Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-09-30 | Merge pull request #52544 from JFonS/lod_fixes | Juan Linietsky | |
Auto LOD fixes and improvements | |||
2021-09-30 | Revert "GdScript: Use reduced constant expression result when doing binary ↵ | Rémi Verschelde | |
operations. Fixes #50293" This reverts commit 62077086076fb99fb7fe014522c44ae83f87dc4d. It broke a GDScript test (which didn't exist back when the PR was made, so was missed prior to the merge). It choked on: ``` prints("a", test_instance.a, test_instance.a == Named.VALUE_A) ``` With: ``` Invalid operands "VALUE_A (enum value)" and "int" for "==" operator. ``` | |||
2021-09-30 | Merge pull request #53197 from nekomatata/fix-motion-direction-in-slope | Camille Mohr-Daurat | |
Fix motion direction in slope for CharacterBody3D | |||
2021-09-30 | Merge pull request #53149 from fabriceci/port-move-and-slide-3D-new-changes | Camille Mohr-Daurat | |
Add latest API changes added in the 3D version of move_and_slide to the 2D version | |||
2021-09-30 | Merge pull request #51818 from MarianoGnu/gdscript2-enum-fixes | Rémi Verschelde | |
2021-09-30 | Merge pull request #53259 from boruok/fix-atlas-texture-get_data-crash | Rémi Verschelde | |
2021-09-30 | Merge pull request #53254 from Calinou/node-rename-filename | Rémi Verschelde | |
Rename Node's `filename` property to `scene_file_path` for clarity | |||
2021-09-30 | Rename Node's `filename` property to `scene_file_path` for clarity | Hugo Locurcio | |
2021-09-30 | Add latest changes added in the 3D version | fabriceci | |
2021-09-30 | Fix motion direction in slope for CharacterBody3D | PouleyKetchoupp | |
- More accurate sliding in slopes to keep input direction correct - More accurate constant speed calculation - Renamed linear_velocity to motion_velocity for clarity - General code cleaning and simplifications | |||
2021-09-30 | Merge pull request #52043 from Calinou/macos-use-big-sur-icon | Rémi Verschelde | |
2021-09-30 | Fix AtlasTexture get_data() crash | boruok | |
2021-09-30 | Merge pull request #53239 from nekomatata/fix-animatable-body-initial-state | Rémi Verschelde | |
2021-09-30 | Merge pull request #53112 from EricEzaM/better-breakpoint-gutter | Rémi Verschelde | |
2021-09-30 | Merge pull request #48685 from bruvzg/bundle_icon_4 | Rémi Verschelde | |
2021-09-30 | Merge pull request #52874 from Calinou/doc-ease-smoothstep | Rémi Verschelde | |
2021-09-30 | Improved breakpoint gutter for CodeEdit. | Eric M | |
Added preview of breakpoint placement on hover. Added override of icon for the Editor to use an SVG so it is no longer blurry. | |||
2021-09-30 | Merge pull request #53251 from LATRio/53224 | Rémi Verschelde | |
2021-09-30 | Merge pull request #53252 from Calinou/doc-node-filename | Rémi Verschelde | |
2021-09-30 | Merge pull request #53227 from Calinou/rename-getornull | Max Hilbrunner | |
Rename RID's `getornull()` to `get_or_null()` | |||
2021-09-30 | Clarify what the `Node.filename` property contains | Hugo Locurcio | |
2021-09-30 | InputEventJoypadMotion::set_axis - reject invalid axis | LATRio | |
2021-09-30 | Merge pull request #48299 from akien-mga/bullet-3.09 | Rémi Verschelde | |
2021-09-30 | Compile bullet with threasafe switch on | Manuele Finocchiaro | |
(cherry picked from commit 6f81c213a65d288f4ae9c29472e85460dad6038b) | |||
2021-09-30 | bullet: Sync with upstream 3.17 | Rémi Verschelde | |
Stop include Bullet headers using `-isystem` for GCC/Clang as it misleads SCons into not properly rebuilding all files when headers change. This means we also need to make sure Bullet builds without warning, and current version fares fairly well, there were just a couple to fix (patch included). Increase minimum version for distro packages to 2.90 (this was never released as the "next" version after 2.89 was 3.05... but that covers it too). Fixes #43868. (cherry picked from commit b7901c773c2eaff26b5c3a5342773a70571b2648) | |||
