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2020-09-02added load resource pack with offset featureYilin Ma
updated variables to use size_t removed line break to make code style more consistent added conditional check to return an error if offset field is used when loading a ZIP package fixed typo formatted file added commit regarding self contained exe files handled error loging for load zip file with offset spelling tweak updated conditional statement for magic check udpated error message when load Zip file with offset is called fix CI Trying to fix CI fix CI done Added error message for loading self-contained exe with offset. Updated documentation. Fix indent final fix indent Updated documentation. fix indents Updated doc based on suggestion Final fix fixed format
2020-06-26Merge pull request #39855 from m4gr3d/godot_fragment_masterRémi Verschelde
Enable the ability to use Godot as a subview within an Android app
2020-06-26Merge pull request #39754 from ↵Rémi Verschelde
akien-mga/canvasitemeditor-fix-dropped-scenes-position CanvasItemEditor: Fix losing position for drag'n'dropped scenes
2020-06-26Merge pull request #39827 from reduz/sdfgiJuan Linietsky
Addition of SDFGI for open world global illumination
2020-06-26Addition of SDFGI for open world global illuminationJuan Linietsky
Move GI to a deferred pass
2020-06-26Merge pull request #39814 from Xrayez/specific-weird-iconsRémi Verschelde
Don't use arbitrary theme editor icons for scripts with the same name
2020-06-26Merge pull request #39837 from neikeq/fix-invalid-unbox-long-as-intRémi Verschelde
Mono/C#: Fix InvalidCast because of attempt to unbox long as int
2020-06-26Merge pull request #39839 from neikeq/use-/restore-instead-of-/t-restoreRémi Verschelde
Mono/C#: Use /restore instead of /t:restore when building
2020-06-26Merge pull request #39836 from neikeq/fix-unhandled-exception-printRémi Verschelde
Mono/C#: Fix unhandled exception not being printed
2020-06-25Enable the ability to use Godot as a subview within an Android appFredia Huya-Kouadio
2020-06-25Mono/C#: Use /restore instead of /t:restore when buildingIgnacio Etcheverry
Documentation recommends not to use /t:restore together with other targets (like /t:build), as it messes with the environment.
2020-06-25Mono/C#: Fix InvalidCast because of attempt to unbox long as intIgnacio Etcheverry
2020-06-25Mono/C#: Fix unhandled exception not being printedIgnacio Etcheverry
For some reason `mono_unhandled_exception` is not printing the exception as its comment claims. Use `mono_print_unhandled_exception` instead.
2020-06-25Style: Fix copyright headersRémi Verschelde
2020-06-25Merge pull request #39482 from asmaloney/fix-scrollwheel-zoom-macosRémi Verschelde
[macOS] Control key + scroll wheel should zoom not pan
2020-06-25i18n: Sync classref translation template with current docsRémi Verschelde
2020-06-25i18n: Sync classref translations with WeblateRémi Verschelde
2020-06-25doc: Sync classref with current sourceRémi Verschelde
2020-06-25i18n: Sync translations with WeblateRémi Verschelde
(cherry picked from commit a84f0811606dc89fa4fb9a66fac0851bacc1fc83)
2020-06-25Merge pull request #39799 from YeldhamDev/3d_buttons_regress_fixRémi Verschelde
Fix regressions in the 3D lock buttons
2020-06-25Merge pull request #39822 from Chaosus/shader_fix_const_passYuri Roubinsky
Fix few places in shaders where const passing still incorrect
2020-06-25Fix few places in shaders where const passing still incorrectYuri Roubinsky
2020-06-25Don't use arbitrary theme editor icons for scripts with the same nameAndrii Doroshenko (Xrayez)
The existing theme editor icon could be unintentionally set for any global class with matching name (`Group` icon, `Group` class_name etc), which would only show up in the "Create Dialog" context, but not the scene tree dock. This change prevents this behavior, and ensures that the icon can be actually overidden by explicit icon path in `class_name`, if there's any custom icon to begin with. The correct built-in type's icon is fetched for child classes if there are no custom icons detected throughout base classes as well, so it isn't left empty for those cases.
