Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-17 | Limit the lightmapper subdivide to 1024 | Hein-Pieter van Braam | |
Due to memory contraints in other places in Godot it is unlikely that anything higher than 1024 will actually work. When/if we improve memory management for vectors we can increase this limit again | |||
2017-12-17 | Merge pull request #14760 from hpvb/add-several-unlikely-macros | Rémi Verschelde | |
Add several unlikely() macros | |||
2017-12-17 | Merge pull request #14758 from hpvb/optimize-lightbaker-rng | Rémi Verschelde | |
Use a more naive RNG for the lightmapper | |||
2017-12-17 | Merge pull request #14528 from AlmightyScientist/issue-14456 | Rémi Verschelde | |
Shader Language: Add in-for declared variables within for-block scope. | |||
2017-12-17 | Merge pull request #14635 from poke1024/getline | Rémi Verschelde | |
Faster FileAccess::get_line() | |||
2017-12-17 | Merge pull request #14692 from poke1024/docsgroups | Rémi Verschelde | |
Docs methods grouping by prefix | |||
2017-12-17 | Merge pull request #14745 from poke1024/api-hash-arg-info | Rémi Verschelde | |
Faster ClassDB::get_api_hash() | |||
2017-12-17 | Merge pull request #14755 from hpvb/fix-13337 | Rémi Verschelde | |
Don't glBindTexture() on viewports without effects | |||
2017-12-17 | Merge pull request #14764 from poke1024/android | Rémi Verschelde | |
Increase sleep time for android export thread | |||
2017-12-17 | Merge pull request #14766 from volzhs/info-fps | Rémi Verschelde | |
Refactoring FPS & information on 3D viewport | |||
2017-12-17 | Refactoring FPS & information on 3D viewport | volzhs | |
- FPS label position adjusted with Preview button - Remove unnecessary Panel control - Remove unnecessary check condition | |||
2017-12-17 | Add several unlikely() macros | Hein-Pieter van Braam | |
Based off of perf-based prediction misses these seem to be the lowest-hanging fruit for quick (albeit small) improvements. These are based on: * baking a complex lightmap * running platformer 3d * running goltorus | |||
2017-12-17 | Merge pull request #14765 from ColinKinloch/master | Rémi Verschelde | |
Fixed Android NDK unified header detection for python 3 | |||
2017-12-17 | Fixed Android NDK unified header detection for python 3 | Colin Kinloch | |
2017-12-17 | Increase sleep time for android export thread | Bernhard Liebl | |
2017-12-17 | Merge pull request #14761 from fire/gdnative-lightmapper | Rémi Verschelde | |
Fix gdnative generation for lightmapper. | |||
2017-12-17 | Merge pull request #14762 from hpvb/tweak-openmp-parameters-for-lightbaker | Rémi Verschelde | |
Tweak OpenMP parameters for lightbaker | |||
2017-12-17 | Tweak OpenMP parameters for lightbaker | Hein-Pieter van Braam | |
On higher threadcount systems this allows for better utilization. On my 16 thread box CPU use goes from 10 - 11 threads to a steady 15 threads on the Sponza scene. Baking time goes from ~10:00 to ~07:30 for me. On lower threadcount systems I expect some improvement also but likely a little less. | |||
2017-12-16 | Fix gdnative generation for lightmapper. | K. S. Ernest (iFire) Lee | |
2017-12-17 | Shader Language: Add in-for declared variables within for-block scope. | Enzo Nocera | |
2017-12-16 | Add support for whole program optimization on MSVC | George Marques | |
Since it's similar to LTO, it can be enabled by setting use_lto=yes. | |||
2017-12-17 | Use a more naive RNG for the lightmapper | Hein-Pieter van Braam | |
This speeds up the lightmapper by about 10% with no visible impact. A comparison is up here: https://tmm.cx/nextcloud/s/Log1eAXen1dJzBz AMD Ryzen 7 1700 Eight-Core Processor Sponza scene pcg32 256/256/high 00:10:13 256/256/medium 00:02:50 256/256/low 00:01:11 xorshift 256/256/high 00:09:32 256/256/medium 00:02:34 256/256/low 00:01:05 | |||
2017-12-16 | Merge pull request #14756 from ↵ | Juan Linietsky | |
