Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-09-06 | Merge pull request #41813 from madmiraal/add-missing-header-guards | Rémi Verschelde | |
Fix header guards in modules. | |||
2020-09-06 | Fix header guards in modules: | Marcel Admiraal | |
- Add missing header guards to various modules' register_types.h - Add header guard to basis_universal/texture_basisu.h. - Ensure header guard encloses entire header in webrtc/webrtc_data_channel_js.h. | |||
2020-09-06 | Merge pull request #41810 from reduz/particle-improvements | Juan Linietsky | |
Implement manual particle emission and particle sub emitters. | |||
2020-09-06 | Implement manual particle emission and particle sub emitters. | reduz | |
2020-09-06 | Merge pull request #41803 from ThakeeNathees/parameter-type-infer-bug-fix | Rémi Verschelde | |
GDScript: parameter infer type bug fix | |||
2020-09-06 | Merge pull request #41804 from Chaosus/vs_improvements2 | Yuri Roubinsky | |
Removes redundant code & fix documentation for VisualShaderNodeCustom | |||
2020-09-06 | Removes redundant code & fix documentation for VisualShaderNodeCustom | Yuri Roubinsky | |
2020-09-06 | Merge pull request #41802 from Chaosus/vs_improvements | Yuri Roubinsky | |
Use flags instead TYPE_ enum in visual shaders editor | |||
2020-09-06 | Merge pull request #41801 from EricEzaM/PR/popup-menu-errors-fix | Rémi Verschelde | |
Fixed get_usable_parent_rect() errors when initialising popup menus. | |||
2020-09-06 | GDScript: parameter infer type bug fix | Thakee Nathees | |
Fix: #41772 | |||
2020-09-06 | Use flags instead TYPE_ enum in visual shaders editor | Yuri Roubinsky | |
2020-09-06 | Merge pull request #41790 from alexdlm/fix-csproj-read | Rémi Verschelde | |
Handle csproj "Remove" globs | |||
2020-09-06 | Fixed get_usable_parent_rect() errors when initialising popup menus. | Eric M | |
2020-09-06 | Handle csproj "Remove" globs | Alex de la Mare | |
MSBuild Item returns empty strings if an attribute isn't set (which caused an IndexOutOfRangeException in NormalizePath). We were treating Excludes incorrectly, Remove directives provide the intended behaviour in the auto-including csproj format. | |||
2020-09-05 | Merge pull request #41789 from Chaosus/vs_cleanup | Rémi Verschelde | |
Cleanup constructor code in visual shader nodes | |||
2020-09-05 | Cleanup constructor code in visual shader nodes | Yuri Roubinsky | |
2020-09-05 | Merge pull request #41785 from Chaosus/fix_crash | Yuri Roubinsky | |
Fix crash regression in the shader function validation | |||
2020-09-05 | Fix crash regression in the shader function validation | Yuri Roubinsky | |
introduced in #41780 | |||
2020-09-05 | Merge pull request #41780 from Chaosus/improve_shader_messages | Rémi Verschelde | |
Improve messages in shader function validation | |||
2020-09-05 | Merge pull request #40649 from themvl/master | Rémi Verschelde | |
Fix bug where leading and trailing spaces werent taken into account with center and right allignment | |||
2020-09-05 | Improve messages in shader function validation | Yuri Roubinsky | |
2020-09-05 | Merge pull request #41763 from madmiraal/fix-linux-time | Fabio Alessandrelli | |
Make OS_Unix time calls thread safe. | |||
2020-09-04 | Merge pull request #41770 from bruvzg/fix_mono_win_build | Rémi Verschelde | |
Fix Mono path utils char types. | |||
2020-09-04 | Fix Mono path utils char types. | bruvzg | |
2020-09-04 | Merge pull request #41764 from madmiraal/make-slicing-explicit | Rémi Verschelde | |
Make PosVertex to Vertex slicing explicit. | |||
2020-09-04 | Merge pull request #41760 from ↵ | Rémi Verschelde | |
ThakeeNathees/null-dereference-on-gdscript-function-fix null pointer dereference at GDScriptFunction::call crash fix | |||
2020-09-04 | Make PosVertex to Vertex slicing explicit. | Marcel Admiraal | |
2020-09-04 | Merge pull request #41689 from nathanfranke/fix-popupmenu-unresponsive | Rémi Verschelde | |
Fix PopupMenu unresponsive on right side of menu | |||
2020-09-04 | Merge pull request #41758 from akien-mga/classref-sync | Rémi Verschelde | |
doc: Sync classref with current source | |||
2020-09-04 | Replace calls to gmtime with gmtime_r and localtime with localtime_r. | Marcel Admiraal | |
2020-09-04 | Merge pull request #41761 from madmiraal/fix-assignment-operators | Rémi Verschelde | |
Ensure assignment operators return by reference to avoid unnecessary copies. | |||
2020-09-04 | null pointer dereference at GDScriptFunction::call fix | Thakee Nathees | |
2020-09-04 | Merge pull request #40958 from clayjohn/VULKAN-shadow-noise | Rémi Verschelde | |
Improve the quick hash function for all GPUs | |||
2020-09-04 | doc: Sync classref with current source | Rémi Verschelde | |
2020-09-04 | Ensure assignment operators return by reference to avoid unnecessary copies. | Marcel Admiraal | |
2020-09-04 | Merge pull request #40996 from Calinou/improve-debug-editor-tooltips | Rémi Verschelde | |
Improve editor tooltips related to debugging | |||
2020-09-04 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 41b9e1d7ea6241114babf0681c4e25400230ecfc) | |||
2020-09-04 | Merge pull request #41753 from neikeq/csharp-hide-build-button-if-no-proj | Rémi Verschelde | |
C#: Hide Build button if there's no solution to build | |||
2020-09-04 | Merge pull request #41747 from neikeq/issue-41446 | Rémi Verschelde | |
Fix parsing of C# files with spaces in the path | |||
2020-09-04 | Merge pull request #41750 from neikeq/issue-41745 | Rémi Verschelde | |
C#: Fix Godot failing to find class namespace | |||
2020-09-04 | Merge pull request #41748 from neikeq/issue-41712 | Rémi Verschelde | |
Fix 'Parameter "assembly" is null' error | |||
2020-09-04 | C#: Hide Build button if there's no solution to build | Ignacio Etcheverry | |
Same as we do with the bottom panel. Mainly to avoid bothering if the project is not using C#. | |||
2020-09-04 | C#: Fix Godot failing to find class namespace | Ignacio Etcheverry | |
2020-09-04 | Fix 'Parameter "assembly" is null' error | Ignacio Etcheverry | |
This error was normally being printed when trying to open the project assembly while the project was not yet built. The error should not be printed. It's the job of this method's caller to decide whether to print an error or not if loading failed. | |||
2020-09-04 | Fix parsing of C# files with spaces in the path | Ignacio Etcheverry | |
2020-09-03 | Merge pull request #40999 from bruvzg/ctl_string_to_utf32 | Rémi Verschelde | |
[Complex Test Layouts] Refactor `String` to use UTF-32 encoding. | |||
2020-09-03 | Merge pull request #41739 from madmiraal/create-lgtm.yml-file | Rémi Verschelde | |
Create a .lgtm.yml file to enable lgtm to successfully build Godot. | |||
2020-09-03 | [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. | bruvzg | |
2020-09-03 | Merge pull request #41044 from hoontee/master-4 | Rémi Verschelde | |
Implement CollisionShape3D.make_convex_from_siblings() | |||
2020-09-03 | Create a basic .lgtm.yml file. | Marcel Admiraal | |