| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-12-16 | Merge pull request #34367 from clayjohn/GLES2-shadow_color | Rémi Verschelde | |
| Fix shadow color in GLES2 by making sRGB | |||
| 2019-12-16 | Merge pull request #34336 from aaronfranke/transform-doc | Rémi Verschelde | |
| Document that translated does not behave like rotated or scaled | |||
| 2019-12-15 | fix shadow color in GLES2 by making sRGB | clayjohn | |
| 2019-12-15 | Document that translated does not behave like rotated or scaled | Aaron Franke | |
| 2019-12-15 | Merge pull request #34349 from timothyqiu/enum-scope | Rémi Verschelde | |
| Show full enum name when not on the same doc page | |||
| 2019-12-15 | Merge pull request #34360 from timothyqiu/gdscript-func-docs | Rémi Verschelde | |
| Updates docs for GDScript built-in functions | |||
| 2019-12-15 | Updates docs for GDScript built-in functions | Haoyu Qiu | |
| * Adds description for `ord()` * Adds relationship description between `char()` and `ord()` * Describes the argument of `char()` as Unicode code point instead of ASCII code * Fixes wrong interval notation in `randi()` description | |||
| 2019-12-15 | Merge pull request #34356 from Calinou/styleboxflat-lower-max-corner-detail | Rémi Verschelde | |
| Lower the maximum StyleBoxFlat corner detail to 20 | |||
| 2019-12-15 | Merge pull request #34344 from YeldhamDev/slider_unused_cleanup | Rémi Verschelde | |
| Remove unused theme elements in H/VSlider | |||
| 2019-12-15 | Merge pull request #34361 from timothyqiu/group-editor-min-size | Rémi Verschelde | |
| Fixes wrong minimum size of Group Editor | |||
| 2019-12-15 | Fixes wrong minimum size of Group Editor | Haoyu Qiu | |
| Takes current editor scale into account when setting the minimum size. | |||
| 2019-12-14 | Lower the maximum StyleBoxFlat corner detail to 20 | Hugo Locurcio | |
| This value should be sufficient even for very large corner radii. This closes #34354. | |||
| 2019-12-14 | Merge pull request #34353 from Calinou/increase-2d-editor-zoom-limits | Rémi Verschelde | |
| Increase the TileSet and polygon UV editor zoom limits to 16× | |||
| 2019-12-14 | Merge pull request #33910 from Faless/net/android_mlock | Rémi Verschelde | |
| Acquire MulticastLock on Android when using broadcast/multicast | |||
| 2019-12-14 | Increase the TileSet and polygon UV editor zoom limits to 16× | Hugo Locurcio | |
| This also changes the TileSet editor's minimum zoom to match other 2D editors. This closes #34346. | |||
| 2019-12-14 | Add Android NetSocket implementation. | Fabio Alessandrelli | |
| Automatically acquire and release multicast lock when needed. | |||
| 2019-12-14 | Add GodotNetUtils Java class for Android. | Fabio Alessandrelli | |
| Provides access to a MulticastLock. As specified by the Android API, broadcast/multicast packets may be filtered on some phones unless the application explicitly acquires a "MulticastLock". | |||
| 2019-12-14 | UDP sockets broadcast is now disabled by default. | Fabio Alessandrelli | |
| Add method `set_broadcast_enabled` to allow enabling broadcast via GDScript. | |||
| 2019-12-14 | Merge pull request #34272 from MissKraya/34258-fix | Rémi Verschelde | |
| Fix for #34258 and added get_zoom_hbox() documentation. | |||
| 2019-12-14 | Merge pull request #34300 from Acvarium/ragdoll-impuls | Rémi Verschelde | |
| Added apply_impulse methods to PhysicalBone for ragdolls | |||
| 2019-12-14 | Updated get_zoom_hbox() documentation. | Hannah Crawford | |
| 2019-12-14 | Merge pull request #34350 from volzhs/remove-convex-decomp | Rémi Verschelde | |
| Remove convex_decomp in drivers/SCsub | |||
| 2019-12-14 | Remove convex_decomp in drivers/SCsub | volzhs | |
| follow-up f111d1aaede1b2036e63d5a44ecd0ecf057521c3 | |||
| 2019-12-14 | Show enum class name when not on the same doc page | Haoyu Qiu | |
| Variant.Type and Variant.Operator are listed on GlobalScope page instead of Variant. The `Variant` prefix should not be omitted on that page. | |||
| 2019-12-14 | Merge pull request #34338 from Catchawink/master | Rémi Verschelde | |
| Fixed an issue with capturing audio from microphones in macOS. | |||
| 2019-12-13 | Remove unused theme elements in H/VSlider | Michael Alexsander | |
| 2019-12-13 | Added microphone and camera usage descriptions to macOS builds. | Catchawink | |
