Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-11-02 | Fix crash in Tileset with get_collision_polygon_shape | PouleyKetchoupp | |
Shape index was used instead of polygon index in this one case. | |||
2021-11-02 | Merge pull request #35816 from touilleMan/dictionary-operator==-true-comparison | Emmanuel Leblond | |
Modify Array/Dictionary::operator== to do real key/value comparison | |||
2021-11-01 | Merge pull request #54490 from q66/ppc | Rémi Verschelde | |
2021-11-01 | Merge pull request #54387 from ↵ | Rémi Verschelde | |
Calinou/editor-translations-increase-zlib-compression-level | |||
2021-11-01 | Merge pull request #54491 from Calinou/project-manager-fix-vulkan-choice | Rémi Verschelde | |
Fix new projects always being created with OpenGL | |||
2021-11-01 | Merge pull request #54391 from DavidSichma/doc_interpolate_value | Rémi Verschelde | |
2021-11-01 | Merge pull request #54396 from groud/implement_terrain_other_brushes | Rémi Verschelde | |
2021-11-01 | Add support for PowerPC family | Daniel Kolesa | |
2021-11-01 | Fix new projects always being created with OpenGL | Hugo Locurcio | |
Only Vulkan is fully implemented for now, so OpenGL isn't available in the project manager yet. This also makes the rendering driver checks use lowercase names everywhere for consistency. | |||
2021-11-01 | Merge pull request #54369 from S0yKaf/fix-hardcoded-ray-distance | Rémi Verschelde | |
Fix hardcoded raycast distance in viewport object picking | |||
2021-11-01 | Merge pull request #37880 from nekomatata/rigid-body-damping-override | Camille Mohr-Daurat | |
Improved RigidDynamicBody linear/angular damping override | |||
2021-11-01 | Merge pull request #54379 from Anutrix/editor-default-float-step | Rémi Verschelde | |
2021-11-01 | Merge pull request #41565 from nekomatata/x11-usable-screen-size | Rémi Verschelde | |
2021-11-01 | Merge pull request #54404 from ibrahn/pulsedriver-less-cowref | Rémi Verschelde | |
2021-11-01 | Merge pull request #54476 from bruvzg/monterey_create_instance | Rémi Verschelde | |
2021-11-01 | Merge pull request #54356 from Chaosus/shader_fix_matrix_autocompletion | Rémi Verschelde | |
2021-11-01 | Merge pull request #54419 from Chaosus/vs_cut | Rémi Verschelde | |
2021-11-01 | Merge pull request #54480 from timothyqiu/texture-replace | Rémi Verschelde | |
2021-11-01 | Merge pull request #54475 from groud/fix_tileset_editor_drag_and_drop | Rémi Verschelde | |
2021-11-01 | Fix memory leak when using CurveTexture.set_texture_mode | Haoyu Qiu | |
2021-11-01 | Merge pull request #54470 from HungryProton/fix_popup_signal | Rémi Verschelde | |
2021-11-01 | Merge pull request #54459 from rxlecky/fix-multimesh-buffer-overflow-53603 | Rémi Verschelde | |
2021-11-01 | [macOS] Add `create_instance` function to spawn editor copies. | bruvzg | |
[macOS] Modify `create_project` function to detect and run app bundles using NSWorkspace to ensure app window is registered and activated correctly. | |||
2021-11-01 | Fix TileSet editor drag and drop not working | Gilles Roudière | |
2021-11-01 | Merge pull request #54443 from briansemrau/threadsafe-toast | Rémi Verschelde | |
Make editor toasts threadsafe | |||
2021-10-31 | Fix popup trying to emit a non existing signal when closed | HungryProton | |
2021-10-31 | Merge pull request #54288 from Razoric480/fix-key-up-down-idle-frame | Rémi Verschelde | |
2021-10-31 | Merge pull request #53452 from aaronfranke/who-let-the-docs-out | Rémi Verschelde | |
2021-10-31 | Fix multimesh buffer overflow in RendererStorageRD | SeleckyErik | |
2021-10-31 | Merge pull request #54448 from CakHuri/treshold-to-threshold | Rémi Verschelde | |
Repair mistyped of 'threshold' on several files. | |||
2021-10-31 | Merge pull request #54307 from Calinou/add-opengl-renderer-squash | Rémi Verschelde | |
Add OpenGL renderer (squashed) | |||
2021-10-31 | Repaired mistyped of 'threshold' on several files. | M. Huri | |
2021-10-31 | Use OpenGL 3.3 core profile instead of compatibility profile | Clay John | |
- Rename OpenGL to GLES3 in the source code per community feedback. - The renderer is still exposed as "OpenGL 3" to the user. - Hide renderer selection dropdown until OpenGL support is more mature. - The renderer can still be changed in the Project Settings or using the `--rendering-driver opengl` command line argument. - Remove commented out exporter code. - Remove some OpenGL/DisplayServer-related debugging prints. | |||
2021-10-31 | Merge pull request #54403 from briansemrau/fix-small-fogvolume | Rémi Verschelde | |
FogVolume don't dispatch compute with zero-dimension groups | |||
2021-10-31 | Merge pull request #54423 from raulsntos/csharp-exports-ii | Rémi Verschelde | |
Ensure C# script properties are added to the end | |||
2021-10-31 | Refactored copy/paste of visual shaders, implement 'Cut' feature | Yuri Roubinsky | |
2021-10-30 | Make editor toasts threadsafe | Brian Semrau | |
2021-10-30 | Merge pull request #54427 from briansemrau/fix-material-preview-update | Yuri Roubinsky | |
2021-10-30 | Don't use Texture image caches if they are rendered to | Brian Semrau | |
2021-10-30 | Ensure C# script properties are added to the end | Raul Santos | |
Ensures that the `get_property_list` and `get_script_property_list` methods push the script properties to the end of the given list, this prevents the script property from appearing after the script variables. | |||
2021-10-30 | Merge pull request #54405 from JFonS/fix_instance_index | Rémi Verschelde | |
Fix instance index in forward clustered shader | |||
2021-10-30 | Correct CodeEdit documentation mentioning parent property due to incorrect ↵ | Emmanuel Leblond | |
array comparison | |||
2021-10-30 | Modify Dictionary::operator== to do real key/value comparison with recursive ↵ | Emmanuel Leblond | |
support (and add unittests) | |||
2021-10-30 | Merge pull request #54401 from Chaosus/fix_fog_error | Yuri Roubinsky | |
2021-10-30 | Disallow compute dispatch with zero dimensions. | Brian Semrau | |
2021-10-30 | Merge pull request #54383 from ↵ | Rémi Verschelde | |
Calinou/colorpicker-overbright-indicator-tweak-icon Tweak overbright indicator icon to be more visible on white background | |||
2021-10-30 | Fix instance index in forward clustered shader | jfons | |
2021-10-30 | Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3 | Hugo Locurcio | |
- Use lowercase driver names for the `--rendering-driver` command line argument. | |||
2021-10-30 | Add GLES2 2D renderer + Linux display manager | lawnjelly | |
First implementation with Linux display manager. - Add single-threaded mode for EditorResourcePreview (needed for OpenGL). Co-authored-by: clayjohn <claynjohn@gmail.com> Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | |||
2021-10-29 | AudioDriverPulseAudio: move Vector Cow access outside tight loop. | Ibrahn Sahir | |
Replaced some in-loop uses of Vector.write with an out of loop ptrw, to avoid a lot of superfluous reads on the CowData ref count. |