Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-17 | Flag dirty dependencies when GeometryInstance dependencies change in renderer | clayjohn | |
Normally dependencies are only set dirty when changed during culling, but that misses changes that happen in the renderer (like a new shader being set in a material) | |||
2023-01-17 | Merge pull request #71561 from akien-mga/android-displayserver-duplicate-error | Rémi Verschelde | |
Improve DisplayServer message for video card drivers failure | |||
2023-01-17 | Merge pull request #71528 from snakept/missing-path-external-editor-error | Rémi Verschelde | |
Checking path variable if empty before opening external editor to fix… | |||
2023-01-17 | Merge pull request #71516 from raulsntos/dotnet/property-accessors | Rémi Verschelde | |
C#: Make property accessors internal | |||
2023-01-17 | Improve DisplayServer message for video card drivers failure | Rémi Verschelde | |
And remove leftover duplicated message on Android. | |||
2023-01-17 | Checking path variable if empty before opening external editor to fix #71528 | Christoh Prenissl | |
2023-01-17 | Merge pull request #71553 from RandomShaper/no_catastrophic_relayout | Rémi Verschelde | |
Prevent infinite cascade of re-layout after label text reshaping | |||
2023-01-17 | Merge pull request #70630 from asmaloney/importer-crash-null-mesh-node | Rémi Verschelde | |
Fix crash in SceneImportSettings::_select when a mesh has a null mesh node | |||
2023-01-17 | Prevent infinite cascade of re-layout after label text reshaping | Pedro J. Estébanez | |
2023-01-17 | Merge pull request #71552 from akien-mga/fix-gles3-canvas-draw_data-error | Rémi Verschelde | |
GLES3: Fix canvas shader use of undefined draw_data | |||
2023-01-17 | GLES3: Fix canvas shader use of undefined draw_data | Rémi Verschelde | |
Fixes #71551. | |||
2023-01-17 | Merge pull request #71145 from dalexeev/doc-sprite-frames | Rémi Verschelde | |
Improve `SpriteFrames` docs | |||
2023-01-17 | Merge pull request #71524 from clayjohn/MOBILE-TAA | Rémi Verschelde | |
Warn when trying to enable TAA from mobile or gl_compatibility backend | |||
2023-01-17 | Merge pull request #71382 from jainl28patel/sprite2d_flip_normal_map | Rémi Verschelde | |
fix normal map not flipping in sprite2D | |||
2023-01-17 | Merge pull request #71529 from clayjohn/IM-oct | Rémi Verschelde | |
Update ImmediateMesh to use octohedral encoded normals | |||
2023-01-17 | Merge pull request #71545 from groud/fix_rect_draw_tileset | Rémi Verschelde | |
Fixes rectangle painting weird behavior when dragging outside the atlas area | |||
2023-01-17 | Merge pull request #71517 from groud/tile_data_editor_shortcut_consistency | Rémi Verschelde | |
Make keyboard shortcuts in tile data editors consistent with tilemap editor. | |||
2023-01-17 | Merge pull request #71534 from Faless/mp/4.x_nested_spawn | Rémi Verschelde | |
[MP] Fix nested spawning during "ready". | |||
2023-01-17 | Fixes rectangle painting when dragging outside the atlas area | Gilles Roudière | |
2023-01-17 | Merge pull request #71512 from bruvzg/osa_a | Rémi Verschelde | |
[Git hooks] Add AppleScript dialog script for macOS. | |||
2023-01-17 | Merge pull request #71520 from conradhappeliv/fix-71480 | Rémi Verschelde | |
Fix GPUParticles2D not recomputing transforms each frame | |||
2023-01-17 | Merge pull request #71540 from bruvzg/x11_inp_region | Rémi Verschelde | |
Fix X11 input region size. | |||
2023-01-17 | Merge pull request #71539 from nongvantinh/fix-71495 | Yuri Rubinsky | |
Fixes https://github.com/godotengine/godot/issues/71495 | |||
2023-01-17 | Fix X11 input region size. | bruvzg | |
2023-01-17 | Fixes incorrect caption for TextureParameterTriplanar | Nong Van Tinh | |
2023-01-17 | [MP] Fix nested spawning during "ready". | Fabio Alessandrelli | |
