Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-11-25 | Merge pull request #67511 from neikeq/issue-66060 | Rémi Verschelde | |
C#: Load assemblies as collectible only in the Godot editor | |||
2022-11-25 | Merge pull request #69143 from raulsntos/dotnet/projection-docs | Ignacio Roldán Etcheverry | |
C#: Add Projection documentation | |||
2022-11-25 | C#: Add Projection documentation | Raul Santos | |
- Add documentation to Projection type - Reorder Projection members to be consistent with other C# types | |||
2022-11-24 | Merge pull request #69135 from clayjohn/GLES3-mesh2D | Rémi Verschelde | |
Fix drawing of Mesh2D | |||
2022-11-24 | Merge pull request #69134 from jquinl/export_range_int_fix | Rémi Verschelde | |
GDScript: Properly respect `int` type hint for `@export_range` | |||
2022-11-24 | Merge pull request #69133 from clayjohn/GDscript-static-warning | Rémi Verschelde | |
Ensure class name is printed in STATIC_CALLED_ON_INSTANCE warning | |||
2022-11-24 | GDScript: Properly respect `int` type hint for `@export_range` | unknown | |
Fixes #69104. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2022-11-24 | Fix drawing of Mesh2D | clayjohn | |
The batch was being discarded if no instance buffer was present, but an instance buffer is only needed for MultiMesh and particles. | |||
2022-11-24 | Ensure class name is printed in STATIC_CALLED_ON_INSTANCE warning | clayjohn | |
2022-11-24 | Merge pull request #69128 from Chaosus/vs_fix_custom_nodes | Rémi Verschelde | |
Fix custom visual shader nodes not being loaded at startup | |||
2022-11-24 | Merge pull request #69127 from KoBeWi/redUNDOnt | Rémi Verschelde | |
Cleanup remaining EditorUndoRedoManager usages | |||
2022-11-24 | Merge pull request #69072 from souplamp/history-dock-check-connected | Rémi Verschelde | |
Add history dock to default editor layout, and prevent signal connecting multiple times | |||
2022-11-24 | Fix custom visual shader nodes not being loaded at startup | Yuri Rubinsky | |
2022-11-24 | Cleanup remaining EditorUndoRedoManager usages | kobewi | |
2022-11-24 | Merge pull request #69125 from raulsntos/dotnet/bezier_derivative | Rémi Verschelde | |
C#: Implement BezierDerivative | |||
2022-11-24 | Merge pull request #66574 from MewPurPur/search-results-improvements | Rémi Verschelde | |
Fixes and improvements to Search Results dock | |||
2022-11-24 | Merge pull request #68566 from Mickeon/node-print-orphans-static | Rémi Verschelde | |
Make `Node.print_orphan_nodes()` static | |||
2022-11-24 | Merge pull request #68938 from brunosxs/fix/subresource-documentation | Rémi Verschelde | |
Fix for documentation not appearing in preview in editor inspector | |||
2022-11-24 | Merge pull request #68386 from MewPurPur/snappedi-snappedf | Rémi Verschelde | |
Implement snappedi, snappedf, and Vector[2/3/4]i.snapped | |||
2022-11-24 | Merge pull request #68806 from MewPurPur/printraw-warn-better-in-docs | Rémi Verschelde | |
Make it clearer that printraw only prints to terminal | |||
2022-11-24 | Merge pull request #69111 from TokageItLab/put-together-interpolations | Rémi Verschelde | |
Refactor interpolating functions in some classes to use `Math` class | |||
2022-11-24 | Merge pull request #69083 from fire/abstract_gltf_material | Rémi Verschelde | |
Cache materials in gltf as the abstract class of Material in GLTFDocument | |||
2022-11-24 | Merge pull request #67330 from KoBeWi/immortal_scenes | Rémi Verschelde | |
Don't free instanced scenes when recreating tiles | |||
2022-11-24 | Merge pull request #68455 from Calinou/improve-editor-property-capitalization | Rémi Verschelde | |
Improve editor property capitalization | |||
2022-11-24 | History dock singleton, set default editor layout, ready notification | souplamp | |
