Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-11-10 | Add raycast options to hit when starting inside / hit back faces | PouleyKetchoupp | |
Makes the results consistent for all shape types with options to set the desired behavior. | |||
2021-11-10 | Merge pull request #54847 from nekomatata/fix-test-move-regression | Rémi Verschelde | |
2021-11-10 | Merge pull request #54660 from Chaosus/vs_particles_mesh_emitter | Rémi Verschelde | |
2021-11-10 | Fix test_move reporting collision when touching another body | PouleyKetchoupp | |
Reporting rest collision information is needed for move_and_collide and move_and_slide so floor detection can be done properly, but in the case of just testing the motion for collision, it makes sense to return false if the body is able to move all along the path without being stopped. Updated the logic in test_move and clarified the documentation for test_move and move_and_collide. | |||
2021-11-10 | Merge pull request #54204 from Ev1lbl0w/bugfix-textedit_selection_mode_crash | Rémi Verschelde | |
2021-11-10 | Merge pull request #54783 from ator-dev/fix-override-exposure | Rémi Verschelde | |
2021-11-10 | Merge pull request #54840 from Calinou/mono-move-exception-policy-setting | Rémi Verschelde | |
2021-11-10 | Merge pull request #54838 from groud/fix_editor_import_plugin | Rémi Verschelde | |
2021-11-10 | Merge pull request #54820 from nekomatata/fix-character-body-floor-errors | Rémi Verschelde | |
2021-11-10 | Merge pull request #54837 from akien-mga/windows-bigobj | Rémi Verschelde | |
2021-11-10 | Move Mono unhandled exception setting to be located within a subsection | Hugo Locurcio | |
Settings that aren't within a subsection are difficult to reach when other settings do have a subsection. This also adds documentation for the project setting. | |||
2021-11-10 | Merge pull request #54832 from akien-mga/visualshader-virtual-enum-args | Yuri Roubinsky | |
2021-11-10 | Merge pull request #54834 from akien-mga/windows-gcc-warnings-fix | Rémi Verschelde | |
2021-11-10 | Fix EditorImportPlugin logic for checking unimplemented methods | Gilles Roudière | |
2021-11-10 | Fix errors in CharacterBody when floor is destroyed or removed | PouleyKetchoupp | |
In all physics servers, body_get_direct_state() now silently returns nullptr when the body has been already freed or is removed from space, so the client code can detect this state and invalidate the body rid. In 2D, there is no change in behavior (just no more errors). In 3D, the Bullet server returned a valid direct body state when the body was removed from the physics space, but in this case it didn't make sense to use the information from the body state. | |||
2021-11-10 | Windows: Enable `/bigobj` to increase max size for obj files | Rémi Verschelde | |
Equivalent `-Wa,-mbig-obj` for GCC/Clang. This started being needed to compile harfbuzz in `target=debug` with MinGW/GCC, but there doesn't seem to be any drawback to enabling `/bigobj` (aside from losing support for pre-VS 2005 linkers, which we don't support). | |||
2021-11-10 | Merge pull request #54676 from Chaosus/gds_restrict_names | Rémi Verschelde | |
2021-11-10 | Merge pull request #54358 from ↵ | Rémi Verschelde | |
Shawak/feature-allow-root-node-paths-without-quote | |||
2021-11-10 | Windows: Fix compilation warnings with GCC 11.2.1 | Rémi Verschelde | |
2021-11-10 | Fix crash with indexing array with bad values | Ev1lbl0w | |
2021-11-10 | VisualShader: Document enum args for virtual methods | Rémi Verschelde | |
Fixes #31563. | |||
2021-11-10 | Merge pull request #54825 from TokageItLab/fix-ping-pong-in-math | Rémi Verschelde | |
Fix `PingPong()` in `Mathf.cs` to pass CI/CD for Mono build | |||
2021-11-10 | fix pingpong in math | Silc 'Tokage' Renew | |
2021-11-09 | Merge pull request #54662 from KoBeWi/now_with_reloading | Rémi Verschelde | |
Properly reload built-in tool scripts | |||
2021-11-09 | Merge pull request #53819 from TokageItLab/re-implement-ping-pong | Rémi Verschelde | |
Reimplement ping-pong animation and reverse playback | |||
2021-11-09 | Properly reload built-in tool scripts | kobewi | |
