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2021-06-30Network port comparison is always falseK. S. Ernest (iFire) Lee
error: comparison is always false due to limited range of data type [-Werror=type-limits] ERR_FAIL_COND_V_MSG(p_port < 0 || p_port > 65535, ERR_INVALID_PARAMETER, "The local port number must be between 0 and 65535 (inclusive).");
2021-06-30Merge pull request #50017 from fire/vulkan-errorRémi Verschelde
Enum constant in boolean context
2021-06-30Merge pull request #50015 from fire/protocol-shadowRémi Verschelde
Protocol shadows a variable.
2021-06-30Enum constant in boolean contextK. S. Ernest (iFire) Lee
error: enum constant in boolean context [-Werror=int-in-bool-context]
2021-06-30Protocol shadows a variable.K. S. Ernest (iFire) Lee
2021-06-30Merge pull request #49844 from nekomatata/physics-disabled-shapesRémi Verschelde
Fix and clean disabled shapes handling in godot physics servers
2021-06-30Merge pull request #50010 from akien-mga/rename-gdnavigationRémi Verschelde
Rename `GdNavigationServer` to `GodotNavigationServer`
2021-06-30Merge pull request #49901 from nekomatata/move-and-collide-fix-slideRémi Verschelde
Fix move_and_collide causing sliding on slopes
2021-06-30Merge pull request #50012 from YeldhamDev/script_diag_fixRémi Verschelde
Make contents of "Create Script" dialog expand with the window size
2021-06-29Make contents of "Create Script" dialog expand with the window sizeMichael Alexsander
2021-06-30Rename `GdNavigationServer` to `GodotNavigationServer`Rémi Verschelde
And rename `gdnavigation` module to simply `navigation`.
2021-06-29Merge pull request #50007 from reduz/fix-2d-viewportRémi Verschelde
Fixes to 2D viewport
2021-06-29Fixes to 2D viewportreduz
* Editor 2D viewport now uses embedded subwindows (windows no longer pop up) * Restored the ability to disable 3D on the 2D viewport (makes 3D not display on 2D when there is a camera on the scene)
2021-06-29Merge pull request #50000 from reduz/improve-rid-owner-memory-usageRémi Verschelde
Improve RID_Owner memory usage
2021-06-29Improve RID_Owner memory usagereduz
* Ability to allocate empty objects in RID_Owner, so RID_PtrOwner is not needed in most cases. * Improves cache usage, as objects are now allocated together * Should improve performance in 2D rendering
2021-06-29Merge pull request #50004 from reduz/fix-non-unoform-scaleRémi Verschelde
Fix non uniform scaling normals in 3D objects
2021-06-29Merge pull request #49295 from foxydevloper/fix-focus-filterRémi Verschelde
Fix "Filter Files" shortcut by merging duplicate functions
2021-06-29Fix non uniform scaling in 3D objectsreduz
* Flag was there, but not implemented. * Fixed issue with base flags not being initialized.
2021-06-29Merge pull request #50003 from Calinou/tweak-2d-game-camera-override-tooltipsRémi Verschelde
Tweak the 2D game camera override tooltips to match 3D
2021-06-29Tweak the 2D game camera override tooltips to match 3DHugo Locurcio
2021-06-29Merge pull request #49911 from madmiraal/fix-49878Rémi Verschelde
Add GDNative libraries to Android custom Gradle builds
2021-06-29i18n: Sync translations with WeblateRémi Verschelde
(cherry picked from commit 30bb133e01d2a1ba61fcd1b27a2ce17aa46aff3a)
2021-06-29Merge pull request #49925 from RicardRC/FindFromNopRémi Verschelde
Make use of variable "from" in local_vector find() function.
2021-06-29Merge pull request #49470 from levilindsey/masterRémi Verschelde
Update File.store_var description to mention which properties of an object are included.
2021-06-29Use unused from in local vector find function.Ricard Rovira
2021-06-29Merge pull request #37181 from jitspoe/master.button_icon_alignmentRémi Verschelde
2021-06-29Merge pull request #49812 from nekomatata/node-path-editor-updateRémi Verschelde
NodePath properly updated in the editor in more cases when nodes are moved or renamed
2021-06-29Merge pull request #49636 from LightningAA/add-feedback-button-4.0Rémi Verschelde
Add "Suggest a Feature" to the help dialog.
2021-06-29Merge pull request #49713 from nekomatata/fix-export-var-override-runtimeRémi Verschelde
Fix export var override in PackedScene at runtime
2021-06-29Merge pull request #49905 from pfertyk/issue-46480-image-compress-crashes-godotRémi Verschelde
Validate image formats, check if resize_to_po2 failed
2021-06-29Merge pull request #49970 from trollodel/graphnode_fix_port_positionRémi Verschelde
Fix GraphNode port position when the control has the Expand flag
2021-06-29Merge pull request #49910 from Faless/js/4.x_canvas_resizeRémi Verschelde
[HTML5] Add option to focus canvas on start.
2021-06-29Merge pull request #49921 from SirQuartz/patch-7Rémi Verschelde
Update `Label.clip_text()` Method Description
2021-06-29Add alignment options to icons on buttons.jitspoe
They can now be centered and right-aligned. Fixes #11380.
2021-06-29Merge pull request #49719 from LightningAA/rename-node-is-ancestor-ofRémi Verschelde
Rename `is_a_parent_of()` to `is_ancestor_of()`
2021-06-29Merge pull request #49980 from EricEzaM/fix-default-log-stateRémi Verschelde
EditorLog filter buttons are now enabled/on by default
2021-06-29Merge pull request #49944 from MisoMosiSpy/visual-script-logic-oper-mismatchRémi Verschelde
Fixes Visual Script node operator mismatch
2021-06-29Merge pull request #49993 from groud/fix_debbuger_crashRémi Verschelde
Fixes crash in case no column in tree is expanded and has minimum size
2021-06-29Merge pull request #49859 from groud/painting_in_tileset_editorRémi Verschelde
Properties painting in tileset editor
2021-06-29Fixes Visual script nodes operator mismatch issue #49943Dipal M Zambare
2021-06-29Fixes crash in case no column in tree is expanded and has minimum sizeGilles Roudière
2021-06-29Implement painting properties over TileSetsGilles Roudière
2021-06-29Add GDNative libraries to Android custom Gradle buildsMarcel Admiraal
2021-06-29Merge pull request #49985 from bruvzg/win_sign_temp_fileRémi Verschelde
[Windows Export] Use temporary file for osslsigncode signing.
2021-06-29[Windows Export] Use temporary file for osslsigncode signing.bruvzg
2021-06-29EditorLog filter buttons are now enabled/on by defaultEric M
2021-06-28Fix move_and_collide causing sliding on slopesPouleyKetchoupp
Make sure the direction of the motion is preserved, unless the depth is higher than the margin, which means the body needs depenetration in any direction. Also changed move_and_slide to avoid sliding on the first motion, in order to avoid issues with unstable position on ground when jumping. Co-authored-by: fabriceci <fabricecipolla@gmail.com>
2021-06-29Merge pull request #49966 from Faless/net/4.x_ws_timeoutRémi Verschelde
[Net] Add WebSocketServer handshake_timeout property.
2021-06-29Merge pull request #49973 from reduz/fix-validation-layers-errorsRémi Verschelde
Fix Context Validation Layer Errors
2021-06-28Fix Context Validation Layer Errorsreduz
* Multisampling was wrongly selected, possibly fixes #49937 * Image semaphore acquisition is now per window, possibly fixes #41614 Please make sure to test the above two issues again, since I can't reproduce either anyway.