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2021-11-02Fix crash in Tileset with get_collision_polygon_shapePouleyKetchoupp
Shape index was used instead of polygon index in this one case.
2021-11-02Merge pull request #35816 from touilleMan/dictionary-operator==-true-comparisonEmmanuel Leblond
Modify Array/Dictionary::operator== to do real key/value comparison
2021-11-01Merge pull request #54490 from q66/ppcRémi Verschelde
2021-11-01Merge pull request #54387 from ↵Rémi Verschelde
Calinou/editor-translations-increase-zlib-compression-level
2021-11-01Merge pull request #54491 from Calinou/project-manager-fix-vulkan-choiceRémi Verschelde
Fix new projects always being created with OpenGL
2021-11-01Merge pull request #54391 from DavidSichma/doc_interpolate_valueRémi Verschelde
2021-11-01Merge pull request #54396 from groud/implement_terrain_other_brushesRémi Verschelde
2021-11-01Add support for PowerPC familyDaniel Kolesa
2021-11-01Fix new projects always being created with OpenGLHugo Locurcio
Only Vulkan is fully implemented for now, so OpenGL isn't available in the project manager yet. This also makes the rendering driver checks use lowercase names everywhere for consistency.
2021-11-01Merge pull request #54369 from S0yKaf/fix-hardcoded-ray-distanceRémi Verschelde
Fix hardcoded raycast distance in viewport object picking
2021-11-01Merge pull request #37880 from nekomatata/rigid-body-damping-overrideCamille Mohr-Daurat
Improved RigidDynamicBody linear/angular damping override
2021-11-01Merge pull request #54379 from Anutrix/editor-default-float-stepRémi Verschelde
2021-11-01Merge pull request #41565 from nekomatata/x11-usable-screen-sizeRémi Verschelde
2021-11-01Merge pull request #54404 from ibrahn/pulsedriver-less-cowrefRémi Verschelde
2021-11-01Merge pull request #54476 from bruvzg/monterey_create_instanceRémi Verschelde
2021-11-01Merge pull request #54356 from Chaosus/shader_fix_matrix_autocompletionRémi Verschelde
2021-11-01Merge pull request #54419 from Chaosus/vs_cutRémi Verschelde
2021-11-01Merge pull request #54480 from timothyqiu/texture-replaceRémi Verschelde
2021-11-01Merge pull request #54475 from groud/fix_tileset_editor_drag_and_dropRémi Verschelde
2021-11-01Fix memory leak when using CurveTexture.set_texture_modeHaoyu Qiu
2021-11-01Merge pull request #54470 from HungryProton/fix_popup_signalRémi Verschelde
2021-11-01Merge pull request #54459 from rxlecky/fix-multimesh-buffer-overflow-53603Rémi Verschelde
2021-11-01[macOS] Add `create_instance` function to spawn editor copies.bruvzg
[macOS] Modify `create_project` function to detect and run app bundles using NSWorkspace to ensure app window is registered and activated correctly.
2021-11-01Fix TileSet editor drag and drop not workingGilles Roudière
2021-11-01Merge pull request #54443 from briansemrau/threadsafe-toastRémi Verschelde
Make editor toasts threadsafe
2021-10-31Fix popup trying to emit a non existing signal when closedHungryProton
2021-10-31Merge pull request #54288 from Razoric480/fix-key-up-down-idle-frameRémi Verschelde
2021-10-31Merge pull request #53452 from aaronfranke/who-let-the-docs-outRémi Verschelde
2021-10-31Fix multimesh buffer overflow in RendererStorageRDSeleckyErik
2021-10-31Merge pull request #54448 from CakHuri/treshold-to-thresholdRémi Verschelde
Repair mistyped of 'threshold' on several files.
2021-10-31Merge pull request #54307 from Calinou/add-opengl-renderer-squashRémi Verschelde
Add OpenGL renderer (squashed)
2021-10-31Repaired mistyped of 'threshold' on several files.M. Huri
2021-10-31Use OpenGL 3.3 core profile instead of compatibility profileClay John
- Rename OpenGL to GLES3 in the source code per community feedback. - The renderer is still exposed as "OpenGL 3" to the user. - Hide renderer selection dropdown until OpenGL support is more mature. - The renderer can still be changed in the Project Settings or using the `--rendering-driver opengl` command line argument. - Remove commented out exporter code. - Remove some OpenGL/DisplayServer-related debugging prints.
2021-10-31Merge pull request #54403 from briansemrau/fix-small-fogvolumeRémi Verschelde
FogVolume don't dispatch compute with zero-dimension groups
2021-10-31Merge pull request #54423 from raulsntos/csharp-exports-iiRémi Verschelde
Ensure C# script properties are added to the end
2021-10-31Refactored copy/paste of visual shaders, implement 'Cut' featureYuri Roubinsky
2021-10-30Make editor toasts threadsafeBrian Semrau
2021-10-30Merge pull request #54427 from briansemrau/fix-material-preview-updateYuri Roubinsky
2021-10-30Don't use Texture image caches if they are rendered toBrian Semrau
2021-10-30Ensure C# script properties are added to the endRaul Santos
Ensures that the `get_property_list` and `get_script_property_list` methods push the script properties to the end of the given list, this prevents the script property from appearing after the script variables.
2021-10-30Merge pull request #54405 from JFonS/fix_instance_indexRémi Verschelde
Fix instance index in forward clustered shader
2021-10-30Correct CodeEdit documentation mentioning parent property due to incorrect ↵Emmanuel Leblond
array comparison
2021-10-30Modify Dictionary::operator== to do real key/value comparison with recursive ↵Emmanuel Leblond
support (and add unittests)
2021-10-30Merge pull request #54401 from Chaosus/fix_fog_errorYuri Roubinsky
2021-10-30Disallow compute dispatch with zero dimensions.Brian Semrau
2021-10-30Merge pull request #54383 from ↵Rémi Verschelde
Calinou/colorpicker-overbright-indicator-tweak-icon Tweak overbright indicator icon to be more visible on white background
2021-10-30Fix instance index in forward clustered shaderjfons
2021-10-30Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3Hugo Locurcio
- Use lowercase driver names for the `--rendering-driver` command line argument.
2021-10-30Add GLES2 2D renderer + Linux display managerlawnjelly
First implementation with Linux display manager. - Add single-threaded mode for EditorResourcePreview (needed for OpenGL). Co-authored-by: clayjohn <claynjohn@gmail.com> Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2021-10-29AudioDriverPulseAudio: move Vector Cow access outside tight loop.Ibrahn Sahir
Replaced some in-loop uses of Vector.write with an out of loop ptrw, to avoid a lot of superfluous reads on the CowData ref count.