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2017-06-14get rid of button arrayJuan Linietsky
2017-06-14Merge pull request #9157 from capnm/fix-https-requestRémi Verschelde
Don't append standard ports to the request header.
2017-06-14Merge pull request #9158 from Hinsbart/script_templatesRémi Verschelde
Add ability to use custom script templates.
2017-06-14Merge pull request #9160 from karroffel/color-ramp-renameRémi Verschelde
renamed occurances of ColorRamp with Gradient
2017-06-14Merge pull request #9165 from Noshyaar/pr-areaRémi Verschelde
Refactor layer_mask to collision_layer
2017-06-14Merge pull request #9174 from volzhs/file-mode-toggleRémi Verschelde
Make toggle between thumbnail and list for file dialog on editor
2017-06-14Merge pull request #9175 from bd339/iss9156Rémi Verschelde
Correct Image::blit_rect
2017-06-14Fixed several bugs with directional light, and changed defaults to be more ↵Juan Linietsky
sensible.
2017-06-14glad: Sync with upstream 0.1.14a0Rémi Verschelde
2017-06-14Merge pull request #9155 from kubecz3k/check-process-typeRémi Verschelde
Ability to check if we are in fixed thread, solves: #3698
2017-06-14Merge pull request #9173 from StraToN/signal-descriptionsRémi Verschelde
[master] Add Signals descriptions when they exist. [ci skip]
2017-06-14Make toggle between thumbnail and list for file dialog on editorvolzhs
2017-06-14Rewrite Image::blit_rect to use the following algorithm:Benjamin Dahse
1. Let r1 be the source rectangle clipped against the entire source image rectangle. 2. Let r2 be r1 offset by p_dest, clipped against the entire destination image rectangle. 3. Copy pixels from r1 to r2.
2017-06-14Add Signals descriptions when they exist.Julian Murgia
2017-06-14Merge pull request #9162 from Zylann/fix_line2d_mathRémi Verschelde
Fixed broken Line2D
2017-06-14Refactor layer_mask to collision_layerPoommetee Ketson
2017-06-14Fixed broken Line2D due to math changes in ↵Marc Gilleron
f271591ac22bd07e1b2316448dd6e9af879c218f
2017-06-14renamed occurances of ColorRamp with GradientKarroffel
ColorRamp got renamed to Gradient recently, reduz missed some occurances though.
2017-06-13Merge pull request #8548 from tagcup/etc2compJuan Linietsky
Add ETC1/ETC2 compression support though etc2comp.
2017-06-13Don't append standard ports to the request header.Martin Capitanio
Breaks the SSL communication with some servers, do the same that the other curl, wget, firefox & co clients do. Fixes #9146
2017-06-13Add ability to use custom script templates.Andreas Haas
Templates will be loaded from .godot/script_templates For now they're disabled for GDNative. Ideas for further improvements: - Add a "Save as Template" option to the script editor, as it can normally only save to res:// - Support more placeholders / custom placeholders
2017-06-13Fixed thread check, solves: #3698kubeczek
2017-06-13-Fixed occluder rendering, closes #8560Juan Linietsky
-Ability to smooth out 2D shadow filters
2017-06-13Remove default shadow bias of 0.1 for spot and omni light, fixes #8654Juan Linietsky
2017-06-12Change Omni light default mode to Cube, avoids users confusing it as a bug, ↵Juan Linietsky
closes #8813
2017-06-12Merge pull request #8835 from ippan/particles_shader_indexJuan Linietsky
add index to particles glsl
2017-06-12Fix bug breaking shader when skeleton+tangents were used, closes #8673Juan Linietsky
2017-06-12Fix empty shader related crash, closes #8314Juan Linietsky
2017-06-12Fixed _draw_polygon, should help fix other bugs..Juan Linietsky
2017-06-12Properly adjust the visible editor rect and make limits respected, closes #8328Juan Linietsky
2017-06-12EditorSettings: Default game window placement to Centered.Andreas Haas
Fixes #8890
2017-06-12Merge pull request #9132 from vnen/uwp-3Rémi Verschelde
UWP: InputEvent: Renamed "pos" property to "position"
2017-06-12UWP: InputEvent: Renamed "pos" property to "position"George Marques
To comply with the changes from #9031.
2017-06-12Merge pull request #9125 from tagcup/zstd_levelRémi Verschelde
Expose zstd and zlib compression levels as global config.
2017-06-12Merge pull request #9124 from Zylann/fix_compilationRémi Verschelde
Fixed compilation on Windows + removed debug print
2017-06-11Expose zstd and zlib compression levels as global config.Ferenc Arn
2017-06-12Fixed compilation on Windows + removed debug printMarc Gilleron
2017-06-11Merge pull request #9104 from tagcup/zstdJuan Linietsky
Add zstd compression support.
2017-06-11Restored everything related to information polling, and added information ↵Juan Linietsky
box for viewport.
2017-06-11Restored multiple viewport function, as well as view modes.Juan Linietsky
2017-06-11Multiple 3D viewports are not operational.Juan Linietsky
2017-06-11Merge pull request #9121 from leezh/editor_import_pluginRémi Verschelde
Added EditorPlugin.remove_import_plugin()
2017-06-11Added EditorPlugin.remove_import_plugin()Zher Huei Lee
Allows addons with import extensions to clean up properly on removal.
2017-06-10Restired multithread support in OSX and Windows, should stop the crashes.Juan Linietsky
2017-06-09renamed all Rect3.pos to Rect3.positionalexholly
2017-06-09Merge pull request #9060 from pixelpicosean/scroll-to-pan-canvas-item-editor-3.0Rémi Verschelde
Add settings to pan canvas editor with scrolling
2017-06-08Add zstd compression support.Ferenc Arn
zstd has much better compression speed and ratio, and better decompression speed than currently available methods. Also set zstd as the default compression method for Compression as well as FileAccessCompressed functions.
2017-06-09-Restored multithread capability to VisualServerJuan Linietsky
-Restored resource previews!
2017-06-08Add settings to pan canvas editor with scrollingSean Bohan
This feature is mainly designed for developers who uses touchpad instead of mouse, and want to scroll instead of zoom. Every macOS developers will like it since it feels intuitive. 2 new settings are added to “editors/2d”: scroll_to_pan: turn on to use mouse/touchpad scroll to pan canvas item editor view instead of zoom pan_speed: use this value to change scroll speed
2017-06-08Merge pull request #9058 from touilleMan/gdnative-clean-and-add-propertiesRémi Verschelde
Continue improving GDNative