summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2020-11-11Removing unneeded FuncRef code in C#Grzegorz Puławski
2020-11-11Merge pull request #43457 from reduz/refactor-builtin-methods-againRémi Verschelde
Refactor variant built-in methods yet again.
2020-11-11Refactor variant built-in methods yet again.reduz
* Using C-style function pointers now, InternalMethod is gone. * This ensures much better performance in typed code. * Renamed builtin_funcs to utility_funcs, to avoid naming confusion
2020-11-11Merge pull request #43372 from aaronfranke/clamp-fixesRémi Verschelde
Minor clamp and float fixes
2020-11-11Merge pull request #43449 from nekomatata/line_edit_window_posRémi Verschelde
Expose LineEdit scroll offset to scripts
2020-11-11Expose LineEdit scroll offset to scriptsPouleyKetchoupp
2020-11-11Merge pull request #43443 from Faless/js/4.0_audio_workletRémi Verschelde
[HTML5] Port inline JS code to libraries, AudioWorklet support.
2020-11-11Merge pull request #43446 from reduz/create-variant-builtin-funcsRémi Verschelde
Create Variant built-in functions.
2020-11-10Create Variant built-in functions.reduz
-Moved Expression to use this, removed its own. -Eventually GDScript/VisualScript/GDNative need to be moved to this. -Given the JSON functions were hacked-in, removed them and created a new JSONParser class -Made sure these functions appear properly in documentation, since they will be removed from GDScript
2020-11-10Minor clamp and float fixesAaron Franke
2020-11-10[HTML5] AudioWorklet API implementation.Fabio Alessandrelli
Rewrote AudioDriverJavaScript to support multiple processor nodes. The old (and deprecated) ScriptProcessorNode when threads are not available, and the new AudioWorklet API when threads are enabled. The new implementation uses two ring buffers and a shared state to communicated with the AudioWorklet thread. The audio.worklet.js JavaScript file is always added to the export template, but only really used (and downloaded) in the thread build.
2020-11-10Merge pull request #43441 from pWNn1sher/masterRémi Verschelde
Checking for half_image_size[ x & y ] to be non-negative.
2020-11-10Checking for half_image_size[ x & y ] to be non-negative.Pun1sher
This make sure that (1x1) , (1 x X) and (X , 1) pixel images using sub-sampling will get correct half_image_size i.e NON-NEGATIVE. fix : https://github.com/godotengine/godot/issues/42363
2020-11-10Merge pull request #43437 from akien-mga/doc-operatorsRémi Verschelde
doc: Add template to document Variant operators, fixups to #43419
2020-11-10Merge pull request #41230 from naithar/feature/pluggable-ios-modulesRémi Verschelde
[iOS] [4.0] iOS Plugins
2020-11-10Merge pull request #43436 from qarmin/invalid_idRémi Verschelde
Remove Attempted to free invalid ID error
2020-11-10doc: Sync classref to add operators after #43419Rémi Verschelde
2020-11-10doc: Fixups to #43419 which added operators in the docsRémi Verschelde
- Escape the method names as e.g. `operator <` is invalid XML. - Add a hack to merge all String % operator definitions for each Variant type as a single one with `Variant` argument type. - Add support for the new qualifiers in makerst.py. - Drop unused `doc_merge.py`, seems to date back to when we had all the documentation in a single `classes.xml`.
2020-11-10iOS Export: support multi-target pluginSergey Minakov
Plugins can use 'binary_name.a' or 'binary_name.release.a' and 'binary_name.debug.a' for plugin library.
2020-11-10iOS Export: export modification to support pluginsSergey Minakov
Added plugin configuration. Export options now use plugins that could be enabled/disabled. Plugin changes are observed at runtime.
2020-11-10iOS: change platform code to support pluginsSergey Minakov
2020-11-10iOS Modules: separate main platform code from modulesSergey Minakov
Moved previously builtin modules 'GameCenter', 'AppStore', 'iCloud' to separate modules to be represented as plugin. Modified 'ARKit' and 'Camera' to not be builtin into engine and work as plugin. Changed platform code so it's not affected by the move. Modified Xcode project file to remove parameters that doesn't make any effect. Added basic '.gdip' plugin config file.
