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2020-09-06Merge pull request #41813 from madmiraal/add-missing-header-guardsRémi Verschelde
Fix header guards in modules.
2020-09-06Fix header guards in modules:Marcel Admiraal
- Add missing header guards to various modules' register_types.h - Add header guard to basis_universal/texture_basisu.h. - Ensure header guard encloses entire header in webrtc/webrtc_data_channel_js.h.
2020-09-06Merge pull request #41810 from reduz/particle-improvementsJuan Linietsky
Implement manual particle emission and particle sub emitters.
2020-09-06Implement manual particle emission and particle sub emitters.reduz
2020-09-06Merge pull request #41803 from ThakeeNathees/parameter-type-infer-bug-fixRémi Verschelde
GDScript: parameter infer type bug fix
2020-09-06Merge pull request #41804 from Chaosus/vs_improvements2Yuri Roubinsky
Removes redundant code & fix documentation for VisualShaderNodeCustom
2020-09-06Removes redundant code & fix documentation for VisualShaderNodeCustomYuri Roubinsky
2020-09-06Merge pull request #41802 from Chaosus/vs_improvementsYuri Roubinsky
Use flags instead TYPE_ enum in visual shaders editor
2020-09-06Merge pull request #41801 from EricEzaM/PR/popup-menu-errors-fixRémi Verschelde
Fixed get_usable_parent_rect() errors when initialising popup menus.
2020-09-06GDScript: parameter infer type bug fixThakee Nathees
Fix: #41772
2020-09-06Use flags instead TYPE_ enum in visual shaders editorYuri Roubinsky
2020-09-06Merge pull request #41790 from alexdlm/fix-csproj-readRémi Verschelde
Handle csproj "Remove" globs
2020-09-06Fixed get_usable_parent_rect() errors when initialising popup menus.Eric M
2020-09-06Handle csproj "Remove" globsAlex de la Mare
MSBuild Item returns empty strings if an attribute isn't set (which caused an IndexOutOfRangeException in NormalizePath). We were treating Excludes incorrectly, Remove directives provide the intended behaviour in the auto-including csproj format.
2020-09-05Merge pull request #41789 from Chaosus/vs_cleanupRémi Verschelde
Cleanup constructor code in visual shader nodes
2020-09-05Cleanup constructor code in visual shader nodesYuri Roubinsky
2020-09-05Merge pull request #41785 from Chaosus/fix_crashYuri Roubinsky
Fix crash regression in the shader function validation
2020-09-05Fix crash regression in the shader function validationYuri Roubinsky
introduced in #41780
2020-09-05Merge pull request #41780 from Chaosus/improve_shader_messagesRémi Verschelde
Improve messages in shader function validation
2020-09-05Merge pull request #40649 from themvl/masterRémi Verschelde
Fix bug where leading and trailing spaces werent taken into account with center and right allignment
2020-09-05Improve messages in shader function validationYuri Roubinsky
2020-09-05Merge pull request #41763 from madmiraal/fix-linux-timeFabio Alessandrelli
Make OS_Unix time calls thread safe.
2020-09-04Merge pull request #41770 from bruvzg/fix_mono_win_buildRémi Verschelde
Fix Mono path utils char types.
2020-09-04Fix Mono path utils char types.bruvzg
2020-09-04Merge pull request #41764 from madmiraal/make-slicing-explicitRémi Verschelde
Make PosVertex to Vertex slicing explicit.
2020-09-04Merge pull request #41760 from ↵Rémi Verschelde
ThakeeNathees/null-dereference-on-gdscript-function-fix null pointer dereference at GDScriptFunction::call crash fix
2020-09-04Make PosVertex to Vertex slicing explicit.Marcel Admiraal
2020-09-04Merge pull request #41689 from nathanfranke/fix-popupmenu-unresponsiveRémi Verschelde
Fix PopupMenu unresponsive on right side of menu
2020-09-04Merge pull request #41758 from akien-mga/classref-syncRémi Verschelde
doc: Sync classref with current source
2020-09-04Replace calls to gmtime with gmtime_r and localtime with localtime_r.Marcel Admiraal
2020-09-04Merge pull request #41761 from madmiraal/fix-assignment-operatorsRémi Verschelde
Ensure assignment operators return by reference to avoid unnecessary copies.
2020-09-04null pointer dereference at GDScriptFunction::call fixThakee Nathees
2020-09-04Merge pull request #40958 from clayjohn/VULKAN-shadow-noiseRémi Verschelde
Improve the quick hash function for all GPUs
2020-09-04doc: Sync classref with current sourceRémi Verschelde
2020-09-04Ensure assignment operators return by reference to avoid unnecessary copies.Marcel Admiraal
2020-09-04Merge pull request #40996 from Calinou/improve-debug-editor-tooltipsRémi Verschelde
Improve editor tooltips related to debugging
2020-09-04i18n: Sync translations with WeblateRémi Verschelde
(cherry picked from commit 41b9e1d7ea6241114babf0681c4e25400230ecfc)
2020-09-04Merge pull request #41753 from neikeq/csharp-hide-build-button-if-no-projRémi Verschelde
C#: Hide Build button if there's no solution to build
2020-09-04Merge pull request #41747 from neikeq/issue-41446Rémi Verschelde
Fix parsing of C# files with spaces in the path
2020-09-04Merge pull request #41750 from neikeq/issue-41745Rémi Verschelde
C#: Fix Godot failing to find class namespace
2020-09-04Merge pull request #41748 from neikeq/issue-41712Rémi Verschelde
Fix 'Parameter "assembly" is null' error
2020-09-04C#: Hide Build button if there's no solution to buildIgnacio Etcheverry
Same as we do with the bottom panel. Mainly to avoid bothering if the project is not using C#.
2020-09-04C#: Fix Godot failing to find class namespaceIgnacio Etcheverry
2020-09-04Fix 'Parameter "assembly" is null' errorIgnacio Etcheverry
This error was normally being printed when trying to open the project assembly while the project was not yet built. The error should not be printed. It's the job of this method's caller to decide whether to print an error or not if loading failed.
2020-09-04Fix parsing of C# files with spaces in the pathIgnacio Etcheverry
2020-09-03Merge pull request #40999 from bruvzg/ctl_string_to_utf32Rémi Verschelde
[Complex Test Layouts] Refactor `String` to use UTF-32 encoding.
2020-09-03Merge pull request #41739 from madmiraal/create-lgtm.yml-fileRémi Verschelde
Create a .lgtm.yml file to enable lgtm to successfully build Godot.
2020-09-03[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.bruvzg
2020-09-03Merge pull request #41044 from hoontee/master-4Rémi Verschelde
Implement CollisionShape3D.make_convex_from_siblings()
2020-09-03Create a basic .lgtm.yml file.Marcel Admiraal