summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2022-12-06Merge pull request #69671 from rburing/cylinder-cylinder_sat_typoRémi Verschelde
Fix typo in cylinder-cylinder SAT collision solver
2022-12-06Fix typo in cylinder-cylinder SAT collision solverRicardo Buring
2022-12-06Merge pull request #69506 from adamscott/move-gdscript-uninit-to-finalizeRémi Verschelde
Move GDScript uninitialization to `GDScriptLanguage::finish()`
2022-12-06Merge pull request #69322 from BastiaanOlij/fix_vulkan_versionsRémi Verschelde
Fix issue around incorrect Vulkan version
2022-12-06Move GDScript uninitialization to `GDScriptLanguage::finalize()`Adam Scott
Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com> Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
2022-12-06Merge pull request #69666 from akien-mga/cleanup-skeleton-modification-registerRémi Verschelde
Use `GDREGISTER_CLASS` macro for SkeletonModification classes
2022-12-06Merge pull request #69657 from rburing/degenerate_capsule_has_no_edgeRémi Verschelde
Fix collision detection for degenerate capsules
2022-12-06Merge pull request #69660 from xiongyaohua/fix_path2d_fish_bone_directionRémi Verschelde
Fix Path2D fish bone direction
2022-12-06Merge pull request #69636 from Malcolmnixon/vulkan-mobile-sky-matrixRémi Verschelde
Fix mobile renderer sky_transform operations
2022-12-06Merge pull request #69651 from alfredbaudisch/autocomplete-line-numberRémi Verschelde
Cancels the code complete timer when the caret moves to another line
2022-12-06Merge pull request #69658 from KoBeWi/🛠_ENABLEDRémi Verschelde
Fix unexpected editor dependency
2022-12-06Use `GDREGISTER_CLASS` macro for SkeletonModification classesRémi Verschelde
This was likely an oversight from merging this PR after `GDREGISTER_CLASS` was introduced. It's equivalent, unless the class is actually disabled.
2022-12-06Fix unexpected editor dependencykobewi
2022-12-06Fix collision detection for degenerate capsulesRicardo Buring
In GodotCapsuleShape3D::get_supports and GodotCapsuleShape2D::get_supports, return a point instead of an edge of length zero in case the capsule degenerates to a sphere or circle.
2022-12-06Fix Path2D fish bone directionYaohua Xiong
2022-12-06Modified the mobile renderer to apply the sky_transform operations in the ↵Malcolm Nixon
same order as the forward_plus renderer. Update rasterizer_scene_gles3.cpp Apply sky_transform order fix to the gles3 renderer.
2022-12-06Cancels the code complete timer when the caret moves to another lineAlfred Reinold Baudisch
Fixes and closes #68961
2022-12-06Merge pull request #65035 from nathanfranke/fix-aabb-meshRémi Verschelde
Fix AABB errors on meshes with bones on multiple surfaces
2022-12-06Merge pull request #69446 from Chaosus/fix_quick_openRémi Verschelde
Fix new quick open dialog to be showed at the center of the screen
2022-12-06Merge pull request #69234 from Sauermann/fix-enter-focusRémi Verschelde
Fix focus after pressing Enter in EditorSpinSlider
2022-12-06Merge pull request #69648 from BastiaanOlij/fix_openxr_depthbuffer_submissionRémi Verschelde
Fix typo in OpenXR depth buffer submission
2022-12-06Merge pull request #69643 from Chaosus/vcs_rendering_fixRémi Verschelde
Fix incorrect rendering of vcs dialogs
2022-12-06Fix typo that resulted in left eye depth buffer being submitted for the ↵Bastiaan Olij
right eye
2022-12-06Path2D: Fix build issue after conflicts between #68860 and #69115Rémi Verschelde
2022-12-06Merge pull request #69642 from dalexeev/text-edit-fix-highlight-overlapsRémi Verschelde
Fix highlight overlaps in TextEdit
2022-12-06Merge pull request #67906 from groud/simpler_gdextension_configRémi Verschelde
Remove unnecessary checks when exporting gdextension binaries and allow using a prefix to auto-detect files
2022-12-06Merge pull request #69606 from red1939/bug/vscode_crashRémi Verschelde
Keep GDScriptAnalyzer alive for whole parse()
2022-12-06Merge pull request #69631 from timothyqiu/tile-proxy-rmbRémi Verschelde
Fix error when right clicking proxy list in TileProxiesManagerDialog
2022-12-06Merge pull request #69628 from Piralein/strong-treatmentRémi Verschelde
fix conversion of csharp attributes in code blocks
2022-12-06Merge pull request #69634 from clayjohn/GLES3-specRémi Verschelde
Clean up specialization constants in OpenGL scene renderer
2022-12-06Merge pull request #69633 from clayjohn/GLES3-texturesRémi Verschelde
Use internal texture name when setting texture uniform location in OpenGL renderer
2022-12-06Merge pull request #69639 from Chaosus/gds_fix_completionRémi Verschelde
Fix completion for the raw `get_node` call
2022-12-06Merge pull request #69620 from vonagam/fix-param-shadowRémi Verschelde
Fix incomplete shadowing of member properties by parameters
2022-12-06Merge pull request #50294 from Calinou/distance-fade-use-circular-fadeRémi Verschelde
Use circular fade instead of linear fade for distance fade
2022-12-06Merge pull request #55757 from Calinou/light-3d-tweak-shadow-biasRémi Verschelde
Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D
2022-12-06Fix incorrect rendering of vcs dialogsYuri Rubinsky
2022-12-06Merge pull request #69608 from RumblingTurtle/blend-tree-new-node-fixRémi Verschelde
AnimationNodeBlendTreeEditor: Fix popup locations when creating nodes with dragging
2022-12-06Merge pull request #69618 from Sauermann/fix-parse-twiceRémi Verschelde
Fix that mouse-button-up event is parsed twice for drag-and-drop
2022-12-06Merge pull request #68838 from Mickeon/doc-peeves-3-strings-&-3-sticksRémi Verschelde
Overhaul String Documentation
2022-12-06Merge pull request #69581 from dsnopek/openxr-opengl-flip-screenRémi Verschelde
[opengl] Don't flip render target when blitting it to screen if it wasn't rendered upside down
2022-12-06Merge pull request #68860 from xiongyaohua/path3d_fishbonesRémi Verschelde
Draw fish bones for Path3D and Path2D in the Editor
2022-12-06Fix highlight overlaps in TextEditDanil Alexeev
2022-12-06Keep GDScriptAnalyzer alive for whole parse()Bartosz Bielecki
Analyzed data is allocated by Parser but kept as a reference in the cache which in turn is held by the Analyzer. If Analyzer goes away Parser is left with a tree of dangling references. Code is analogous to all other usages of Analyzer + Parser pair.
2022-12-06Fix completion for the raw `get_node` callYuri Rubinsky
2022-12-05Clean up specialization constants in OpenGL scene rendererclayjohn
Also add support for disabling omni and spot lights when not used
2022-12-05Use internal texture name when setting texture uniform location in OpenGL ↵clayjohn
renderer
2022-12-06Fix error when right clicking proxy list in TileProxiesManagerDialogHaoyu Qiu
2022-12-06Fix incomplete shadowing of member properties by parametersDmitrii Maganov
2022-12-05fix conversion of csharp attributes in code blocksHana
2022-12-05Use circular fade instead of linear fade for distance fadeHugo Locurcio
This makes distance fade look the same regardless of the camera angle, for all distance fade modes (Pixel Alpha, Pixel Dither, Object Dither). Distance fade now behaves like fog in this regard.