Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-12-06 | Merge pull request #69671 from rburing/cylinder-cylinder_sat_typo | Rémi Verschelde | |
Fix typo in cylinder-cylinder SAT collision solver | |||
2022-12-06 | Fix typo in cylinder-cylinder SAT collision solver | Ricardo Buring | |
2022-12-06 | Merge pull request #69506 from adamscott/move-gdscript-uninit-to-finalize | Rémi Verschelde | |
Move GDScript uninitialization to `GDScriptLanguage::finish()` | |||
2022-12-06 | Merge pull request #69322 from BastiaanOlij/fix_vulkan_versions | Rémi Verschelde | |
Fix issue around incorrect Vulkan version | |||
2022-12-06 | Move GDScript uninitialization to `GDScriptLanguage::finalize()` | Adam Scott | |
Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com> Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com> | |||
2022-12-06 | Merge pull request #69666 from akien-mga/cleanup-skeleton-modification-register | Rémi Verschelde | |
Use `GDREGISTER_CLASS` macro for SkeletonModification classes | |||
2022-12-06 | Merge pull request #69657 from rburing/degenerate_capsule_has_no_edge | Rémi Verschelde | |
Fix collision detection for degenerate capsules | |||
2022-12-06 | Merge pull request #69660 from xiongyaohua/fix_path2d_fish_bone_direction | Rémi Verschelde | |
Fix Path2D fish bone direction | |||
2022-12-06 | Merge pull request #69636 from Malcolmnixon/vulkan-mobile-sky-matrix | Rémi Verschelde | |
Fix mobile renderer sky_transform operations | |||
2022-12-06 | Merge pull request #69651 from alfredbaudisch/autocomplete-line-number | Rémi Verschelde | |
Cancels the code complete timer when the caret moves to another line | |||
2022-12-06 | Merge pull request #69658 from KoBeWi/🛠_ENABLED | Rémi Verschelde | |
Fix unexpected editor dependency | |||
2022-12-06 | Use `GDREGISTER_CLASS` macro for SkeletonModification classes | Rémi Verschelde | |
This was likely an oversight from merging this PR after `GDREGISTER_CLASS` was introduced. It's equivalent, unless the class is actually disabled. | |||
2022-12-06 | Fix unexpected editor dependency | kobewi | |
2022-12-06 | Fix collision detection for degenerate capsules | Ricardo Buring | |
In GodotCapsuleShape3D::get_supports and GodotCapsuleShape2D::get_supports, return a point instead of an edge of length zero in case the capsule degenerates to a sphere or circle. | |||
2022-12-06 | Fix Path2D fish bone direction | Yaohua Xiong | |
2022-12-06 | Modified the mobile renderer to apply the sky_transform operations in the ↵ | Malcolm Nixon | |
same order as the forward_plus renderer. Update rasterizer_scene_gles3.cpp Apply sky_transform order fix to the gles3 renderer. | |||
2022-12-06 | Cancels the code complete timer when the caret moves to another line | Alfred Reinold Baudisch | |
Fixes and closes #68961 | |||
2022-12-06 | Merge pull request #65035 from nathanfranke/fix-aabb-mesh | Rémi Verschelde | |
Fix AABB errors on meshes with bones on multiple surfaces | |||
2022-12-06 | Merge pull request #69446 from Chaosus/fix_quick_open | Rémi Verschelde | |
Fix new quick open dialog to be showed at the center of the screen | |||
2022-12-06 | Merge pull request #69234 from Sauermann/fix-enter-focus | Rémi Verschelde | |
Fix focus after pressing Enter in EditorSpinSlider | |||
2022-12-06 | Merge pull request #69648 from BastiaanOlij/fix_openxr_depthbuffer_submission | Rémi Verschelde | |
Fix typo in OpenXR depth buffer submission | |||
2022-12-06 | Merge pull request #69643 from Chaosus/vcs_rendering_fix | Rémi Verschelde | |
Fix incorrect rendering of vcs dialogs | |||
2022-12-06 | Fix typo that resulted in left eye depth buffer being submitted for the ↵ | Bastiaan Olij | |
right eye | |||
2022-12-06 | Path2D: Fix build issue after conflicts between #68860 and #69115 | Rémi Verschelde | |
2022-12-06 | Merge pull request #69642 from dalexeev/text-edit-fix-highlight-overlaps | Rémi Verschelde | |