2020-11-10Remove Attempted to free invalid ID errorRafał Mikrut
2020-11-10Merge pull request #43398 from ↵Rémi Verschelde
KoBeWi/add_an_array_to_another_array_but_with_a_method Add append_array() method to Array class
2020-11-10Merge pull request #43350 from gvekan/fix-load-autocompleteRémi Verschelde
Fix completion for built-in load() function
2020-11-10Merge pull request #43357 from KoBeWi/editor_art_3dRémi Verschelde
Register methods for drawing 3D editor overlays
2020-11-10Fix completion for built-in load functionGustav
2020-11-10Merge pull request #43434 from sneik15/patch-1Rémi Verschelde
Updated gd_glue.cpp to work in the variant refactoring (Mono enabled)
2020-11-10[HTML5] Port JavaScript inline code to libraries.Fabio Alessandrelli
The API is implemented in javascript, and generates C functions that can be called from godot. This allows much cleaner code replacing all `EM_ASM` calls in our C++ code with plain C function calls. This also gets rid of few hacks and comes with few optimizations (e.g. custom cursor shapes should be much faster now).
2020-11-10[HTML5] Update syntax for lto.Fabio Alessandrelli
2020-11-10Fix gdnative build when WebRTC module is disabled.Fabio Alessandrelli
2020-11-10RasterizerDummy fixes.Fabio Alessandrelli
2020-11-10Register methods for drawing 3D editor overlaysTomasz Chabora
2020-11-10Merge pull request #43423 from Calinou/doc-assert-avoid-side-effectsRémi Verschelde
Clarify that code in `assert()` should avoid side effects
2020-11-10Updated gd_glue.cpp to work with the latest changes in the variant refactoringAdrian Adeva
Without this change the engine dont compile with the mono module enabled.
2020-11-10Merge pull request #40748 from RandomShaper/improve_packed_fs_apiRémi Verschelde
Improve/fix packed data API
2020-11-10Merge pull request #43433 from HaSa1002/docs-examples-43356Rémi Verschelde
[Docs] Add C# example for EditorPlugin::forward_canvas_draw_over_viewport
2020-11-10[Docs] Add C# example for EditorPlugin::forward_canvas_draw_over_viewportHaSa1002
Follow up to #43356
2020-11-10Merge pull request #43397 from ↵Rémi Verschelde
Calinou/fix-filesystem-copy-path-shortcut-conflict Use Ctrl+Shift+C as the default FileSystem dock Copy Path shortcut
2020-11-10Merge pull request #43383 from vnen/gdnative-string-headerRémi Verschelde
GDNative: Define special char types in string.h
2020-11-10Merge pull request #43369 from Calinou/allow-svg-project-iconRémi Verschelde
Allow using SVG images as project icon
2020-11-10Merge pull request #43356 from KoBeWi/editor_artRémi Verschelde
Add docs for editor viewport drawing methods
2020-11-10Merge pull request #43333 from YeldhamDev/global_rate_scale_minRémi Verschelde
Disallow setting the AudioServer's 'global_rate_scale' to a value equal or inferior to 0
2020-11-10Merge pull request #43417 from akien-mga/variant-default-constructors-docsRémi Verschelde
Variant: Sync docs with new constructors, fixes to #43403
2020-11-09Variant: Sync docs with new constructors, fixups after #43403Rémi Verschelde
Change DocData comparators for MethodDoc and ArgumentDoc to get a better ordering of constructors.
2020-11-09Clarify that code in `assert()` should avoid side effectsHugo Locurcio
2020-11-09Merge pull request #43421 from reduz/improve-variant-constructorRémi Verschelde
Change how no-arg constructor is handled internally in Variant.
2020-11-09Change how no-arg constructor is handled internally in Variant.reduz
2020-11-09Merge pull request #43419 from reduz/document-operatorsRémi Verschelde
Make sure operators appear in the docs too
2020-11-09Merge pull request #43415 from bruvzg/var_ctr_af32Rémi Verschelde
Fix duplicate variant constructor typo.