| 2019-12-14 | Merge pull request #34339 from NoFr1ends/fix-bundle-verify-ios | Rémi Verschelde | |
| Change bundle name rules on iOS to match Apple's requirements | |||
| 2019-12-14 | Merge pull request #34340 from akien-mga/drop-box2d-convexdecomp | Rémi Verschelde | |
| Drop b2d_convexdecomp, no longer necessary. | |||
| 2019-12-14 | Change bundle name rules on iOS to match Apple's requirements | Jonas Bernemann | |
| Changed the bundle identifier verification to match the official verficiation. https://developer.apple.com/documentation/bundleresources/information_property_list/cfbundleidentifier This help developers to migrate existing games to godot without constantly having to change the bundle identifier in the generated XCode project. | |||
| 2019-12-13 | Drop b2d_convexdecomp. no longer necessary. | Rémi Verschelde | |
| We now use `thirdparty/misc/triangulator.h` for all physics-related (collision, navigation) triangulation needs. Follow-up to #34293. | |||
| 2019-12-13 | Merge pull request #34293 from jitspoe/collision-polygon-export-fix | Rémi Verschelde | |
| Fix for collision polygon not working at all on exported builds. | |||
| 2019-12-13 | Merge pull request #34334 from neikeq/issue-33503 | Rémi Verschelde | |
| Mono/C#: Fix class parser bug with 'where T : struct' | |||
| 2019-12-13 | Merge pull request #34333 from vnen/gdscript-assign-op | Rémi Verschelde | |
| Fix some cases where typed assignment gets invalid | |||
| 2019-12-13 | Merge pull request #34327 from timothyqiu/types-doc | Rémi Verschelde | |
| Makes int and bool types clickable in documentation | |||
| 2019-12-13 | Mono/C#: Fix class parser incorrectly handling nested namespaces | Ignacio Etcheverry | |
| It would incorrectly error thinking the nested namespace is being declared inside a struct/class. This was because of an incorrect nesting level being used for classes and structs. | |||
| 2019-12-13 | Mono/C#: Fix class parser bug with 'where T : struct' | Ignacio Etcheverry | |
| The struct decl parsing was outdated. Make both struct decl and class declparsing share the same code. | |||
| 2019-12-13 | Merge pull request #34331 from akien-mga/vhacd-fix-uwp-arm-build | Rémi Verschelde | |
| vhacd: Patch to fix UWP ARM build | |||
| 2019-12-13 | vhacd: Patch to fix UWP ARM build | Rémi Verschelde | |
| This is a very outdated copy of Bullet's btScalar.h, we're probably only discovering the tip of the bad cross-platform compatibility of the unmaintained vhacd. | |||
| 2019-12-13 | GDScript: Convert values when setting member variables | George Marques | |
| This allows doing: self.x = 1 even if self.x is declared as float. | |||
| 2019-12-13 | GDScript: Fix type conversion in assignment with operation | George Marques | |
| 2019-12-13 | Merge pull request #34328 from Dancovich/patch-1 | Rémi Verschelde | |
| Clarifying how float(String from) parses partially invalid strings | |||
| 2019-12-13 | Clarifying how float(String from) parses partially invalid strings | Danilo Costa Viana | |
| Update the description of this method to be in line with [code]int int(String from)[/code] in regards to how it deals with a completely invalid parameter and a partially invalid parameter. | |||
| 2019-12-13 | Makes int and bool clickable in documentation | Haoyu Qiu | |
| Also adjusted the way to check empty strings. | |||
| 2019-12-13 | Merge pull request #34229 from NoFr1ends/fix-home-indicator-ios | Rémi Verschelde | |
| Allow to change the home indicator behaviour on iOS | |||
| 2019-12-13 | Update AUTHORS and DONORS list | Rémi Verschelde | |
| New contributors added to AUTHORS: @allkhor, @Eoin-ONeill-Yokai, @timothyqiu, @madmiraal, @zaksnet Update sponsors on splash screen. Thanks to all contributors and donors for making Godot possible! | |||
| 2019-12-13 | Add project setting to hide home indicator on iOS | Jonas Bernemann | |
| On iOS devices without a physical home button iOS shows a home indicator instead. This is often in the way of the UI or the game. Added a project setting to disable hidden home indicator. The default value is to hide the home indicator | |||
| 2019-12-13 | i18n: Sync translation template with current source | Rémi Verschelde | |
| 2019-12-13 | i18n: Sync translations with Weblate | Rémi Verschelde | |
| 2019-12-13 | doc: Sync classref with current source | Rémi Verschelde | |
| Also apply clang-format. | |||