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2023-01-03Merge pull request #70572 from TokageItLab/fix-statemachine-fadeRémi Verschelde
Fix wrong `AnimationStateMachine` process for end of fading
2023-01-03Merge pull request #70865 from bruvzg/fd_crashRémi Verschelde
Fix file dialog crash on forward click when history is empty.
2023-01-03Merge pull request #70152 from Maran23/4-x-tests-for-nodeRémi Verschelde
Initial tests for node
2023-01-03Merge pull request #70708 from rburing/bind_pin_joint_set_param_2dRémi Verschelde
Bind setter and getter for pin joint parameters in `PhysicsServer2D`
2023-01-03Merge pull request #63650 from fabriceci/apply-moving-platform-angular-velocityRémi Verschelde
Allow to apply the angular velocity of a moving platform
2023-01-03Merge pull request #70428 from MrPhnix/issue-70186Rémi Verschelde
CanvasItemEditor Fix snapping grid misalignment
2023-01-03Merge pull request #63483 from qianjunakasumi/qianjunakasumi/masterRémi Verschelde
Introduce `appCategory` attribute of android to set category
2023-01-03Merge pull request #70696 from Rindbee/propagate-keying-stateRémi Verschelde
Propagate the keying state in the inspector
2023-01-03Merge pull request #70811 from ↵Rémi Verschelde
jamesmintram/jamesm/bugfix/gltf-import-fix-stale-node-ref Update stale node ref after replace_by in GLTF importer
2023-01-03Merge pull request #70690 from Sauermann/fix-menubar-hoverRémi Verschelde
Fix hovering-color of MenuBar entries when reentering MenuBar
2023-01-03Merge pull request #70779 from ↵Rémi Verschelde
jamesmintram/jamesm/bugfix/add-missing-shortcut-case-for-reparent Add missing case statement to handle re-parent to new node
2023-01-03Merge pull request #70763 from Maran23/4-x-tree-icon-gap-with-hscrollbarRémi Verschelde
Fix Scene Tree Editor icons shift when the pane is small
2023-01-03Merge pull request #70754 from rxlecky/fix-camera-override-button-2dRémi Verschelde
Fix camera override button not updating in 2D scenes
2023-01-03Merge pull request #70732 from timothyqiu/tilemap-crashRémi Verschelde
Fix heap-use-after-free when using TileMap editor
2023-01-03Merge pull request #70742 from Maran23/4-x-batch-rename-substitute-fixRémi Verschelde
Fix substitute buttons were never enabled
2023-01-03Merge pull request #70702 from vnen/gdscript-error-on-assign-voidRémi Verschelde
GDScript: Error when assigning return value of void function
2023-01-03Merge pull request #69972 from adamscott/add-server-checks-before-freeRémi Verschelde
Add safety-checks before some servers `free()`
2023-01-03Merge pull request #70608 from Maran23/4-x-signal-testsRémi Verschelde
Add tests for signals
2023-01-03Merge pull request #70656 from vonagam/fix-void-returnsRémi Verschelde
GDScript: Disallow return with value in void functions
2023-01-03Merge pull request #70654 from Malcolmnixon/concave_collisionsRémi Verschelde
Fix move_and_collide for concave CharacterBody3D objects
2023-01-03Merge pull request #70519 from bruvzg/font_hashRémi Verschelde
[Font] Use key structure instead of raw hash for LRU cache to avoid collisions.
2023-01-03Merge pull request #70611 from YeldhamDev/tabbar_fixesRémi Verschelde
Fix errors when `TabBar` is empty
2023-01-03Merge pull request #70618 from ↵Rémi Verschelde
stmSi/fix-paste-from-clipboard-two-root-nodes-pointing-same-file Editor: Fix `Paste From Clipboard` make new scene pointing to original scene file.
