summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2023-01-03Merge pull request #70690 from Sauermann/fix-menubar-hoverRémi Verschelde
Fix hovering-color of MenuBar entries when reentering MenuBar
2023-01-03Merge pull request #70779 from ↵Rémi Verschelde
jamesmintram/jamesm/bugfix/add-missing-shortcut-case-for-reparent Add missing case statement to handle re-parent to new node
2023-01-03Merge pull request #70763 from Maran23/4-x-tree-icon-gap-with-hscrollbarRémi Verschelde
Fix Scene Tree Editor icons shift when the pane is small
2023-01-03Merge pull request #70754 from rxlecky/fix-camera-override-button-2dRémi Verschelde
Fix camera override button not updating in 2D scenes
2023-01-03Merge pull request #70732 from timothyqiu/tilemap-crashRémi Verschelde
Fix heap-use-after-free when using TileMap editor
2023-01-03Merge pull request #70742 from Maran23/4-x-batch-rename-substitute-fixRémi Verschelde
Fix substitute buttons were never enabled
2023-01-03Merge pull request #70702 from vnen/gdscript-error-on-assign-voidRémi Verschelde
GDScript: Error when assigning return value of void function
2023-01-03Merge pull request #69972 from adamscott/add-server-checks-before-freeRémi Verschelde
Add safety-checks before some servers `free()`
2023-01-03Merge pull request #70608 from Maran23/4-x-signal-testsRémi Verschelde
Add tests for signals
2023-01-03Merge pull request #70656 from vonagam/fix-void-returnsRémi Verschelde
GDScript: Disallow return with value in void functions
2023-01-03Merge pull request #70654 from Malcolmnixon/concave_collisionsRémi Verschelde
Fix move_and_collide for concave CharacterBody3D objects
2023-01-03Merge pull request #70519 from bruvzg/font_hashRémi Verschelde
[Font] Use key structure instead of raw hash for LRU cache to avoid collisions.
2023-01-03Merge pull request #70611 from YeldhamDev/tabbar_fixesRémi Verschelde
Fix errors when `TabBar` is empty
2023-01-03Merge pull request #70618 from ↵Rémi Verschelde
stmSi/fix-paste-from-clipboard-two-root-nodes-pointing-same-file Editor: Fix `Paste From Clipboard` make new scene pointing to original scene file.
2023-01-03Merge pull request #70612 from floppyhammer/fix-dark-title-barRémi Verschelde
Fix dark title bar on Windows 11
2023-01-03Merge pull request #70554 from stmSi/suggest-filename-save-branch-remote-treeRémi Verschelde
[4.0] Suggest Filename in Remote Tree File Dialog
2023-01-03Merge pull request #70489 from ↵Rémi Verschelde
stmSi/fix-certain-editor-shortcuts-insert-characters-into-code Fix Editor Shortcut keys are inserting in Script Editor
2023-01-03Merge pull request #70503 from rune-scape/inner-class-docsRémi Verschelde
Inner classes get their docs back
2023-01-03Merge pull request #70677 from Riteo/x11-no-vulkanRémi Verschelde
Allow building X11 without Vulkan
2023-01-03Merge pull request #70585 from Chaosus/vs_customYuri Rubinsky
2023-01-02Merge pull request #67853 from Zylann/fix_lods_with_doublesClay John
Fix usages of mesh simplification functions in float=64 builds
2023-01-02Merge pull request #70812 from Chaosus/wrapf_optimizeYuri Rubinsky
2023-01-01Optimize `wrapf` function a bitYuri Rubinsky
2023-01-01Merge pull request #70808 from ↵Yuri Rubinsky
jamesmintram/james/bug/fix-placeholder-tex-size-binding Fixes https://github.com/godotengine/godot/issues/70735
2023-01-01Merge pull request #70801 from ↵Yuri Rubinsky
jamesmintram/james/bugfix/line-edits-in-plugin-dialog Fixes https://github.com/godotengine/godot/issues/70746
2023-01-01Change binding type of PlaceholderTexture2D.set/get_size to Vector2James Mintram
2023-01-01Make description in create plugin dialog expand verticallyJames Mintram
2023-01-01Make LineEdits in create plugin dialog expand horizontallyJames Mintram
2022-12-31Add missing case statement to handle re-parent to new nodeJames Mintram
2022-12-31Use the vertical scrollbar when calculating the width that can be used for ↵Marius Hanl
drawing The horizontal scrollbar was used before, which is not correct as it has no influence to the drawing width Also fixed the other wrong locations
2022-12-30Fix camera override button not updating in 2D scenesSeleckyErik
Reconnect accidentally disconnected signal play_pressed to update the button and enable camera override after launching a project in the editor.