2021-09-30 | Merge pull request #53230 from nekomatata/fix-2d-bvh-overflow | Rémi Verschelde | |
2021-09-29 | Fix AnimatableBody moving and colliding during the first frame | PouleyKetchoupp | |
_update_kinematic_motion() shouldn't be called in the constructor It's too early and causes a first call to set the body position to 0. Then the second call to set the actual position triggers kinematic motion, colliding with objects on the path to the initial position. Side effect of sync to physics now enabled by default. | |||
2021-09-29 | Rename RID's `getornull()` to `get_or_null()` | Hugo Locurcio | |
2021-09-29 | Merge pull request #53228 from timothyqiu/dict-erase | Rémi Verschelde | |
2021-09-29 | Merge pull request #53223 from Paulb23/fix-autocomplete-trigger | Rémi Verschelde | |
2021-09-29 | Merge pull request #53196 from manueldun/radialFogFix | Rémi Verschelde | |
2021-09-29 | Merge pull request #53221 from bruvzg/fix_fb_text_server | Rémi Verschelde | |
[Fallback TextServer] Fix char to glyph conversion. | |||
2021-09-29 | Merge pull request #52724 from groud/improve_tilemap_physics | Rémi Verschelde | |
2021-09-29 | Merge pull request #53114 from lyuma/export_skin_fixes | Rémi Verschelde | |
2021-09-29 | Merge pull request #53178 from Calinou/doc-sin-cos-degrees | Rémi Verschelde | |
Document how to use degrees with `sin()` and `cos()` | |||
2021-09-29 | Merge pull request #53044 from lucypero/thread_override | Rémi Verschelde | |
2021-09-29 | gltf export: Fix export of skeletons, skins and blend shapes. | Lyuma | |
Create GLTFSkeleton at the same time we create GLTFNode objects. Create GLTFSkin at the same time we export MeshInstance3D Fixes export of blend shape arrays for meshes with multiple surfaces. Fixes array indexing issues in export of glTF morph target animations. Converts BoneAttachment3D nodes during normal node creation: this avoids special cases during mesh export, and especially exporting skeletons or meshes which are children of BoneAttachment3D. Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com> | |||
2021-09-29 | radial fog fix | Manuel Dun | |
2021-09-29 | Fix buffer overflow in 2D BVH | PouleyKetchoupp | |
Some areas of code were missed and assumed Vector3. | |||
2021-09-29 | Fix Platform Thread Override | Lucy | |
2021-09-30 | Fix doc for Dictionary.erase | Haoyu Qiu | |
2021-09-29 | Document how to use degrees with `sin()` and `cos()` | Hugo Locurcio | |
This was already present in the `tan()` method description. This also adds `var` keywords to code samples to make them valid GDScript. | |||
2021-09-29 | Fix TextOp setting to none when typing | Paulb23 | |
2021-09-29 | [Fallback TextServer] Fix char to glyph conversion. | bruvzg | |
2021-09-29 | Improve TileMap physics for moving platforms and conveyor belts like movements | Gilles Roudière | |
2021-09-29 | Merge pull request #53217 from Faless/ext/fix_pointer_info | Rémi Verschelde | |
2021-09-29 | Merge pull request #53216 from vnen/gdscript-builtin-type-not-id | Rémi Verschelde | |
2021-09-29 | Merge pull request #53215 from vnen/gdscript-property-assignment-op | Rémi Verschelde | |
2021-09-29 | GDScript: Don't allow builtin type names as identifiers | George Marques | |
2021-09-29 | Fix const pointers types in docs and extension API. | Fabio Alessandrelli | |
The GDVIRTUAL_NATIVE_PTR did not declare the correct GDNativeConstPtr template, resulting in "void*" being used as it's type info in both the documentation and the extension API dump. |