Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-09-23 | RayShape, Shape, SphereShape | Linus | |
2017-09-23 | Fixes to rim parameter in shader | Juan Linietsky | |
2017-09-23 | doc: Sync classref with current source | Rémi Verschelde | |
[ci skip] | |||
2017-09-23 | makerst.py: Support split classes XML and use folders and/or single files as ↵ | Alexander Meerhoff | |
input The new syntax is (from `doc/`): `tools/makerst.py classes/ ../modules/`. Also adapted `make rst` target accordingly. [ci skip] | |||
2017-09-23 | Merge pull request #11497 from paezao/issue-11109 | Poommetee Ketson | |
Area2D get_audio_bus and set_audio_bus renamed to get_audio_bus_name and set_audio_bus_name | |||
2017-09-22 | Changed get_audio_bus and set functions to get_audio_bus_name and set | Marcelo Paez | |
and edited docs for Area2D due to renaming o get_audio_bus and set_audio_bus | |||
2017-09-22 | Ability to convert from SpatialMaterial to ShaderMaterial | Juan Linietsky | |
2017-09-22 | Merge pull request #11477 from djrm/pr_visuals | Rémi Verschelde | |
Improved a lot of icons, and some style fixes | |||
2017-09-22 | Merge pull request #11480 from tagcup/button_unpress_fix | Rémi Verschelde | |
Ensure pressed is set to false in BaseButton::_unpress_group. [ci skip] | |||
2017-09-22 | Merge pull request #11481 from tagcup/inversesqrt | Rémi Verschelde | |
Add inversesqrt to shader language. | |||
2017-09-22 | Merge pull request #11487 from groud/viewport_base_clip | Rémi Verschelde | |
Fixes the rulers text drawn outside the viewport_base [ci skip] | |||
2017-09-22 | Merge pull request #11486 from kubecz3k/freelook-calibration | Rémi Verschelde | |
freelook_base_speed calibration [ci skip] | |||
2017-09-22 | Fixes the rulers text drawn outside the viewport_base | Gilles Roudiere | |
2017-09-22 | Merge pull request #11461 from hpvb/add-likely-macros | Rémi Verschelde | |
Implement Linux-style likely()/unlikely() macros | |||
2017-09-22 | freelook_base_speed calibration | Unknown | |
freelook_base_speed changed from 0.5 to 0.1 Also precision changed from 0.1 to 0.01 so it's possible to set values lower than 0.1 | |||
2017-09-22 | Merge pull request #11485 from rosshadden/fix/typos | Rémi Verschelde | |
Fixed a bunch of typos, including an error code. [ci skip] | |||
2017-09-22 | Merge pull request #6859 from tagcup/master | Rémi Verschelde | |
RichTextLabel: Added get_visible_line_count method | |||
2017-09-21 | Fixed a bunch of typos, including an error code. | Ross Hadden | |
2017-09-21 | UWP: Fix build issue about Object ambiguity | George Marques | |
2017-09-21 | RichTextLabel: Added get_visible_line_count method. | Ferenc Arn | |
Also exposed get_line_count to GDScript. | |||
2017-09-21 | Add inversesqrt to shader language. | Ferenc Arn | |
2017-09-21 | Ensure pressed is set to false in BaseButton::_unpress_group. | Ferenc Arn | |
2017-09-21 | Merge pull request #11472 from groud/fix_canvasitemeditor_nullchecks | Rémi Verschelde | |
Fix godot spraying errors about a null check [ci skip] | |||
2017-09-21 | Improved a lot of icons, and some style fixes | Daniel J. Ramirez | |
2017-09-21 | Fix godot spraying errors about a null check | Gilles Roudiere | |
2017-09-21 | Added proximity and distance fade to SpatialMaterial | Juan Linietsky | |
2017-09-21 | Implement Linux-style likely()/unlikely() macros | Hein-Pieter van Braam | |