godotengine/revert-14484-fix_mouse_focus_button_release Revert "Fix mouse button release not sent to gui_input if it's different from the button that gave focus" | |||
2017-12-16 | Revert "Fix mouse button release not sent to gui_input if it's different ↵ | Juan Linietsky | |
from the button that gave focus" | |||
2017-12-16 | Don't glBindTexture() on viewports without effects | Hein-Pieter van Braam | |
@reduz said there was another place that needed to be checked for a similar issue but I have to admit I didn't understand. This fixes #13337 | |||
2017-12-16 | Add epic hack so vsync can be toggled in run-time from script. Fixes #14458. | Juan Linietsky | |
Call needs to be routed via visual server to reach the proper thread. | |||
2017-12-16 | Bind TextEdit.deselect and update documentation | Rémi Verschelde | |
2017-12-16 | fixed reference to splash file | Juan Linietsky | |
2017-12-16 | Added custom editor splash (including sponsor logo). | Juan Linietsky | |
2017-12-16 | Docs methods grouping by prefix | poke1024 | |
2017-12-16 | restored binary compatibility, which was broken in #14406 | Juan Linietsky | |
2017-12-16 | Merge pull request #14406 from hoelzl/pr-instance-node-order | Rémi Verschelde | |
Fix some issues with instanced scenes | |||
2017-12-16 | Improve duplication and saving of instanced scenes | Matthias Hoelzl | |
2017-12-16 | Merge pull request #13991 from CyanBlob/master | Rémi Verschelde | |
TileMap: Add update_bitmask_region(2), expose update_bitmask_area(1) … | |||
2017-12-16 | Merge pull request #14743 from volzhs/unnecessary-update-files | Rémi Verschelde | |
Remove unnecessay update on FileSystem dock | |||
2017-12-16 | Faster FileAccess::get_line() | poke1024 | |
2017-12-16 | Remove unnecessay update on FileSystem dock | volzhs | |
2017-12-16 | Merge pull request #12845 from remorse107/Array-Dictionary-Fix | Rémi Verschelde | |
Fix issue #11400. Fixes issue with arrays and dictionary acting as static objects between different instances of objects. | |||
2017-12-16 | Faster ClassDB::get_api_hash() | Bernhard Liebl | |
2017-12-16 | Moved Local Space Mode and Transform Snap settings to Top Bar ... | Przemysław Gołąb (n-pigeon) | |
...buttons for easier access. | |||
2017-12-16 | Fix #12220: Add Decompress Bc5 to Squish | Orkun | |
This Commit fixes the corrupted file preview described in #12220. Added DecompressColourBc5 function to squish. | |||
2017-12-16 | Merge pull request #14739 from volzhs/collapse_folder | Juan Linietsky | |
Enhance FileSystem dock | |||
2017-12-16 | Enchance FileSystem dock | volzhs | |
* Collapse / Uncollapse folder with double click * Sync with tree and bottom panel * Show selected folder in tree when changed | |||
2017-12-16 | TileMap: Add update_bitmask_region(2), expose update_bitmask_area(1) and ↵ | Andrew Thomas | |
update_bitmask_region(2) to GDscript | |||
2017-12-16 | Merge pull request #14698 from ↵ | Rémi Verschelde | |
carlosfvieira/6382-Properties_in_the_inspector_lacking_tooltips Proposed change to close issue "#6382 - Properties in the inspector lacking tooltips" | |||
2017-12-16 | Merge pull request #14734 from hpvb/rename-debug-symbols | Rémi Verschelde | |
Rename the debug symbol files to .debugsymbols | |||
2017-12-16 | Merge pull request #14330 from matrem/particles_spread | Rémi Verschelde | |
Spread should be in degree (see documentation, and flag_disable_z case) | |||
2017-12-16 | Merge pull request #14365 from willnationsdev/camera-docs | Rémi Verschelde | |
[DOCS] Camera property changes | |||
2017-12-16 | Rename the debug symbol files to .debugsymbols | Hein-Pieter van Braam | |
Some users were confused by the '.debug' suffix for the symbols. | |||
2017-12-16 | Merge pull request #14484 from Zylann/fix_mouse_focus_button_release | Rémi Verschelde | |
Fix mouse button release not sent to gui_input if it's different from the button that gave focus |