2020-06-24Merge pull request #36052 from Calinou/improve-low-processor-sleepRémi Verschelde
Improve the low processor mode sleep precision
2020-06-24Merge pull request #39739 from MichaelBelousov/fix/long-enum-fix-rider-castRémi Verschelde
fix underlying type of enum crashing cast in RiderPathManager
2020-06-24Merge pull request #39779 from naithar/feature/ios-modules-masterRémi Verschelde
Enable iOS modules and fix missing symbols errors (4.0)
2020-06-24Merge pull request #39798 from akien-mga/main-keep-messagequeue-to-deinit-sceneRémi Verschelde
Main::cleanup: Move MessageQueue deletion further down where it's safer
2020-06-24Merge pull request #39617 from mrushyendra/bilinear_interpolationRémi Verschelde
Fix upscaling image with bilinear interpolation option specified
2020-06-24Merge pull request #39805 from RandomShaper/fix_gone_popup_crashRémi Verschelde
Handle gone TabContainer popup nicely
2020-06-24Handle gone TabContainer popup nicelyPedro J. Estébanez
2020-06-24Merge pull request #39793 from Xrayez/class-icon-optRémi Verschelde
Optimize class icon loading
2020-06-24Merge pull request #39800 from Calinou/fix-default-button-stylesRémi Verschelde
Fix default editor/project Button styles after ToolButton removal
2020-06-24Fix default editor/project Button styles after ToolButton removalHugo Locurcio
Before this fix, all Buttons made with the default project theme looked flat until hovered.
2020-06-24Updated purchase receipt suitable for sending to apple verification serverPoq Xert
(cherry picked from commit bd7192572697e919a8eb7cf6d8b44d699dae24c9)
2020-06-24Fix regressions in the 3D lock buttonsMichael Alexsander
2020-06-24Main::cleanup: Move MessageQueue deletion further down where it's saferRémi Verschelde
Partial revert of #15702 which triggered the issue. Fixes #39786.
2020-06-24Mono: fix bad long casts and wrong underlying enum types in GodotToolsMichael Belousov
2020-06-24Merge pull request #39792 from bill8224/hotkey-fixRémi Verschelde
Fix overlapping hotkey designations
2020-06-24Optimize class icon loadingAndrii Doroshenko (Xrayez)
`get_global_class_name` for `GDScriptLanguage` is slow because it forces to parse an entire script each time. This patch ensures that the icon is actually fetched from the EditorData where they are loaded beforehand. This change also makes the behavior consistent with the existing `get_object_icon` method in EditorNode.
2020-06-24Fix overlapping hotkey designations for save all scenes and save all scriptsBill
2020-06-24Merge pull request #39781 from Andy0903/tween-word-order-fixRémi Verschelde
Tween.xml word order fix
2020-06-24Merge pull request #39775 from Chaosus/fix_error_labelRémi Verschelde
Fix error label clicking in status bar for shader editor
2020-06-24Merge pull request #39783 from neikeq/messaging-codecompletion-localize-fixRémi Verschelde
C#: Fix completion request with case insensitive resource path
2020-06-23C#: Fix completion request with case insensitive resource pathIgnacio Etcheverry
Sometimes Visual Studio documents have the root path all in upper case. Since Godot doesn't support loading resource files with a case insensitive path, this makes script resource loading to fail when the Godot editor gets code completion requests from Visual Studio. This fix allows the resource path part of the path to be case insensitive. It still doesn't support cases where the rest of the path is also case insensitive. For that we would need a proper API for comparing paths. However, this fix should be enough for our current cases.
2020-06-23Tween.xml word order fixAndreas Gustafsson
Change the word order of '...the where...' into '...where the...'.
2020-06-23SCons: Enable iOS modules for ARKit and CameraSergey Minakov
2020-06-23Export: Fix iOS enabling push notifications capabilitySergey Minakov
2020-06-23Export: Remove system frameworks from xcode templateSergey Minakov
2020-06-23SCons: Enable modules for iOSSergey Minakov
2020-06-23Merge pull request #39778 from Meriipu/patch-1Rémi Verschelde
Clarify what a string being empty means