2023-01-03Merge pull request #70612 from floppyhammer/fix-dark-title-barRémi Verschelde
Fix dark title bar on Windows 11
2023-01-03Merge pull request #70554 from stmSi/suggest-filename-save-branch-remote-treeRémi Verschelde
[4.0] Suggest Filename in Remote Tree File Dialog
2023-01-03Merge pull request #70489 from ↵Rémi Verschelde
stmSi/fix-certain-editor-shortcuts-insert-characters-into-code Fix Editor Shortcut keys are inserting in Script Editor
2023-01-03Merge pull request #70503 from rune-scape/inner-class-docsRémi Verschelde
Inner classes get their docs back
2023-01-03Merge pull request #70677 from Riteo/x11-no-vulkanRémi Verschelde
Allow building X11 without Vulkan
2023-01-03Fix file dialog crash on forward click when history is empty.bruvzg
2023-01-03Add initial tests for NodeMarius Hanl
- Test simple and complex cases for: -> add, remove, move, get, find, count, is_inside_tree -> name, nodepath -> verify the scene tree - Simple tests for the processing setup
2023-01-03Merge pull request #70585 from Chaosus/vs_customYuri Rubinsky
2023-01-02Merge pull request #67853 from Zylann/fix_lods_with_doublesClay John
Fix usages of mesh simplification functions in float=64 builds
2023-01-02Merge pull request #70812 from Chaosus/wrapf_optimizeYuri Rubinsky
2023-01-01Optimize `wrapf` function a bitYuri Rubinsky
2023-01-01Update stale node ref after replace_by in GLTF importerJames Mintram
2023-01-01Merge pull request #70808 from ↵Yuri Rubinsky
jamesmintram/james/bug/fix-placeholder-tex-size-binding Fixes https://github.com/godotengine/godot/issues/70735
2023-01-01Merge pull request #70801 from ↵Yuri Rubinsky
jamesmintram/james/bugfix/line-edits-in-plugin-dialog Fixes https://github.com/godotengine/godot/issues/70746
2023-01-01Change binding type of PlaceholderTexture2D.set/get_size to Vector2James Mintram
2023-01-01Make description in create plugin dialog expand verticallyJames Mintram
2023-01-01Make LineEdits in create plugin dialog expand horizontallyJames Mintram
2023-01-01 Introduce `appCategory` attribute of android to set category千橘 雫霞
2022-12-31Add missing case statement to handle re-parent to new nodeJames Mintram
2022-12-31Propagate the keying state in the inspectorRindbee
Toggling the keying state does not significantly change the structure of the inspector. So it's ok to propagate the keying state and then use `queue_redraw()` to update the keying icon.
2022-12-31Use the vertical scrollbar when calculating the width that can be used for ↵Marius Hanl
drawing The horizontal scrollbar was used before, which is not correct as it has no influence to the drawing width Also fixed the other wrong locations
2022-12-30Fix camera override button not updating in 2D scenesSeleckyErik
Reconnect accidentally disconnected signal play_pressed to update the button and enable camera override after launching a project in the editor.
2022-12-30Merge pull request #62688 from cdemirer/assignments-and-typesGeorge Marques
Fixes https://github.com/godotengine/godot/issues/62650
2022-12-30GDScript: Make using return of void function an errorGeorge Marques
Remove the `VOID_ASSIGNMENT` warning since those cases will be errors now.
2022-12-30Merge pull request #70613 from vonagam/fix-enum-as-constantGeorge Marques
Fixes https://github.com/godotengine/godot/issues/54018 Fixes https://github.com/godotengine/godot/issues/70213 Fixes https://github.com/godotengine/godot/issues/70495
2022-12-30GDScript: Error when assigning return value of void functionGeorge Marques
This also makes built-in method calls empty the return value when the method is void, to avoid keeping returning a garbage value in such case.
2022-12-30Fix substitute buttons were never enabledMarius Hanl
This happened because the viewport of the scene_tree_editor was queried for the focus owner instead of the current viewport