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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-01-14
Finish renaming *Frame GUI classes to *Rect
Rémi Verschelde
2017-01-14
UDP.set_send_address to UDP.set_dest_address
Juan Linietsky
2017-01-14
rename String.extension() -> String.get_extension() / String.basename() -> St...
Juan Linietsky
2017-01-13
rename monitoring functions
Juan Linietsky
2017-01-13
Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method na...
Juan Linietsky
2017-01-13
renamed tween animationplayer scale functions to speed_scale
Juan Linietsky
2017-01-13
rename Input.get_mouse_speed() to Input.get_last_mouse_speed()
Juan Linietsky
2017-01-13
Node name casing: fix mistake from previous commit
Rémi Verschelde
2017-01-13
Reenable node name case setting + code cleanups
Rémi Verschelde
2017-01-13
Tween: Rename times_in_sec (sic) param to duration
Rémi Verschelde
2017-01-13
TCP connect always opens correct socket type
Fabio Alessandrelli
2017-01-13
Replace Engine version API by preexisting OS one
Rémi Verschelde
2017-01-13
Renamed button functions to be more verboes, same with Range unit value -> ratio
Juan Linietsky
2017-01-13
Created new Engine singleton, and moved engine related OS functions to it.
Juan Linietsky
2017-01-13
Rename collision layer as suggested in #5696
Juan Linietsky
2017-01-13
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-13
Matrix32 -> Transform2D
Daniel J. Ramirez
2017-01-12
Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...
Juan Linietsky
2017-01-12
some class renames
Juan Linietsky
2017-01-12
Project setting to control node name casing
Ray Koopa
2017-01-12
Implicit inheritance now defaults to Resource, will error for node scripts if...
Juan Linietsky
2017-01-12
Merge pull request #7506 from Faless/winver_unif
Rémi Verschelde
2017-01-12
Improvements to scons defined WINVER/_WIN32_WINNT
Fabio Alessandrelli
2017-01-12
made math functions inlnie
Juan Linietsky
2017-01-12
Merge pull request #7505 from Paulb23/theme_color_fix
Rémi Verschelde
2017-01-12
Fix current script background color
Paulb23
2017-01-12
Fix text editor theme saving and loading
Paulb23
2017-01-12
Unify naming of blendshape / morphtarget into just "Blend Shape"
Juan Linietsky
2017-01-12
Added support for getting gravity vector from iOS
BastiaanOlij
2017-01-12
Added logic for adjusting to screen orientation and removed final negative z
BastiaanOlij
2017-01-12
Added gravity vector back into the accelerometer data and flipped Z on the gyro
BastiaanOlij
2017-01-12
Fixed up release motionManager and negate z for gyro and magnetometer
BastiaanOlij
2017-01-12
Replacing deprecated UIAccelerometer with Core Motion
BastiaanOlij
2017-01-12
Added a list of signals to rename, this should become a header eventually
Juan Linietsky
2017-01-12
Renamed most signals so they refer to:
Juan Linietsky
2017-01-12
Made InputEvent use floating point coordinates.
Juan Linietsky
2017-01-12
Relink web build when HTML shell changes
eska
2017-01-11
More efficient iteration syntax, and range() is converted behind the scenes t...
Juan Linietsky
2017-01-11
Remove libmpcdec bundled lib, no longer used
Rémi Verschelde
2017-01-11
Dehardcode version major in editor settings
Rémi Verschelde
2017-01-11
Proper inheritance checking when requesting theem resources
Juan Linietsky
2017-01-11
removed stray hash
Juan Linietsky
2017-01-11
Editor settings file is now versioned
Juan Linietsky
2017-01-11
Added a BACK notification besides QUIT, so they go in separate channels.
Juan Linietsky
2017-01-11
using VariantParser to parse engine.cfg
Juan Linietsky
2017-01-11
Merge pull request #6930 from bojidar-bg/gdscript-export-array-hint
Rémi Verschelde
2017-01-11
Add information about dev communication channels
Rémi Verschelde
2017-01-11
remove shorteners for server types in script
Juan Linietsky
2017-01-11
fix code generation so it generates Transform2D instead of Matrix32
Juan Linietsky
2017-01-11
Both Array and Dictionary are always in shared mode (removed copy on write).
Juan Linietsky
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