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2022-07-26Merge pull request #63472 from timothyqiu/tree-row-cell-bgRémi Verschelde
Tree: Don't draw selection background of individual cells in Row mode
2022-07-26Merge pull request #63273 from BastiaanOlij/render_cleanup_20220716Rémi Verschelde
Move Sky and move Fog
2022-07-26Merge pull request #63427 from KoBeWi/metIeerTRémi Verschelde
Fix negative indices in TreeItem
2022-07-26Merge pull request #63473 from Rindbee/fix-reopen-errorRémi Verschelde
Fix getting an error when repeatedly opening the Advanced Import Settings dialog for fonts
2022-07-26Merge pull request #63469 from KoBeWi/copy-paste_of_despairYuri Rubinsky
Fix Vector4 parse error
2022-07-26Fix repeatedly opening the Advanced Import Settings dialog for fonts getting ↵Rindbee
an error
2022-07-26Tree: Don't draw selection background of individual cells in Row modeHaoyu Qiu
2022-07-26Move Sky(RD) into environmentBastiaan Olij
Move Fog logic from render scene render to fog
2022-07-26Fix Vector4 parse errorkobewi
2022-07-25Merge pull request #63459 from Kev/bigobj-for-msvc-releaseRémi Verschelde
2022-07-25Merge pull request #63443 from rburing/bvh_debug_fixupRémi Verschelde
2022-07-25Fix negative indices in TreeItemkobewi
2022-07-25Use bigobj for release MSVC buildsKevin Smith
Previously it was used only on debug builds, but recent additions to variant_call.cpp have made that unit too large even in release_debug. It was originally set to debug only because using it breaks mingw, so this only reinstates it for MSVC where it shouldn't have any drawbacks (famous last words). Test-Information: Builds for me with scons -j 40 platform=windows target=release_debug and my game then runs from it.
2022-07-25Merge pull request #63451 from Calinou/light3d-fix-editor-distance-fade-categoryRémi Verschelde
Fix missing Distance Fade category in OmniLight3D/SpotLight3D inspector
2022-07-25Fix missing Distance Fade category in OmniLight3D/SpotLight3D inspectorHugo Locurcio
2022-07-25Fixup BVH debugging statementsRicardo Buring
2022-07-25Merge pull request #63354 from reduz/replace-thread-work-poolRémi Verschelde
Remove ThreadWorkPool, replace by WorkerThreadPool
2022-07-25Update AUTHORS and DONORS listRémi Verschelde
New contributors added to AUTHORS: @Rindbee, @Vitika9 Thanks to all contributors and donors for making Godot possible!
2022-07-25Remove ThreadWorkPool, replace by WorkerThreadPoolJuan Linietsky
The former needs to be allocated once per usage. The later is shared for all threads, which is more efficient. It can also be better debugged.
2022-07-25Merge pull request #63436 from Calinou/editor-debugger-require-script-instanceRémi Verschelde
2022-07-25Merge pull request #63432 from bruvzg/scr_zoomRémi Verschelde
2022-07-25Merge pull request #63424 from Chaosus/shader_preprocessor_inc_fixRémi Verschelde
2022-07-25Merge pull request #63368 from akien-mga/fix_header_guardsRémi Verschelde
Code quality: Fix header guards consistency
2022-07-25Require ScriptInstance to be valid in the editor debuggerHugo Locurcio
This fixes an issue with visual scripts spamming error messages in the editor when running the project with the remote scene tree visible.
2022-07-25Fix script editor zoom shortcuts not marking events as accepted.bruvzg
2022-07-25Merge pull request #63364 from nathanfranke/dep-editorRémi Verschelde
2022-07-25Fix errors when using built-ins in shaderincYuri Rubinsky
2022-07-25Merge pull request #62907 from bruvzg/warn_exit_codeRémi Verschelde
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards.
2022-07-25Merge pull request #63219 from reduz/implement-vector4-projectionRémi Verschelde
2022-07-25Merge pull request #63422 from nathanfranke/git-readyRémi Verschelde
Support git packed refs in version generator
2022-07-25Merge pull request #63412 from aaronfranke/gltf-organize-filesRémi Verschelde
GLTF: Organize structures and extensions into subfolders
2022-07-25Merge pull request #63416 from V-Sekai/bone-map-empty-crashRémi Verschelde
Avoid crash when when the editor_property_map is empty.
2022-07-25Merge pull request #63270 from aaronfranke/fog-densityRémi Verschelde
Change fog density range hint to be 0 to 1 with or_greater
2022-07-24support git packed refs in version generatorNathan Franke
2022-07-24Avoid crash when when the editor_property_map is empty.K. S. Ernest (iFire) Lee
2022-07-25Merge pull request #63376 from nathanfranke/animRémi Verschelde
2022-07-24GLTF: Organize structures into a subfolderAaron Franke
2022-07-25Merge pull request #63409 from V-Sekai/gltf-exportRémi Verschelde
2022-07-24improve animation player warning for imported scenesNathan Franke
2022-07-24Merge pull request #63407 from RedMser/install-effect-errorRémi Verschelde
Add error for invalid RichTextLabel.install_effect
2022-07-24Mend duplicate nodes in the gltf export.K. S. Ernest (iFire) Lee
2022-07-24Merge pull request #63098 from Xwdit/fix_qualifiers_script_docRémi Verschelde
2022-07-24Add error for invalid RichTextLabel.install_effectRedMser
2022-07-24Merge pull request #63399 from aaronfranke/gltf-headersRémi Verschelde
GLTF: Move shared defines into a separate `gltf_defines.h` file
2022-07-24Merge pull request #63404 from bruvzg/hb-501Rémi Verschelde
2022-07-24Fix missing method qualifiers in script docXwdit
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-07-24Merge pull request #61255 from MaxIsJoe/fixosgetuniqueidstringissueRémi Verschelde
2022-07-24Merge pull request #63401 from RandomShaper/text_settings_resetRémi Verschelde
Mark some editor settings as requiring editor restart
2022-07-24HarfBuzz: Update to version 5.0.1bruvzg