2021-11-09 | Merge pull request #54808 from Calinou/editor-frametime-display-more-decimals | Rémi Verschelde | |
Display 2 decimals instead of 1 in editor frametime labels | |||
2021-11-09 | Merge pull request #54694 from briansemrau/rem-silly-obj-error | Rémi Verschelde | |
Prevent obj importer from printing misleading error | |||
2021-11-09 | Merge pull request #54697 from aaronfranke/move-tests | Rémi Verschelde | |
Move and organize tests into subfolders | |||
2021-11-09 | Merge pull request #54653 from KoBeWi/built_in_scripts_deserved_that | Rémi Verschelde | |
Improve save handling for built-in scripts | |||
2021-11-09 | Merge pull request #51341 from V-Sekai/fps-30 | K. S. Ernest (iFire) Lee | |
Default to 30 animation fps for better quality. | |||
2021-11-09 | Allow using $/root node paths | Maximilian | |
format fix shadowing use match instead of comparison Update gdscript_parser.cpp | |||
2021-11-09 | Display 2 decimals instead of 1 in editor frametime labels | Hugo Locurcio | |
When comparing different graphics settings or optimizations, this makes precise measurements and frametime comparisons easier. | |||
2021-11-09 | Default to 30 animation fps for better quality. | K. S. Ernest (iFire) Lee | |
2021-11-09 | Merge pull request #54788 from rcorre/orbit_clamp | Rémi Verschelde | |
2021-11-09 | Merge pull request #54798 from Calinou/gdscript-opcode-no-hash | Rémi Verschelde | |
2021-11-09 | Clamp rotation for up/down orbiting shortcuts. | Ryan Roden-Corrent | |
This prevents the viewport from going upside-down. This was suggested at: https://github.com/godotengine/godot/pull/51984#issuecomment-948614191: > For 3.4, I think we can just clamp the angle value when using the > camera orbiting shortcuts. We can investigate what to do with panning > and freelook in 3.5 and 4.0. | |||
2021-11-09 | Remove hash symbol in front of opcode error messages in GDScript | Hugo Locurcio | |
The hash symbol creates spurious issue references on GitHub if the message is posted outside a code block, which means some issues have a lot more references than originally intended. | |||
2021-11-09 | Merge pull request #47600 from qarmin/enable_mono_editor | Rémi Verschelde | |
2021-11-09 | Merge pull request #54463 from RandomShaper/fix_gl3_32bits | Rémi Verschelde | |
2021-11-09 | Enable mono editor build in CI | qarmin | |
2021-11-09 | Merge pull request #54736 from Chaosus/shader_fix_uniform | Rémi Verschelde | |
2021-11-09 | Merge pull request #54789 from Calinou/pulseaudio-print-input-channels | Rémi Verschelde | |
2021-11-08 | Merge pull request #54134 from nekomatata/body-center-of-mass-local | Camille Mohr-Daurat | |
Expose local center of mass in physics servers | |||
2021-11-09 | Print the number of PulseAudio input channels when in verbose mode | Hugo Locurcio | |
This is useful information to have for troubleshooting, and it's said to sidestep a possible race condition issue that breaks microphone recording on Linux. | |||
2021-11-08 | Expose local center of mass in physics servers | PouleyKetchoupp | |
Center of mass in body's local space is more useful than the transformed one in some cases, like drawing its position for debug. It's especially useful to get the generated local center of mass when in auto mode (by default). Physics Server BODY_PARAM_CENTER_OF_MASS: Now always returns the local center of mass, instead of setting a local center of mass and getting a transformed one. This causes compatibility breaking, but it makes more sense for the parameter to be consistent between getter and setter. Direct Body State: There are now two properties, because both of them can be useful in different situations. center_of_mass: relative position in global coordinates (same as before) center_of_mass_local: position in local coordinates | |||
2021-11-09 | Merge pull request #46721 from bruvzg/custom_word_break_punct | Rémi Verschelde | |
2021-11-09 | Merge pull request #54372 from bruvzg/text_edit_ui | Rémi Verschelde | |
2021-11-09 | Merge pull request #52945 from bruvzg/macos_editor_translation | Rémi Verschelde | |
2021-11-09 | Merge pull request #54649 from bruvzg/shadows | Rémi Verschelde | |