- add the history dock to the default editor layout, so when a user does Editor -> Editor Layout -> Default the history dock will no longer disappear - change the enter tree notification to a ready notification to prevent the history dock from trying to connect 'on_history_changed' signal everytime the dock is moved in the editor layout | |||
2022-11-24 | Make it clearer that printraw only prints to terminal | VolTer | |
2022-11-24 | Cache materials in gltf as the abstract class of Material | K. S. Ernest (iFire) Lee | |
Use the abstract material class instead of BaseMaterial3D. This allows inserting ShaderMaterials into gltf. Like in VRM. | |||
2022-11-24 | C#: Implement BezierDerivative | Raul Santos | |
Adds `BezierDerivative` method to Mathf, Vector2 and Vector3 (already exposed in Core). | |||
2022-11-24 | Improve editor property capitalization | Hugo Locurcio | |
- Don't capitalize stop words such as "at", "in" or "to". - Add more acronyms to capitalize. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2022-11-24 | Merge pull request #69108 from akien-mga/gdscript-ignore-warnings-debug | Rémi Verschelde | |
GDScript: Only check if ignoring warnings in debug build | |||
2022-11-24 | Merge pull request #69107 from Mickeon/oops | Rémi Verschelde | |
Fix warning in Signal Documentation | |||
2022-11-24 | Merge pull request #69105 from pkowal1982/opacity | Rémi Verschelde | |
Fix near one opacity in editor icons | |||
2022-11-24 | Merge pull request #69089 from raulsntos/dotnet/docs-object | Rémi Verschelde | |
Fix C# documentation for Godot.Object | |||
2022-11-24 | Merge pull request #68833 from BastiaanOlij/improve_extension_logic | Rémi Verschelde | |
Improve logic for detecting and tracking extensions | |||
2022-11-24 | Merge pull request #68283 from zaevi/fix_float_dock_title | Rémi Verschelde | |
[Editor] Fix float dock shows incorrect title. | |||
2022-11-24 | Refactor interpolating functions in some classes to use Math class | Silc Renew | |
2022-11-24 | [Editor] Fix float dock shows untranslated title. | Zae | |
2022-11-24 | GDScript: Only check if ignoring warnings in debug build | Rémi Verschelde | |
2022-11-24 | Improve logic for detecting and tracking extensions | Bastiaan Olij | |
2022-11-24 | Fix warning in Signal Documentation | Micky | |
2022-11-24 | Merge pull request #69043 from xiongyaohua/path3d_bake_refactor_fix | Rémi Verschelde | |
`Curve3D` bake refactor continue | |||
2022-11-24 | Merge pull request #69037 from M-O-Marmalade/distortion-fixes | Rémi Verschelde | |
AudioEffectDistortion docs & inspector edits | |||
2022-11-24 | Merge pull request #69086 from Calinou/doc-physicalskymaterial | Rémi Verschelde | |
Document PhysicalSkyMaterial's `energy_multiplier` property | |||
2022-11-24 | Merge pull request #68023 from rsjtdrjgfuzkfg/pico | Rémi Verschelde | |
Partial support for Pico 4 | |||
2022-11-24 | Merge pull request #69060 from rburing/exclude_typedarray | Rémi Verschelde | |
Update remaining physics `exclude` parameters to use `TypedArray` | |||
2022-11-24 | Fix near one opacity in editor icons | Paweł | |
2022-11-24 | Fix C# documentation for Godot.Object | Raul Santos | |
- Add and fix a few C# examples - Add tips about avoiding allocating StringNames | |||
2022-11-24 | Refactor Curve3D::_bake() method | Yaohua Xiong | |
The main change is to caculate tangent directly from bezier curve, without going through discretized polyline, avoiding pitfalls of discretization. Other changes are: 1. Add an bezier_derivative() method for Vector3, Vector2, and Math; 2. Add an tesselate_even_length() method to Curve3D, which tesselate bezier curve to even length segments adaptively; 3. Cache the tangent vectors in baked_tangent_vector_cache; | |||
2022-11-23 | Fix for documentation not appearing in preview in editor inspector | BrunoSXS | |
2022-11-24 | Document PhysicalSkyMaterial's `energy_multiplier` property | Hugo Locurcio | |
This makes the PhysicalSkyMaterial class 100% documented. |