Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-04-04 | Re-implement subsurface scattering. | Juan Linietsky | |
The size settings are more "just works", with default scale and depth scale values that don't need much tweaking. Additionally, a "skin" mode was added so skin looks better. EDIT: Cleaned up SSR filter shader a bit. | |||
2020-04-03 | Merge pull request #37438 from clayjohn/VULKAN-sky-invert | Rémi Verschelde | |
Invert Sky subpass cubemap z direction | |||
2020-04-03 | Merge pull request #37505 from YeldhamDev/viewcont_rename | Rémi Verschelde | |
Rename ViewportContainer to SubViewportContainer | |||
2020-04-03 | doc: Sync classref with current source | Rémi Verschelde | |
2020-04-03 | Merge pull request #37541 from neikeq/fix-csharp-bindings-april | Rémi Verschelde | |
Fix C# bindings after recent breaking changes | |||
2020-04-03 | Fix C# bindings after recent breaking changes | Ignacio Etcheverry | |
2020-04-02 | Merge pull request #37533 from akien-mga/gradle-downgrade-3.5.3 | Rémi Verschelde | |
Android: Downgrade gradle plugin to 3.5.3 | |||
2020-04-02 | Android: Downgrade gradle plugin to 3.5.3 | Rémi Verschelde | |
With the NDK installed locally, gradle plugin 3.6.0 seems to enforce a specific older NDK version, and will fail building if you don't have it installed with: ``` No version of NDK matched the requested version 20.0.5594570. Versions available locally: 21.0.6113669 ``` Upstream issue: https://github.com/gradle/gradle/issues/12440 | |||
2020-04-02 | Merge pull request #37525 from lupoDharkael/replace-0L | Rémi Verschelde | |
Replace 0L with a casted nullptr | |||
2020-04-02 | Merge pull request #37521 from akien-mga/more-nullptr | Rémi Verschelde | |
Replace more occurrences of NULL with nullptr | |||
2020-04-02 | Replace 0L with a casted nullptr | lupoDharkael | |
2020-04-02 | Merge pull request #37512 from reduz/implement-ssr | Rémi Verschelde | |
Re-Added screen space reflection. | |||
2020-04-02 | Merge pull request #37386 from nekomatata/physics-direct-body-state-rename | Rémi Verschelde | |
Fixed PhysicsDirectBodyState3D resource hint after rename | |||
2020-04-02 | Merge pull request #35720 from Calinou/remove-request-docs-button | Rémi Verschelde | |
Remove Request Docs button in the script editor due to various issues | |||
2020-04-02 | Re-Added screen space reflection. | Juan Linietsky | |
2020-04-02 | Replace more occurrences of NULL with nullptr | Rémi Verschelde | |
2020-04-02 | Merge pull request #37338 from lupoDharkael/nullprt | Rémi Verschelde | |
Replace NULL with nullptr | |||
2020-04-02 | Remove Request Docs button in the script editor due to various issues | Hugo Locurcio | |
The Request Docs button is partly responsible for layout overflow issues on narrow displays, such as #31133. It also tended to attract spam and low-effort issues that were difficult to act upon. A "Send Docs Feedback" menu option has been added to replace it. | |||
2020-04-02 | Replace NULL with nullptr | lupoDharkael | |
2020-04-02 | Merge pull request #37504 from qarmin/out_of_bound_cursor | Rémi Verschelde | |
Fix array out of bounds access caused by uninitialised variables | |||
2020-04-02 | Merge pull request #37513 from zak-grumbles/make_dict_erase_sequenced | Rémi Verschelde | |
Make dict erase visual node sequenced | |||
2020-04-01 | Make dict erase node sequenced godotengine#37477 | Zak Grumbles | |
* Updated macro call to make the visual Dictionary Erase node sequenced. | |||
2020-04-01 | Rename ViewportContainer to SubViewportContainer | Michael Alexsander | |
2020-04-01 | Fix out of bound array access caused by unassigned variable | Rafał Mikrut | |
2020-04-01 | Merge pull request #37492 from akien-mga/warnings-clang-displayserverwindows | Rémi Verschelde | |
Fix Clang warnings on Windows | |||
2020-04-01 | Merge pull request #37443 from Leleat/master | Rémi Verschelde | |
