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2020-01-07expose scroll_vertical and scroll_horizontal in TextEdit + documentationKrystof Klestil
2020-01-06Merge pull request #34865 from volzhs/oversampling-emojiRémi Verschelde
Update size and position for colored font with oversampling
2020-01-07Update size and position for colored font with oversamplingvolzhs
2020-01-06Merge pull request #34843 from akien-mga/enet-1.3.14Fabio Alessandrelli
enet: Sync with upstream 1.3.14
2020-01-06Merge pull request #34808 from Calinou/no-color-in-non-ttyRémi Verschelde
Disable colored console output when standard output isn't a TTY
2020-01-06Merge pull request #33987 from nekomatata/own-world-environmentRémi Verschelde
Viewport environment is updated properly when set to own world
2020-01-06Merge pull request #34303 from Chaosus/fix_texture_crashRémi Verschelde
Fixed crash if passing invalid image ref to TextureLayered
2020-01-06Merge pull request #33566 from akien-mga/xatlas-5b9de84Rémi Verschelde
xatlas: Sync with upstream e12ea82
2020-01-06Merge pull request #34322 from rainlizard/set_script-variablesRémi Verschelde
set_script() detailing what happens to variables
2020-01-06Merge pull request #34020 from gytsen/unify-pack-versionRémi Verschelde
PCK: Set VERSION_PATCH in header, factor out header magic
2020-01-06Merge pull request #34296 from timothyqiu/lock-33072Rémi Verschelde
Fixes crash when using Resource::_take_over_path
2020-01-06doc: Document what happens to old script with Object.set_script()rainlizard
2020-01-06Merge pull request #34829 from timothyqiu/checks-bundleRémi Verschelde
Fixes crash for bad property of PackedScene
2020-01-06PCK: Set VERSION_PATCH in header, factor out header magicJoost Heitbrink
Unify pack file version and magic to avoid hardcoded literals. `version.py` now always includes `patch` even for the first release in a new stable branch (e.g. 3.2). The public name stays without the patch number, but `Engine.get_version_info()` already included `patch == 0`, and we can remove some extra handling of undefined `VERSION_PATCH` this way. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-01-06Merge pull request #33967 from Calinou/add-os-is-window-focusedRémi Verschelde
Add an `OS.is_window_focused()` getter
2020-01-06Merge pull request #34848 from clayjohn/DOCS-VisualServerRémi Verschelde
Finish documenting VisualServer
2020-01-05Finish documenting VisualServerclayjohn
2020-01-06Merge pull request #34847 from YeldhamDev/splitcontainer_tabs_docsRémi Verschelde
Complete the SplitContainer and Tabs documentations
2020-01-06Merge pull request #34852 from timothyqiu/rtl-docRémi Verschelde
Completes the RichTextLabel documentation
2020-01-06Merge pull request #32126 from Calinou/expose-video-adapter-name-vendorRémi Verschelde
Add VisualServer methods to get the video adapter name and vendor
2020-01-06Completes the RichTextLabel documentationHaoyu Qiu
2020-01-06Add VisualServer methods to get the video adapter name and vendorHugo Locurcio
These methods can be used in scripts to retrieve the OpenGL `GL_RENDERER` and `GL_VENDOR` strings (respectively). This closes #28404.
2020-01-05Complete the SplitContainer and Tabs documentationsMichael Alexsander
2020-01-05Merge pull request #34833 from clayjohn/DOCS-VisualServerRémi Verschelde
Document most VisualServer functions
2020-01-05Document most VisualServer functionsclayjohn
2020-01-05enet: Sync with upstream 1.3.14Rémi Verschelde
We still have local modifications necessary for IPv6 support and using Godot sockets.
2020-01-05enet: Resync with upstream we forked at, add patchRémi Verschelde
Before rebasing on the newly released enet 1.3.14, let's resync with the actual commit we initially imported, which seems to be: https://github.com/lsalzman/enet/commit/f46fee0acc8e243b2b6910b09693f93c3aad775f
2020-01-05Merge pull request #34839 from madmiraal/fix-34807Rémi Verschelde
Don't update the floor_velocity with the current linear_velocity.
2020-01-05Merge pull request #34838 from volzhs/calculate-label-sizeRémi Verschelde
Fix calculating label size
2020-01-05Don't update the floor_velocity with the current linear_velocity.Marcel Admiraal
Updating the floor velocity with the body's current linear velocity discards the velocity component provided by the body's angular rotation. Without the current contact point there is no way to calculate the current velocity component provided by the body's angular rotation therefore we need to use the velocity calculated at the time of the collision. Fixes #34807.
2020-01-06Fix calculating label sizevolzhs
2020-01-05Merge pull request #34836 from timothyqiu/maze-of-transformRémi Verschelde
Fixes scaled scrolling of TextureRegion editor
2020-01-05Fixes scaled scrolling of TextureRegion editorHaoyu Qiu
2020-01-05Merge pull request #34835 from nekomatata/stylebox-aa-fixRémi Verschelde
Fixed StyleBoxFlat antialiasing with aa size of 1
2020-01-05Fixed StyleBoxFlat antialiasing with aa size of 1PouleyKetchoupp
Also made aa size consistent when computing uv coordinates and fixed a warning about aa_border_width not initialized in some cases. fixes #34830
2020-01-05Merge pull request #34812 from clayjohn/DOCS-VisualServerRémi Verschelde
Updated many VisualServer functions
2020-01-05Fixes crash for bad property of PackedSceneHaoyu Qiu
2020-01-04Updated many VisualServer functionsclayjohn
2020-01-05Merge pull request #34824 from Calinou/2d-zoom-use-editor-scaleRémi Verschelde
Take the editor scale into account for 2D zoom operations
2020-01-05Merge pull request #34820 from timothyqiu/doc-treeRémi Verschelde
Improves Tree documentation
2020-01-04Merge pull request #34827 from Calinou/doc-object-get-nonexistentRémi Verschelde
Document the return value of `Object.get()` with a nonexistent property
2020-01-04Document the return value of `Object.get()` with a nonexistent propertyHugo Locurcio
2020-01-04Take the editor scale into account for 2D zoom operationsHugo Locurcio
The zoom level displayed is now relative to the editor scale. This means that with an editor scale of 200%, the 100% zoom level will actually be 200% as it's multiplied by the editor scale. This prevents things from looking too small when opening a project on an hiDPI display. This matches the behavior found in most image editors out there.
2020-01-04Merge pull request #34818 from GodotExplorer/gdscript-lsp-declarationRémi Verschelde
GDScript LSP: Implement goto declaration
2020-01-04Improves Tree documentationHaoyu Qiu
2020-01-04GDScript LSP: Implement goto declarationgeequlim
2020-01-04Merge pull request #34811 from timothyqiu/i18nRémi Verschelde
Makes more strings translatable
2020-01-04Makes more strings translatableHaoyu Qiu
2020-01-04Disable colored console output when standard output isn't a TTYHugo Locurcio
This prevents Godot from writing ANSI escape codes when redirecting stdout and stderr to a file.
2020-01-04Merge pull request #34795 from dankan1890/mono_cs_iconRémi Verschelde
[Mono]: the C# script icon is now visible in the editor.