summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2023-01-17Flag dirty dependencies when GeometryInstance dependencies change in rendererclayjohn
Normally dependencies are only set dirty when changed during culling, but that misses changes that happen in the renderer (like a new shader being set in a material)
2023-01-17Merge pull request #71561 from akien-mga/android-displayserver-duplicate-errorRémi Verschelde
Improve DisplayServer message for video card drivers failure
2023-01-17Merge pull request #71528 from snakept/missing-path-external-editor-errorRémi Verschelde
Checking path variable if empty before opening external editor to fix…
2023-01-17Merge pull request #71516 from raulsntos/dotnet/property-accessorsRémi Verschelde
C#: Make property accessors internal
2023-01-17Improve DisplayServer message for video card drivers failureRémi Verschelde
And remove leftover duplicated message on Android.
2023-01-17Checking path variable if empty before opening external editor to fix #71528Christoh Prenissl
2023-01-17Merge pull request #71553 from RandomShaper/no_catastrophic_relayoutRémi Verschelde
Prevent infinite cascade of re-layout after label text reshaping
2023-01-17Merge pull request #70630 from asmaloney/importer-crash-null-mesh-nodeRémi Verschelde
Fix crash in SceneImportSettings::_select when a mesh has a null mesh node
2023-01-17Prevent infinite cascade of re-layout after label text reshapingPedro J. Estébanez
2023-01-17Merge pull request #71552 from akien-mga/fix-gles3-canvas-draw_data-errorRémi Verschelde
GLES3: Fix canvas shader use of undefined draw_data
2023-01-17GLES3: Fix canvas shader use of undefined draw_dataRémi Verschelde
Fixes #71551.
2023-01-17Merge pull request #71145 from dalexeev/doc-sprite-framesRémi Verschelde
Improve `SpriteFrames` docs
2023-01-17Merge pull request #71524 from clayjohn/MOBILE-TAARémi Verschelde
Warn when trying to enable TAA from mobile or gl_compatibility backend
2023-01-17Merge pull request #71382 from jainl28patel/sprite2d_flip_normal_mapRémi Verschelde
fix normal map not flipping in sprite2D
2023-01-17Merge pull request #71529 from clayjohn/IM-octRémi Verschelde
Update ImmediateMesh to use octohedral encoded normals
2023-01-17Merge pull request #71545 from groud/fix_rect_draw_tilesetRémi Verschelde
Fixes rectangle painting weird behavior when dragging outside the atlas area
2023-01-17Merge pull request #71517 from groud/tile_data_editor_shortcut_consistencyRémi Verschelde
Make keyboard shortcuts in tile data editors consistent with tilemap editor.
2023-01-17Merge pull request #71534 from Faless/mp/4.x_nested_spawnRémi Verschelde
[MP] Fix nested spawning during "ready".
2023-01-17Fixes rectangle painting when dragging outside the atlas areaGilles Roudière
2023-01-17Merge pull request #71512 from bruvzg/osa_aRémi Verschelde
[Git hooks] Add AppleScript dialog script for macOS.
2023-01-17Merge pull request #71520 from conradhappeliv/fix-71480Rémi Verschelde
Fix GPUParticles2D not recomputing transforms each frame
2023-01-17Merge pull request #71540 from bruvzg/x11_inp_regionRémi Verschelde
Fix X11 input region size.
2023-01-17Merge pull request #71539 from nongvantinh/fix-71495Yuri Rubinsky
Fixes https://github.com/godotengine/godot/issues/71495
2023-01-17Fix X11 input region size.bruvzg
2023-01-17Fixes incorrect caption for TextureParameterTriplanarNong Van Tinh
2023-01-17[MP] Fix nested spawning during "ready".Fabio Alessandrelli
We want our spawns to be notified after ready, but we need to notify them in the order they entered tree, so that nested spawners can be used during "ready" (instead of having to await a frame).
2023-01-16Update ImmediateMesh to use octohedral encoded normalsclayjohn
2023-01-16Fix GPUParticles2D not recomputing transforms each frameConrad H. Appel, IV
2023-01-16Warn when trying to enable TAA from mobile or gl_compatibility backendclayjohn
TAA should only be enabled from the forward_plus renderer for now
2023-01-16Merge pull request #71526 from clayjohn/RD-sun-scatterRémi Verschelde
Properly initialize directional_light_count in RD sky shaders
2023-01-16Merge pull request #71375 from clayjohn/LightmapGI-crashRémi Verschelde
Enforce a default minimum lightmap size hint size
2023-01-16Merge pull request #71279 from vonagam/fix-iterator-number-typeRémi Verschelde
GDScript: Fix typing of iterator in for loop
2023-01-16Merge pull request #71513 from bruvzg/mpass_docsRémi Verschelde
Fix typo and add missing docs for WINDOW_FLAG_MOUSE_PASSTHROUGH.
2023-01-16Merge pull request #67774 from aaronfranke/script-annotationsRémi Verschelde
Make script annotations be placed before `class_name` and `extends`
2023-01-16Merge pull request #71518 from akien-mga/add-LINUXBSD_ENABLED-for-non-x11-checksRémi Verschelde
Linux/BSD: Add LINUXBSD_ENABLED define for non X11-related checks
2023-01-16Merge pull request #71434 from ↵Rémi Verschelde
adamscott/fix-reduce-identifier-from-base-class-script-retrieval Fix cyclic reference errors while reducing identifiers
2023-01-16Merge pull request #71496 from raulsntos/dotnet/sincosRémi Verschelde
C#: Implement `Mathf.SinCos`
2023-01-16Merge pull request #62236 from MinusKube/masterRémi Verschelde
Fix polyline not supporting closed polygons and not having a uniform width
2023-01-16Merge pull request #69598 from Sauermann/fix-focus-inverseRémi Verschelde
Calculate the mouse focus inverse transform only when needed
2023-01-16Merge pull request #71077 from rsjtdrjgfuzkfg/obj-importRémi Verschelde
obj: Avoid empty names and meshes
2023-01-16Properly initialize directional_light_count in RD sky shadersclayjohn
2023-01-16obj: Avoid empty names and meshesrsjtdrjgfuzkfg
This commit updates the obj importer to properly name imported meshes and permits it to skip meshes that do not contain geometry. This fixes at least one crash and several warnings and avoids unnecessary meshes being generated when importing obj files that do not contain geometry that is not assigned to a named object (such as when exporting from Blender).
2023-01-16Fix draw_polyline not supporting closed polygons and not having a uniform offsetMinusKube
2023-01-16Make keyboard shortcuts in tile data editors consistent with tilemap editor. ↵Gilles Roudière
Fix a bug with collision shapes painting.
2023-01-16Linux/BSD: Add LINUXBSD_ENABLED define for non X11-related checksRémi Verschelde
2023-01-16C#: Make property accessors internalRaul Santos
2023-01-16Merge pull request #69970 from poohcom1/fix/autocomplete-custom-classGeorge Marques
Fixes https://github.com/godotengine/godot/issues/69941
2023-01-16C#: Implement `Mathf.SinCos`Raul Santos
Implement `Mathf.SinCos` that wraps a call to `System.Math.SinCos`, this allows us to use the `SinCos` method more conveniently with `real_t`. Using `Math.SinCos` is often cheaper than separate calls to `Math.Sin` and `Math.Cos`, and they are often used together.
2023-01-16Fix typo and add missing docs for WINDOW_FLAG_MOUSE_PASSTHROUGH.bruvzg
2023-01-16[Git hooks] Add AppleScript dialog script for macOS.bruvzg