Fix highlight overlaps in TextEdit | |||
2022-12-06 | Merge pull request #67906 from groud/simpler_gdextension_config | Rémi Verschelde | |
Remove unnecessary checks when exporting gdextension binaries and allow using a prefix to auto-detect files | |||
2022-12-06 | Merge pull request #69606 from red1939/bug/vscode_crash | Rémi Verschelde | |
Keep GDScriptAnalyzer alive for whole parse() | |||
2022-12-06 | Merge pull request #69631 from timothyqiu/tile-proxy-rmb | Rémi Verschelde | |
Fix error when right clicking proxy list in TileProxiesManagerDialog | |||
2022-12-06 | Merge pull request #69628 from Piralein/strong-treatment | Rémi Verschelde | |
fix conversion of csharp attributes in code blocks | |||
2022-12-06 | Merge pull request #69634 from clayjohn/GLES3-spec | Rémi Verschelde | |
Clean up specialization constants in OpenGL scene renderer | |||
2022-12-06 | Merge pull request #69633 from clayjohn/GLES3-textures | Rémi Verschelde | |
Use internal texture name when setting texture uniform location in OpenGL renderer | |||
2022-12-06 | Merge pull request #69639 from Chaosus/gds_fix_completion | Rémi Verschelde | |
Fix completion for the raw `get_node` call | |||
2022-12-06 | Merge pull request #69620 from vonagam/fix-param-shadow | Rémi Verschelde | |
Fix incomplete shadowing of member properties by parameters | |||
2022-12-06 | Merge pull request #50294 from Calinou/distance-fade-use-circular-fade | Rémi Verschelde | |
Use circular fade instead of linear fade for distance fade | |||
2022-12-06 | Merge pull request #55757 from Calinou/light-3d-tweak-shadow-bias | Rémi Verschelde | |
Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D | |||
2022-12-06 | Fix incorrect rendering of vcs dialogs | Yuri Rubinsky | |
2022-12-06 | Merge pull request #69608 from RumblingTurtle/blend-tree-new-node-fix | Rémi Verschelde | |
AnimationNodeBlendTreeEditor: Fix popup locations when creating nodes with dragging | |||
2022-12-06 | Merge pull request #69618 from Sauermann/fix-parse-twice | Rémi Verschelde | |
Fix that mouse-button-up event is parsed twice for drag-and-drop | |||
2022-12-06 | Merge pull request #68838 from Mickeon/doc-peeves-3-strings-&-3-sticks | Rémi Verschelde | |
Overhaul String Documentation | |||
2022-12-06 | Merge pull request #69581 from dsnopek/openxr-opengl-flip-screen | Rémi Verschelde | |
[opengl] Don't flip render target when blitting it to screen if it wasn't rendered upside down | |||
2022-12-06 | Merge pull request #68860 from xiongyaohua/path3d_fishbones | Rémi Verschelde | |
Draw fish bones for Path3D and Path2D in the Editor | |||
2022-12-06 | Fix highlight overlaps in TextEdit | Danil Alexeev | |
2022-12-06 | Keep GDScriptAnalyzer alive for whole parse() | Bartosz Bielecki | |
Analyzed data is allocated by Parser but kept as a reference in the cache which in turn is held by the Analyzer. If Analyzer goes away Parser is left with a tree of dangling references. Code is analogous to all other usages of Analyzer + Parser pair. | |||
2022-12-06 | Fix completion for the raw `get_node` call | Yuri Rubinsky | |
2022-12-05 | Clean up specialization constants in OpenGL scene renderer | clayjohn | |
Also add support for disabling omni and spot lights when not used | |||
2022-12-05 | Use internal texture name when setting texture uniform location in OpenGL ↵ | clayjohn | |
renderer | |||
2022-12-06 | Fix error when right clicking proxy list in TileProxiesManagerDialog | Haoyu Qiu | |
2022-12-06 | Fix incomplete shadowing of member properties by parameters | Dmitrii Maganov | |
2022-12-05 | fix conversion of csharp attributes in code blocks | Hana | |
2022-12-05 | Use circular fade instead of linear fade for distance fade | Hugo Locurcio | |
This makes distance fade look the same regardless of the camera angle, for all distance fade modes (Pixel Alpha, Pixel Dither, Object Dither). Distance fade now behaves like fog in this regard. |