This implement branch prediction macros likely() and unlikely() like in Linux. When using these macros please ensure that when you use them the condition in the branch really is very, very likely or unlikely. Think 90+% of the time. Primarily useful for error checking. (And I implement these macros for all our error checking macros now) See this article for more information: https://kernelnewbies.org/FAQ/LikelyUnlikely There are more places where these macros may make sense in renderer and physics engine. Placing them will come in another commit down the line. | |||
2017-09-21 | Merge pull request #11463 from kubecz3k/mouse-orbit-modifier | Rémi Verschelde | |
rotation orbit modifier defaults to none [ci skip] | |||
2017-09-21 | rotation orbit modifier defaults to none | Unknown | |
2017-09-21 | Merge pull request #11458 from volzhs/fix-trustmanager-master | Rémi Verschelde | |
Fix TrustManager for Android [ci skip] | |||
2017-09-21 | Fix TrustManager for Android | volzhs | |
2017-09-21 | Merge pull request #11013 from MednauN/master | Rémi Verschelde | |
Fix duplication of node with script | |||
2017-09-21 | Merge pull request #11453 from djrm/pr_visuals | Rémi Verschelde | |
Visual tweaks. | |||
2017-09-21 | Merge pull request #11447 from akien-mga/queue_delete | Rémi Verschelde | |
Let queue_free() work on nodes which are not in the scene tree | |||
2017-09-21 | Merge pull request #11365 from leezh/freetype_mono | Rémi Verschelde | |
Added support for FT_PIXEL_MODE_MONO in FreeType | |||
2017-09-21 | Merge pull request #11304 from rminderhoud/editor_import_docs | Rémi Verschelde | |
Added EditorImportPlugin class ref docs [ci skip] | |||
2017-09-21 | Merge pull request #11222 from toger5/spatial_scrolling | Rémi Verschelde | |
Spatial scrolling update + better default inertia values | |||
2017-09-21 | Merge pull request #11299 from marcelofg55/fix_seticon_default | Rémi Verschelde | |
Fix setting the default icon briefly with tools=no | |||
2017-09-21 | Merge pull request #11243 from hpvb/add-debug-info-on-release | Rémi Verschelde | |
Create separate debug info files by default | |||
2017-09-21 | Merge pull request #11221 from toger5/editor_spacing | Rémi Verschelde | |
added editor spacing | |||
2017-09-21 | Merge pull request #11187 from SaracenOne/subscene_box_selection | Rémi Verschelde | |
Box selection for MeshInstances and subscene nodes. | |||
2017-09-21 | Merge pull request #11141 from fcobos/x11_borderless_switch_fix | Rémi Verschelde | |
X11 - Adding borders back to a borderless window was not working. | |||
2017-09-21 | Merge pull request #11446 from marcelofg55/ciep_null_checks | Rémi Verschelde | |
Add missing NULL checks on CanvasItemEditor [ci skip] | |||
2017-09-21 | Correct spelling SEPERATE -> SEPARATE to fix build | Leon Krause | |
2017-09-20 | Visual tweaks. | Daniel J. Ramirez | |
Updated icons Updated some color | |||
2017-09-20 | Fix import order, so scenes are imported after textures. | Juan Linietsky | |
Also fix bugs when meshes are always generated. | |||
2017-09-20 | Merge pull request #11437 from hpvb/allow-compare-to-null | Juan Linietsky | |
Allow equality checks between null and arbitrary types | |||
2017-09-20 | Allow equality checks between null and arbitrary types | Hein-Pieter van Braam | |
Uninitialzed values in GDScript are of type NIL so not allowing null comparisons did end up breaking some code. This commit reenables NULL equality checks for all types. We're going to have to figure out how to make this fast for the compiler later. | |||
2017-09-20 | Let queue_free() work on nodes which are not in the scene tree | Rémi Verschelde | |
In practice such nodes could directly be free()'ed, but this little change prevents users from leaking memory by mistake. Closes #9074. | |||
2017-09-20 | Add missing NULL checks on CanvasItemEditor | Marcelo Fernandez | |