summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2021-01-05Merge pull request #44934 from KoBeWi/p-p-push_the_itemRémi Verschelde
Properly edit the instanced node in the inspector
2021-01-05Properly edit the instanced node in the inspectorkobewi
2021-01-05Merge pull request #44892 from KoBeWi/gentle_dragRémi Verschelde
Commit CanvasItem state only if it changed
2021-01-05Merge pull request #44895 from KoBeWi/the_color_DID_NOT_changeRémi Verschelde
Don't emit changed signal on Color Picker close
2021-01-05Merge pull request #44661 from AndreaCatania/AndreaCatania-patch-5Rémi Verschelde
Fixes: GDscript min and max are inverted
2021-01-05Merge pull request #44929 from mrushyendra/astar_doc_fixRémi Verschelde
Explain use of weight_scale and distance in AStar pathfinding cost calcuation
2021-01-05Commit CanvasItem state only if it changedkobewi
2021-01-05Explain A Star pathfinding algorithm cost calcuationMaganty Rushyendra
2021-01-05Merge pull request #44893 from Chaosus/shader_referenceRémi Verschelde
[4.0] Fix shader editor documentation link
2021-01-05Fix shader editor documentation linkYuri Roubinsky
2021-01-05Merge pull request #44890 from KiritoAM/my-bug-fixRémi Verschelde
Fix for reselecting a TileMap node without first de-selecting it #44824
2021-01-05Merge pull request #44926 from zerc/fix-string-humanize-size-testRémi Verschelde
Changed type to make it work on x32 architecture.
2021-01-05Merge pull request #44909 from dalexeev/editor-log-newlineRémi Verschelde
Fix odd newline in `EditorLog::add_message()`
2021-01-05Merge pull request #44928 from mrushyendra/raise_doc_fixRémi Verschelde
[Doc] Specify order of drawing of Nodes in raise() description
2021-01-05Merge pull request #44299 from Chaosus/fix_win32_warningRémi Verschelde
Fixed warning at window closing (WIN32)
2021-01-05Specify order of drawing of Nodes in raise() descriptionMaganty Rushyendra
2021-01-05Changed type to make it work on x32 architecture.zero13cool
2021-01-05Merge pull request #44154 from dsnopek/webxr-masterRémi Verschelde
Add WebXR support (for Godot 4.0)
2021-01-04Add support for WebXRDavid Snopek
2021-01-04Merge pull request #44921 from jdbener/remove_double_listRémi Verschelde
Remove Unnecessary Double List
2021-01-04Merge pull request #44842 from clayjohn/VULKAN-SSAO-2Rémi Verschelde
SSAO renames and move push constant binding
2021-01-04Remove Unnecessary Double ListJoshua Dahl
_OS::print_resources_by_type had two of the exact same list, one of which was never used.
2021-01-04Merge pull request #44914 from swarnimarun/master-visualscript-refactorRémi Verschelde
Fix doc for the VisualScript class after #39649 PR
2021-01-05Fix doc for the VisualScript class.Swarnim Arun
2021-01-04Merge pull request #39649 from swarnimarun/master-visualscript-refactorRémi Verschelde
Visual Script Refactor
2021-01-04Merge pull request #44911 from akien-mga/doc-syncRémi Verschelde
doc: Sync classref with current source
2021-01-04Merge pull request #44910 from Geometror/fix-normal-mapRémi Verschelde
fix inconsistent normal map shader variable naming which stopped normal maps from working
2021-01-04Merge pull request #44906 from ↵Rémi Verschelde
EricEzaM/PR/popup-menu-fix-not-matching-button-size Fixed PopupMenu not matching parent MenuButton/OptionButton width
2021-01-04doc: Sync classref with current sourceRémi Verschelde
2021-01-04fix inconsistent normal map shader variable namingHendrik Brucker
2021-01-04Fix odd newline in `EditorLog::add_message()`Danil Alexeev
2021-01-04Merge pull request #44905 from EricEzaM/PR/popup-menu-item-highlight-fixRémi Verschelde
Fixed hover highlight style rect of items being cut off.
2021-01-04Merge pull request #44907 from qarmin/fix_leak_gradientRémi Verschelde
Fix memory leak with Gradient in Node3DEditorViewport
2021-01-04Fix Leak with Gradient in Node3DEditorViewportRafał Mikrut
2021-01-04Fixed PopupMenu not matching parent MenuButton/OptionButton widthEric M
2021-01-04Merge pull request #44330 from Hurakano/fixesRémi Verschelde
Texture import 'streamed' property should be bool
2021-01-04Fixed hover highlight style rect of items being cut off.Eric M
This was caused by an incorrect calculation of the height of each item when determining the minimum size, plus a few things which were leftover after the PopupMenu rework.
2021-01-04Merge pull request #44530 from clayjohn/VULKAN-framebuffer-errorRémi Verschelde
Use basic uniform set for depth prepass
2021-01-04Merge pull request #44899 from qarmin/remove_memory_leak_canvas_groupRémi Verschelde
Remove memory leak in Canvas Group
2021-01-03SSAO cleanup and fixesclayjohn
2021-01-03Remove memory leak in Canvas GroupRafał Mikrut
2021-01-03Don't emit changed signal on Color Picker closekobewi
2021-01-03Fix for reselecting a TileMap node without first de-selecting itandrew-softdev
2021-01-03Merge pull request #42779 from volzhs/editor-file-dialogRémi Verschelde
Enhance editor file dialog
2021-01-02Merge pull request #42188 from ↵Rémi Verschelde
Eoin-ONeill-Yokai/animationstateplayback/missing_binds AnimationStateMachinePlayback: Added Missing Method Bindings
2021-01-02Merge pull request #44868 from Muller-Castro/typo-correctionRémi Verschelde
Typo correction
2021-01-02Enhance editor file dialogvolzhs
1. show valid directory path when opening editor file dialog 2. keep file name when changing path by entering path 3. add first extension in filter automatically if not given 4. remove directory in recent list if it's not valid anymore
2021-01-01StateMachinePlayback: Added missing bindings to `get_current_play_pos` and ↵Eoin O'Neill
`get_current_length`. This allows the user to query the AnimationNodeStateMachinePlayback's current play position and total length of current animation state. These methods are currently used in the editor plugin, but can also be useful for querying general playback state information. Added documentation for AnimationNodeStateMachinePlayback's `get_current_play_position`
2021-01-02Typo correctionMuller-Castro
simple typo correction
2021-01-01Merge pull request #44809 from Calinou/physics-render-layers-zero-indexRémi Verschelde
Use zero-indexing for physics and render layer names