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2022-11-25Merge pull request #69168 from Mickeon/what-the-heck-is-this-part-2Rémi Verschelde
Remove `Array.find_last()`
2022-11-25Merge pull request #69124 from zaevi/tilemap_fix_alternative_tileRémi Verschelde
[TileMap] Fix alternative tile issues.
2022-11-25Merge pull request #68310 from neikeq/csharp-opt-variant-generic-convRémi Verschelde
C#: Optimize Variant conversion callbacks
2022-11-25Remove `Array.find_last()`Micky
2022-11-25Merge pull request #69144 from DeeJayLSP/update_embreeRémi Verschelde
Update embree to 3.13.5
2022-11-25Merge pull request #69147 from Sauermann/fix-docks-orderingRémi Verschelde
Fix that the History Dock appears before other Docks in old projects
2022-11-25Merge pull request #69165 from timothyqiu/capitalizationRémi Verschelde
Improve editor property capitalization
2022-11-25Merge pull request #69164 from Faless/debugger/4.x_server_keep_openRémi Verschelde
[Editor] Add button to keep the debug server open.
2022-11-25Merge pull request #68447 from Grimmr/clean-tooltips-on-WM-focus-offRémi Verschelde
Viewport cancels existing tooltip when window looses focus
2022-11-25Update embree to 3.13.5DeeJayLSP
2022-11-25Improve editor property capitalizationHaoyu Qiu
* Captialize stop words when they are the last word. * Add stop words logic in `extract.py`.
2022-11-25[Editor] Add button to keep the debug server open.Fabio Alessandrelli
The setting is stored in the project editor metadata, and the server is automatically started/stopped when the option change (only stopped if no session is currently active). The CLI option `--debug-server` now also forces the server to stay open (without saving the state, unlike the menu option). This commit also removes the "Keep debugger open" option in the script editor "debug" menu. That option was really confusing, it used to hide the bottom panel if and only if the debugger pane was selected, so if you had your output log open instead (default when pressing play) it would effectively do nothing. Having an option to save a click in such a very specific case seems very overkill.
2022-11-25Viewport cancels existing tooltip when window looses focusgrimmr
fixes #68197 when NOTIFICATION_WM_WINDOW_FOCUS_OUT is recieved by a viewport it will now call _gui_cancel_tooltip() to avoid it hanging around after the mouse events stop coming in
2022-11-25Merge pull request #69146 from clayjohn/Polygon2D-errorRémi Verschelde
Ensure that mesh instance is properly freed when freeing Polygon2D
2022-11-25Merge pull request #69155 from timothyqiu/group-baseRémi Verschelde
Fix inspector not showing name for `LabelSettings.font`
2022-11-25Merge pull request #69152 from TokageItLab/fix-anim-key-cant-editRémi Verschelde
Fix wrong `AnimationTrackKeyEdit` update timing
2022-11-25Merge pull request #69148 from zaevi/fix_debugger_inspect_sub_objectRémi Verschelde
Fix debugger can't inspect sub objects.
2022-11-25Merge pull request #69123 from queezle42/queezle42/masterRémi Verschelde
Fix GLAD-related build problems on Linux
2022-11-25Merge pull request #67511 from neikeq/issue-66060Rémi Verschelde
C#: Load assemblies as collectible only in the Godot editor
2022-11-25Fix wrong AnimationTrackKeyEdit update timingSilc Renew
2022-11-25Fix inspector not showing name for LabelSettings.fontHaoyu Qiu
2022-11-25FIx debugger can't inspect sub objects.Zae
2022-11-25C#: Optimize Variant conversion callbacksIgnacio Roldán Etcheverry
These callbacks are used for marshaling by callables and generic Godot collections. C# generics don't support specialization the way C++ templates do. I knew NativeAOT could optimize away many type checks when the types are known at compile time, but I didn't trust the JIT would do as good a job, so I initially went with cached function pointers. Well, it turns out the JIT is also very good at optimizing in this scenario, so I'm changing the methods to do the conversion directly, rather than returning a function pointer for the conversion. The methods were moved to `VariantUtils`, and were renamed from `GetFromVariantCallback/GetToVariantCallback` to `ConvertTo/CreateFrom`. The new implementation looks like it goes through many `if` checks at runtime to find the right branch for the type, but in practice it works pretty much like template specialization. The JIT only generates code for the relevant branch. Together with inlining, the result is very close or the same as doing the conversion manually: ```cs godot_variant variant; int foo = variant.Int; int bar = VariantUtils.ConvertTo<int>(variant); ``` If the type is a generic Godot collection, the conversion still goes through a function pointer call. The new code happens to be much shorter as well, with the file going from 1057 lines to 407. Side note: `Variant.cs` was mistakenly created in the wrong folder, so I moved it to the `Core` folder.