Fix PopupMenu's letter jumping on any InputEventKey (instead of just a press) | |||
2020-04-01 | Merge pull request #37488 from akien-mga/etc2comp-rgba8-max-channels | Rémi Verschelde | |
etc2comp: Fix max iterations for RGBA channels | |||
2020-04-01 | Fix Clang warnings on Windows | Rémi Verschelde | |
Fixes #37490. | |||
2020-04-01 | Merge pull request #37484 from Calinou/csharp-verbatim-string-highlight | Rémi Verschelde | |
Remove syntax highlighting for C# verbatim strings due to bugs | |||
2020-04-01 | Merge pull request #37486 from RandomShaper/fix_trimmed_res | Rémi Verschelde | |
Fix res:// trimmed to s:// on Windows | |||
2020-04-01 | Merge pull request #37481 from ThakeeNathees/bind-method-typo | Rémi Verschelde | |
some typo in method binds fixed | |||
2020-04-01 | etc2comp: Fix max iterations for RGBA channels | Rémi Verschelde | |
Those checks were *very likely* meant to clamp the max value, not the min one. Fixes https://github.com/godotengine/godot/issues/10059#issuecomment-606993001. | |||
2020-04-01 | some typo in method binds fixed | Thakee Nathees | |
2020-04-01 | Fix res:// trimmed to s:// on Windows | Pedro J. Estébanez | |
2020-04-01 | Remove syntax highlighting for C# verbatim strings due to bugs | Hugo Locurcio | |
This closes #32336. | |||
2020-04-01 | Merge pull request #37456 from ttencate/fix/gdscript_assert_message_docs | Rémi Verschelde | |
Add missing docs for assert message in GDScript | |||
2020-03-31 | Merge pull request #37468 from accidentalrebel/master | Rémi Verschelde | |
Fix for Vulkan loader build error caused by incomplete alias | |||
2020-03-31 | Add missing docs for assert message in GDScript | Thomas ten Cate | |
Seems like this was overlooked in PR #31142. See also issue #17082. | |||
2020-03-31 | Merge pull request #35765 from clayjohn/master | Rémi Verschelde | |
Add a method to retrieve active material from MeshInstance | |||
2020-03-31 | Fix for Vulkan loader related build error caused by incomplete alias | ARebel | |
Fixes #37465. The #37369 commit which added an alias for linuxbsd platform did not work with the latest branch. | |||
2020-03-31 | Merge pull request #37442 from YeldhamDev/subviewport_register | Rémi Verschelde | |
Register SubViewport class | |||
2020-03-31 | Merge pull request #37153 from neikeq/mono_ios-4.0 | Rémi Verschelde | |
[master] Mono/C#: Add iOS support | |||
2020-03-31 | Merge pull request #37463 from akien-mga/fix-Wmaybe-uninitialized-tools | Rémi Verschelde | |
Fix more -Wmaybe-uninitialized warnings with target=release_debug | |||
2020-03-31 | Fix more -Wmaybe-uninitialized warnings with target=release_debug | Rémi Verschelde | |
I have no idea why those don't get triggered in target=debug builds. Fixes #37461. | |||
2020-03-31 | Merge pull request #37458 from akien-mga/doc-displayserver-window-sync | Rémi Verschelde | |
doc: Sync classref with DisplayServer/Window changes | |||
2020-03-31 | doc: Sync classref with DisplayServer/Window changes | Rémi Verschelde | |
2020-03-31 | Style: Add black format to fix_style.sh | Rémi Verschelde | |
Also ignore new Android build artifact. | |||
2020-03-31 | Fix exporting corrupted Xcode pbxproj if project name has spaces | Ignacio Etcheverry | |
2020-03-31 | Mono/C#: Add iOS support | Ignacio Etcheverry | |
Right now, games only work on devices when exported with FullAOT+Interpreter. There are some issues left that need to addressed for FullAOT alone. Right now, it's giving issues with the Godot.NativeCalls static constructor. | |||
2020-03-31 | Mono/C#: Fix MinGW build not supporting `.lib` libraries | Ignacio Etcheverry | |
MinGW should support both its own format `.a` and MSVC's format `.lib`, but Mono's module was only using the former. With this change it's now possible to build with MinGW and link the official Mono for Windows which is built with MSVC. |