We want our spawns to be notified after ready, but we need to notify them in the order they entered tree, so that nested spawners can be used during "ready" (instead of having to await a frame). | |||
2023-01-16 | Update ImmediateMesh to use octohedral encoded normals | clayjohn | |
2023-01-16 | Fix GPUParticles2D not recomputing transforms each frame | Conrad H. Appel, IV | |
2023-01-16 | Warn when trying to enable TAA from mobile or gl_compatibility backend | clayjohn | |
TAA should only be enabled from the forward_plus renderer for now | |||
2023-01-16 | Merge pull request #71526 from clayjohn/RD-sun-scatter | Rémi Verschelde | |
Properly initialize directional_light_count in RD sky shaders | |||
2023-01-16 | Merge pull request #71375 from clayjohn/LightmapGI-crash | Rémi Verschelde | |
Enforce a default minimum lightmap size hint size | |||
2023-01-16 | Merge pull request #71279 from vonagam/fix-iterator-number-type | Rémi Verschelde | |
GDScript: Fix typing of iterator in for loop | |||
2023-01-16 | Merge pull request #71513 from bruvzg/mpass_docs | Rémi Verschelde | |
Fix typo and add missing docs for WINDOW_FLAG_MOUSE_PASSTHROUGH. | |||
2023-01-16 | Merge pull request #67774 from aaronfranke/script-annotations | Rémi Verschelde | |
Make script annotations be placed before `class_name` and `extends` | |||
2023-01-16 | Merge pull request #71518 from akien-mga/add-LINUXBSD_ENABLED-for-non-x11-checks | Rémi Verschelde | |
Linux/BSD: Add LINUXBSD_ENABLED define for non X11-related checks | |||
2023-01-16 | Merge pull request #71434 from ↵ | Rémi Verschelde | |
adamscott/fix-reduce-identifier-from-base-class-script-retrieval Fix cyclic reference errors while reducing identifiers | |||
2023-01-16 | Merge pull request #71496 from raulsntos/dotnet/sincos | Rémi Verschelde | |
C#: Implement `Mathf.SinCos` | |||
2023-01-16 | Merge pull request #62236 from MinusKube/master | Rémi Verschelde | |
Fix polyline not supporting closed polygons and not having a uniform width | |||
2023-01-16 | Merge pull request #69598 from Sauermann/fix-focus-inverse | Rémi Verschelde | |
Calculate the mouse focus inverse transform only when needed | |||
2023-01-16 | Merge pull request #71077 from rsjtdrjgfuzkfg/obj-import | Rémi Verschelde | |
obj: Avoid empty names and meshes | |||
2023-01-16 | Properly initialize directional_light_count in RD sky shaders | clayjohn | |
2023-01-16 | obj: Avoid empty names and meshes | rsjtdrjgfuzkfg | |
This commit updates the obj importer to properly name imported meshes and permits it to skip meshes that do not contain geometry. This fixes at least one crash and several warnings and avoids unnecessary meshes being generated when importing obj files that do not contain geometry that is not assigned to a named object (such as when exporting from Blender). | |||
2023-01-16 | Fix draw_polyline not supporting closed polygons and not having a uniform offset | MinusKube | |
2023-01-16 | Make keyboard shortcuts in tile data editors consistent with tilemap editor. ↵ | Gilles Roudière | |
Fix a bug with collision shapes painting. | |||
2023-01-16 | Linux/BSD: Add LINUXBSD_ENABLED define for non X11-related checks | Rémi Verschelde | |
2023-01-16 | C#: Make property accessors internal | Raul Santos | |
2023-01-16 | Merge pull request #69970 from poohcom1/fix/autocomplete-custom-class | George Marques | |
Fixes https://github.com/godotengine/godot/issues/69941 | |||
2023-01-16 | C#: Implement `Mathf.SinCos` | Raul Santos | |
Implement `Mathf.SinCos` that wraps a call to `System.Math.SinCos`, this allows us to use the `SinCos` method more conveniently with `real_t`. Using `Math.SinCos` is often cheaper than separate calls to `Math.Sin` and `Math.Cos`, and they are often used together. | |||
2023-01-16 | Fix typo and add missing docs for WINDOW_FLAG_MOUSE_PASSTHROUGH. | bruvzg | |
2023-01-16 | [Git hooks] Add AppleScript dialog script for macOS. | bruvzg | |