCount | Raul Santos | |
Replace the deprecated method `GetItemCount()` with the new property `ItemsCount`. | |||
2021-12-06 | Merge pull request #55642 from Calinou/doc-scenetreetimer-free-elapse | Max Hilbrunner | |
Document SceneTreeTimer being freed automatically when elapsed | |||
2021-12-06 | Merge pull request #55597 from raulsntos/csharp-source-generators-generics | Ignacio Roldán Etcheverry | |
Fix C# `Godot.SourceGenerators` for generic classes | |||
2021-12-05 | Remove or make verbose some debugging prints | Hugo Locurcio | |
The message about SpatialMaterial conversion was turned into a warning, as it can potentially interfere with porting projects from Godot 3.x (if there's a bug in the conversion code). | |||
2021-12-05 | Use tooltips instead of labels for VoxelGI and GPUParticlesCollisionSDF | Hugo Locurcio | |
This fixes the issue with labels being cut off (or becoming too long when not clipped). This also adds a mention of the individual cell size, which is useful information to have when trying to avoid light leaking or particle collision tunneling. | |||
2021-12-06 | Fix link to the supported image formats in the Image class | Manolis Papadeas | |
It previously linked to this page which doesn't exist. https://docs.godotengine.org/en/latest/getting_started/workflow/assets/importing_images.html#supported-image-formats Now, it should link here: https://docs.godotengine.org/en/latest/tutorials/assets_pipeline/importing_images.html#supported-image-formats | |||
2021-12-05 | Document SceneTreeTimer being freed automatically when elapsed | Hugo Locurcio | |
The note was present in the SceneTree `create_timer()` class documentation, but not in the SceneTreeTimer class documentation. |