2022-11-25Fix that the History Dock appears before other Docks in old projectsMarkus Sauermann
Newly introduced docks, that are not apparent in old projects should be positioned after the ones in the project-config-file. This way it seems to be less irritating.
2022-11-25Fix GLAD-related build problems on LinuxJens Nolte
- Use gl.h provided by GLAD in the OpenXR module - Use non-EXT variants of some OpenGL defines - Remove libGL-related code paths
2022-11-24Ensure that mesh instance is properly freed when freeing Polygon2Dclayjohn
2022-11-25Merge pull request #69143 from raulsntos/dotnet/projection-docsIgnacio Roldán Etcheverry
C#: Add Projection documentation
2022-11-25C#: Add Projection documentationRaul Santos
- Add documentation to Projection type - Reorder Projection members to be consistent with other C# types
2022-11-24Merge pull request #69135 from clayjohn/GLES3-mesh2DRémi Verschelde
Fix drawing of Mesh2D
2022-11-24Merge pull request #69134 from jquinl/export_range_int_fixRémi Verschelde
GDScript: Properly respect `int` type hint for `@export_range`
2022-11-24Merge pull request #69133 from clayjohn/GDscript-static-warningRémi Verschelde
Ensure class name is printed in STATIC_CALLED_ON_INSTANCE warning
2022-11-24GDScript: Properly respect `int` type hint for `@export_range`unknown
Fixes #69104. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-11-24Fix drawing of Mesh2Dclayjohn
The batch was being discarded if no instance buffer was present, but an instance buffer is only needed for MultiMesh and particles.
2022-11-24Ensure class name is printed in STATIC_CALLED_ON_INSTANCE warningclayjohn
2022-11-24Merge pull request #69128 from Chaosus/vs_fix_custom_nodesRémi Verschelde
Fix custom visual shader nodes not being loaded at startup
2022-11-24Merge pull request #69127 from KoBeWi/redUNDOntRémi Verschelde
Cleanup remaining EditorUndoRedoManager usages
2022-11-24Merge pull request #69072 from souplamp/history-dock-check-connectedRémi Verschelde
Add history dock to default editor layout, and prevent signal connecting multiple times
2022-11-24Fix custom visual shader nodes not being loaded at startupYuri Rubinsky
2022-11-24Cleanup remaining EditorUndoRedoManager usageskobewi
2022-11-24Merge pull request #69125 from raulsntos/dotnet/bezier_derivativeRémi Verschelde
C#: Implement BezierDerivative
2022-11-24Merge pull request #66574 from MewPurPur/search-results-improvementsRémi Verschelde
Fixes and improvements to Search Results dock
2022-11-24Merge pull request #68566 from Mickeon/node-print-orphans-staticRémi Verschelde
Make `Node.print_orphan_nodes()` static
2022-11-24Merge pull request #68938 from brunosxs/fix/subresource-documentationRémi Verschelde
Fix for documentation not appearing in preview in editor inspector
2022-11-24Merge pull request #68386 from MewPurPur/snappedi-snappedfRémi Verschelde
Implement snappedi, snappedf, and Vector[2/3/4]i.snapped
2022-11-24Merge pull request #68806 from MewPurPur/printraw-warn-better-in-docsRémi Verschelde
Make it clearer that printraw only prints to terminal
2022-11-24Merge pull request #69111 from TokageItLab/put-together-interpolationsRémi Verschelde
Refactor interpolating functions in some classes to use `Math` class
2022-11-24Merge pull request #69083 from fire/abstract_gltf_materialRémi Verschelde
Cache materials in gltf as the abstract class of Material in GLTFDocument
2022-11-24Merge pull request #67330 from KoBeWi/immortal_scenesRémi Verschelde
Don't free instanced scenes when recreating tiles
2022-11-24Merge pull request #68455 from Calinou/improve-editor-property-capitalizationRémi Verschelde
Improve editor property capitalization
2022-11-24History dock singleton, set default editor layout, ready notificationsouplamp
- add the history dock to the default editor layout, so when a user does Editor -> Editor Layout -> Default the history dock will no longer disappear - change the enter tree notification to a ready notification to prevent the history dock from trying to connect 'on_history_changed' signal everytime the dock is moved in the editor layout