2022-12-30Merge pull request #62688 from cdemirer/assignments-and-typesGeorge Marques
Fixes https://github.com/godotengine/godot/issues/62650
2022-12-30GDScript: Make using return of void function an errorGeorge Marques
Remove the `VOID_ASSIGNMENT` warning since those cases will be errors now.
2022-12-30Merge pull request #70613 from vonagam/fix-enum-as-constantGeorge Marques
Fixes https://github.com/godotengine/godot/issues/54018 Fixes https://github.com/godotengine/godot/issues/70213 Fixes https://github.com/godotengine/godot/issues/70495
2022-12-30GDScript: Error when assigning return value of void functionGeorge Marques
This also makes built-in method calls empty the return value when the method is void, to avoid keeping returning a garbage value in such case.
2022-12-30Fix substitute buttons were never enabledMarius Hanl
This happened because the viewport of the scene_tree_editor was queried for the focus owner instead of the current viewport
2022-12-30Fix heap-use-after-free when using TileMap editorHaoyu Qiu
2022-12-30Merge pull request #70511 from raulsntos/dotnet/fix-update-script-class-infoIgnacio Roldán Etcheverry
C#: Skip getting class info for unbound generics
2022-12-29Add safety-checks before some servers `free()`Adam Scott
2022-12-29Add tests for signalsMarius Hanl
- Adding signals - Emitting signals
2022-12-29Merge pull request #70642 from vonagam/fix-constructor-call-typeYuri Rubinsky
Fixes https://github.com/godotengine/godot/issues/70605
2022-12-29GDScript: Disallow return with value in void functionsDmitrii Maganov
2022-12-29Fix hovering-color of MenuBar entries when reentering MenuBarMarkus Sauermann
When reentering MenuBar with the mouse cursor, the hovering-color was not set, because the previously hovered entry was still referenced in selected_menu. This PR resets selected_menu on mouse-exit.
2022-12-28C#: Avoid generic types in the script path attribute generatorRaul Santos
- Avoid generic types in `ScriptPathAttributeGenerator`, this means they won't be added to the `[AssemblyHasScripts]` attribute and a `[ScriptPath]` attribute won't be added to the class. Since generic classes can't be used as scripts they shouldn't use those attributes, this also makes CSharpScript consider those types invalid since they won't be added to the script/type map. - Avoid generic types in `ScriptManagerBridge.LookupScriptsInAssembly`. - Set `outMethodsDest` in `ScriptManagerBridge.UpdateScriptClassInfo`.
2022-12-28Fix usage of Enum as constantDmitrii Maganov
2022-12-28Merge pull request #70571 from Piralein/optionbutton-classrefYuri Sizov
Add missing OptionButton method descriptions
2022-12-28Add missing OptionButton method descriptionsHana
2022-12-28Merge pull request #70586 from BastiaanOlij/fix_reflection_probeYuri Sizov
2022-12-27Remove unnecessary bail-out if shape A is concave. The test for A being ↵Malcolm Nixon
concave is already performed later.
2022-12-27GDScript: Fix return type of constructor call for extending classDmitrii Maganov